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- Seen Nov 9, 2023
So in the old days when we wanted to trade, the idea is we're exchanging pokemon with other trainers.
Our pokemon goes out there's comes in , no problem.
You get your cable, plug it from one system to the other and boom done.
But trading with yourself, pretty much to keep access to your own pokemon has gotten really, reeeaally dumb. least imh opinion.
Its not going to someone else's game and ideally we don't really want to trade/lose access on the current game's pokemon, but make our pokemon usable in the new game/gen.
And gamefreak has found plenty of ways to monetize our attachments to them,(which I guess is ok) but they also made it inefficient and typically an overall annoying process to try to get our old pokemon into the new games. (Looking at you pal park)
And for a long time, I thought that's just how it had to be, its hard to move the data, there are inconsistencies within gens, changes in graphics/data etc.
But now that I've moved to playing emulator games and messing around with a few tools for editing/romhacking etc. I see those excuses mean nothing.
It's all just data. Even if its possibly difficult to transfer the data, a transfer isn't even necessary, we can just recreate it.
I use pokegen when I want to speed up somethings like getting a move early or getting an item early.
But with tools like that you can completely create a pokemon, pick the species, gender, lvl, then once its made add its ivs, evs, movesets, nature etc.
Why can't the transfer feature be something like this, that could read the data in your save, and recreate the mon and add it to your next gen save file?!
You don't lose the pokemon on your old game, which makes it borderline unplayable without all your favorites unless you start over.
You don't have to do some dumb recatching mechanic, and since the data is being created you can access it earlier by setting a lvl restriction.
Like all pokemon would have everything your original pokemon had, but come in at lvl 5 or something, until you beat the game.
Simple.
But even without an interface/setup like that, when emulator has tools that allow smooth pokemon creation, it just makes the normal way
of managing pokemon between games just look silly by comparison.
Our pokemon goes out there's comes in , no problem.
You get your cable, plug it from one system to the other and boom done.
But trading with yourself, pretty much to keep access to your own pokemon has gotten really, reeeaally dumb. least imh opinion.
Its not going to someone else's game and ideally we don't really want to trade/lose access on the current game's pokemon, but make our pokemon usable in the new game/gen.
And gamefreak has found plenty of ways to monetize our attachments to them,(which I guess is ok) but they also made it inefficient and typically an overall annoying process to try to get our old pokemon into the new games. (Looking at you pal park)
And for a long time, I thought that's just how it had to be, its hard to move the data, there are inconsistencies within gens, changes in graphics/data etc.
But now that I've moved to playing emulator games and messing around with a few tools for editing/romhacking etc. I see those excuses mean nothing.
It's all just data. Even if its possibly difficult to transfer the data, a transfer isn't even necessary, we can just recreate it.
I use pokegen when I want to speed up somethings like getting a move early or getting an item early.
But with tools like that you can completely create a pokemon, pick the species, gender, lvl, then once its made add its ivs, evs, movesets, nature etc.
Why can't the transfer feature be something like this, that could read the data in your save, and recreate the mon and add it to your next gen save file?!
You don't lose the pokemon on your old game, which makes it borderline unplayable without all your favorites unless you start over.
You don't have to do some dumb recatching mechanic, and since the data is being created you can access it earlier by setting a lvl restriction.
Like all pokemon would have everything your original pokemon had, but come in at lvl 5 or something, until you beat the game.
Simple.
But even without an interface/setup like that, when emulator has tools that allow smooth pokemon creation, it just makes the normal way
of managing pokemon between games just look silly by comparison.
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