The Custom Rule Challenge

Shubshub

Master of The Y
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    This Is The Challenge Where you Get to Choose your Own Rules
    from the List below

    Please Note You Must Choose atleast 4 Rules You May Choose More Than 4 Custom Rules Hell You Could Choose To use all 19 Rules even though that would make the Game Insanely Hard But Hey Im Not stopping you Just follow the rules Guidelines some rules Prevent you from Using Other Custom Rules (If You Choose a Level Restriction You Can Pick More than 1 However If you do you Must combine the Level Raising Requirement to 15 (Easy Medium) 20 (Easy Hard) 25 (Medium Hard) 30 (Easy Medium Hard) Or If you want a Real Challenge
    85 (Insanely Hard) -)

    Rules To Choose From
    1. When a Pokemon Faints You Must Release It
    2. Level Restrictions Easy: Your Pokemon Must Be Raised 5 Levels from its Current Level Before Reaching The Next Town
    3. Level Restrictions Medium: Your Pokemon Must Be Raised 10 Levels from Its Current Level Before Reaching The Next Town
    4. Level Restrictions Hard: Your Pokemon Must Be Raised 15 Levels From Its Current Level Before Reaching The Next Town
    5. Level Restrictions Insane: Your Pokemon Must Be No Higher Than Level 55
    And Your Pokemon Must Be Lower Level than The Gym Leaders so Use the wiki to Help you
    6. No Pokemon Centers
    7. No Using Potions
    8. Solo Run
    9. Mono-Type (Can't Choose Solo Run Together With this)
    10. Ditto-Run (Either Hack In Or Trade Over a Ditto It Must Only Know Transform and it Must Have Legitimate Stats)
    11. Walk-Battle -Catch - Release Original
    -Run - Continue Adventure (Basically whenever you Capture a New Pokemon you Must Release Your Old Pokemon: To Make this More Challenging You Must Capture a New Pokemon Before you Enter a New Town)
    12. Battle- Level Up -Evolve -Prevent Evolution (Basically You are Not allowed to Evolve your Pokemon No Matter what so If you want Evolved Pokemon You Are Going to Have to go and Capture them In the wild or Recieve them from In-Game Trades. also Trading with Other Real People Is Prohibited as Evolution Can Occur through these Methods) (Rules 11 and 12 Must Be Used with The Solo Run Rule Or Rules 11 and 12 May Not Be Used at all)
    13. No White-Outs (Basically Whatever You do Do Not Lose If you Lose you Must Restart Your Game From Scratch And Try Again)
    14. No Flying (Do Not Use Fly Throughout Your Entire Game Get Exercising and Start Walking Everywhere You've Done It Most Of the Game anyway So May as well Continue not Flying, Using the Move Fly In Battle Is Allowed)
    15. Solo-E4 (Basically you Can Use Whatever Pokemon You are allowed to use Up Until The E4 Then You Must Make your Choice Only 1 May Continue for the Rest Of The Game Release all Your Pokemon Except For Your Chosen One and Battle The Elite 4 With It If You Lose then You Must Go and Train Your Solo Pokemon Up Until you Think Your Ready You May Not Catch Anymore Pokemon after You Beat The E4 You can either Continue Playing or You Can Just End The Challenge after The E4)
    16. Starter4E4Kanto*: Challenge The Elite 4 With Only Your Starter Pokemon
    (*You Must Be Playing Either RBGY Or FRLG For This Rule To Be Used as It Makes the Elite 4 Even Harder as The Champion Is Your Rival)
    17. The Extremely Uber Probably Impossible To Do But You Can Try if You Dare Rule: Basically You May Not Raise Your Pokemons Level Over Level 35 You Can Only Have 4 Pokemon and Their Level's Combined Must Not Exceed 110 so that Means You Can Have at the Maximum 3 Level 35's and 1 Level 5
    Raising all 4 to Level 35 would Result In an OverLevel Of 140 Combined)
    17. The Weakness Challenge (Basically You Must Use Pokemon That are weak To The Trainer You are VS'ing However There are some Exceptions Listed Below
    - Normal Trainers Can Be Battled with The Weakness Rule Not In Effect Or
    You Can Battle Them without The Weakness Rule In Effect
    - Your Rival Must Be Battled with The Weakness Rule In Effect
    - Gym Leader's Must Be Battled with the Weakness Rule In Effect
    - The Elite 4 Must Be Battled with a Solo Pokemon and a Team Of 5
    The 5 Pokemon Must Consist Of Pokemon Weak To Each Member 1 Per Member and you Can Only Battle them Solo if a Pokemon Faints then Restart from the Beginning Of The Elite 4. Hope You Saved >:)
    18. Special-Whiteout Rule: If You Lose to a Gym Leader, Your Rival Or any Of The Elite 4 Members then It Is Game Over and You Must Restart Your Game From The Beginning >:)
    19. (Use with Rule 11 and Or Rule 12 Only) Level Cap = ???: The Level Cap is Determined By How Much You Have Leveled Up Your Pokemon Here Is The Level List
    First Pokemon: Level Cap = 15
    Second Pokemon: Level Cap = 25
    Third Pokemon: Level Cap = 35
    Fourth Pokemon: Level Cap = 45
    Fifth Pokemon: Level Cap = 55
    Sixth Pokemon: Level Cap = 65
    Seventh Pokemon: Level Cap = 75
    Eighth Pokemon: Level Cap = 85
    Ninth Pokemon: Level Cap = 95
    Tenth Pokemon+: Level Cap = 100

    And The Rules That Are Always In Effect (These Do Not Count Towards Your 4 Custom Rules But are a Requirement In The Challenge)
    1. No Legendaries: Do Not Capture any Legendary Pokemon You May Battle Them But You Must either Defeat Them Or Flee (Zekrom/Reshiram Is an Exception as You Must Capture Them But You May Not Use Them In Battle and You Must Release Them ASAP)
    2. The Effect OverPower: This Rule Means That If a Custom Rule and a Required Rule Have the Same Effect But Different Amount Of Effect Then The Custom Rule OverPowers The Required Rule and Only The Custom Rule Is Used *)
    3*. The Combination Rule: This Rule Means That The Effect OverPower Rule Is Optional However! If You Choose Not To Use The Effect OverPower then You Must Combine The 2 Conflicting Rules Together To Create 1 MegaRule :):):):):)

    4. Level Cap: The New Level Cap For any Of Your Pokemon Is Now 75 (If You Choose Level Restriction Insane Then See The MegaRule Section)
    5. No Using Ditto's (Exactly What It Says No Using Ditto's If Using Ditto-Run Rule See MegaRule Section)



    MegaRules (The Combination Rule Combines 2 Or More Custom Rules With a Required Rule to Make 1 MegaRule :)
    Level Cap + Level Restriction Insane: Combining The Use Of These 2 Rules Creates a New Level Cap Of 85
    No Using Ditto's + Ditto-Run: Combining The Use Of These 2 Rules Creates The Effect Of No Using The Following Pokemon
    - Shuckle
    - Shedinja
    - Wailord
    - Ditto (SUKS 4 U)
    - Meowth
    - Skarmory
    - Sceptile
    - Swampert
    - Blaziken
    - Venusaur
    - Charizard
    - Blastoise
    - Serperior
    - Emboar
    - Samurott
    - Infernape
    - Empoleon
    - Torterra
    - Meganium
    - Feraligatr
    - Typhlosion
    - Pikachu
    - Togepi
    - Togetic
    - Togekiss
    - Trade Evolution Pokemon (Trading Is Still allowed However No Trade Evolutions are to Be Used within The Game: Steelix Is an Exception if Playing DPPT (Diamond Pearl Platinum)



    I will Be Participating In This Challenge
    Game: Emerald
    Rules Being Used:
    11. Walk-Battle -Catch - Release Original
    -Run - Continue Adventure
    12. Battle- Level Up -Evolve -Prevent Evolution
    19. (Use with Rule 11 and Or Rule 12 Only) Level Cap = ???: The Level Cap is Determined By How Much You Have Leveled Up Your Pokemon Here Is The Level List
    First Pokemon: Level Cap = 15
    Second Pokemon: Level Cap = 25
    Third Pokemon: Level Cap = 35
    Fourth Pokemon: Level Cap = 45
    Fifth Pokemon: Level Cap = 55
    Sixth Pokemon: Level Cap = 65
    Seventh Pokemon: Level Cap = 75
    Eighth Pokemon: Level Cap = 85
    Ninth Pokemon: Level Cap = 95
    Tenth Pokemon+: Level Cap = 100
    8. Solo Run

    Enjoy :)
     
    I would, but I got a lot of challenges active right now.
     
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