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- Seen Jun 11, 2024
Actually, that's the "special method" I was talking about. I wrongly assumed you used a different method because of the pixel inconsistencies.I don't really color by hand; I take the non-shiny sprite, put it next to the original shiny sprite, left click the color i want changed, right click on the corresponding color on the shiny, and use the eraser tool. Is there another way?
Actually you've helped. You saved me most of the work with the Cyndaquil line's backsprites, and resizing front sprites takes a shorter amount of time than backsprites IMO, so any help with sprites, regardless being front or back is appreciated :)Also, I've decided that my mediocrity is proving to be more a hassle to you than anything...If you're gonna end up just resizing front sprites and fixing my back sprites, then I haven't really accomplished anything. I'm glad I was able to help contribute in some way, at least.
You are correct that the front sprites should not be resized 80%. However, one huge problem is that you didn't resize the front sprite with equal aspect ratio to the original - you just horizontally squished it, and it looks bad.But anyway, I've got more important things to say besides Dusknoir's sprite looking beautiful, I wanted to report that Persian's sprites are now finished.
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I personally think it came out pretty good, but it can always be fixed and touched up. Chaos Rush, please let me know if the front sprite is too large, as I had resized it so that it fits on a 64x64 sprite, rather than resizing it to 80% like I did with the back sprite. Meowth should be on the way, followed by the fixed Archeops. I plan on rounding out the tail a little bit, rather than having it look blocky as it does now.
As for the backsprite, I'm afraid there is no nice way for me to say this, so please take the following as merely constructive criticism: The backsprite looks REALLY sloppy. There are so many problems that I simply can't name them.
Also for anyone that is reading this, don't even bother making shiny versions of your sprites, since if I say it looks good and I'll use it, 100% of the time I'm going to end up editing it anyway.