Another short gameplay session.
So I played for a little while again, and here be the results.
-Loaded game up in Floaroma, make one last round to make sure I got everything
-Head over and beat the grunt guarding the entrance to the Valley Windworks, and the coward locks the door.
-Head into the grass and catch my next pokemon, A Shinx!
-Named him Overload and started using.
-Head on over to the Meadow and using the good ole switch in and out method slowly started to get Overload caught up.
-Successfully rescued the Honey man and recovered the Windwork's key!
-Took out Mars' 2 grunts and then engaged in a battle with her.
Mini-boss: Galactic Commander Mars:
-So I led off with Overdrive against Zubat and switched out to Riptide as she landed the Toxic.
-I hit it with a few Bubble's and then decided the toxic was hurting too much and healed it.
-Finished off Zubat with a critical Bubble from half health.
-Purugly came out and I switched to Primal (I'm still on shift)
-I'm thinking, "Well, this things fat, lets hit it with a Low Kick" and yeah, it does about 66%, activating the Oran Berry.. ON THE SECOND TURN!
-It hits me for about 30% of my health with Fake Out and another 30% with Scratch the next turn.
-At this point, I don't want to risk dying to a crit, so I do some Potionspamming (It did about 16-18 damage so I slowly gained health)
-When I was finally at the point where I thought I could survive a crit, I finish off Purugly with a Karate Chop!
-Team Galactic leaves and I head back to town to heal, and then accidentally fight the first trainer on the route to Eterna, where I beat his Ponyta.
-Afterwards, I quickly fight a Shellos in the grass with Overload and OHKO it with Spark.
-Ding! Level 15. Goodbye Shinx! Hello Luxio!
-Save and stop for a while.
The Team so Far:
Riptide, the Timid Prinplup
Ability: Torrent
Moves: Peck, Bubble, Metal Claw, Growl
Analysis: 6/10: Getting worse and worse as I go on, He really needs a better water attack than Bubble. It should be cool when I get BubbleBeam though.
Primal, the Lonely Machop
Ability: No Guard
Moves: Low Kick, Rock Smash, Karate Chop, Leer
Analysis: 9/10: Can do whatever he freakin' wants! No but seriously, he's solid, he can hit even resisting targets for a good 2 / 3 hit KO. Can't wait for Machamp.
Overload, the Jolly Luxio (What is it with these good natures!?)
Ability: Rivalry
Moves: Spark, Charge, Tackle, Leer
Analysis: ?/10: Was extremely frail before evolving, perhaps evolution has changed that fact. Only time will tell.