The Funhouse (Adults Only)

Malevolent Mismagius

Bulky Metagross!
  • 86
    Posts
    16
    Years
    ~Intro~
    The idea of a new team came up after retiring an old team that suffered 8 losses in ~50 battles. Because of the success with the earlier team this has to live up to the previous team's reputation. This team did well on shoddy with 3 losses in a batch of 24 matches. But it can be better. I adapted the team to Wifi where I would prefer not having to breed for Hidden Power so all suggestions of Hidden Power will be ignored unless you can breed it for me. I also would prefer not to have to get legendaries either so again, unless you can do it for me I'm too lazy (I already have a good Celebi). The team had the idea of beginning with a crippling wall that can destroy sweepers just with a wave of thunder. This makes it easier for DDTar to come in and sweep the place. The idea of doing this came from the annoyance that nearly all teams I make are inadverdantly slow. Obviously it has problems just like every other team, so I'd like the people/trolls of Pokecommunity to help me out with that, before I begin the arduous task of breeding for good natures/IVs. I will listen to any suggestions, however abuse that privelege and I will be very pissed. Have fun, rate it or rip it to shreds.

    ~Overview~

    [PokeCommunity.com] The Funhouse (Adults Only)
    [PokeCommunity.com] The Funhouse (Adults Only)
    *pokemonelite2000 image removed*
    [PokeCommunity.com] The Funhouse (Adults Only)
    [PokeCommunity.com] The Funhouse (Adults Only)
    [PokeCommunity.com] The Funhouse (Adults Only)

    ~Synergy~
    Leading with Celebi, I can set the rocks up and paralyse 1 or 2 pokemon. This allows Metagross and DDTar to outspeed stuff straight away. In the case of DDTar, he can use the paralysed pokemon as fodder to set up DDs, at which time he can proceed to sweep. Most to all threats are covered by Hippowdon+Meta, and those who aren't can be revenge killed. Celebi provides the general bulk, taking a few hits where the others can't, and even sacrificing itself in some cases, such as taking Specsmence/Mixmence Draco Meteors to weaken them. DDTar is the sweeper, as godly as they come (this actually 6-0'd a few times!).

    ~Team~
    Sprout (Celebi) @ Leftovers
    Ability: Natural Cure
    EV: 252 HP / 4 Defence / 252 Speed
    Timid Nature (+Spe, -Atk)

    - Grass Knot
    - Stealth Rock
    - Thunderwave
    - Recover / U-Turn

    A fast lead that in turn, cripples leads and switch-ins. Grass Knot is the obligatory STAB here, OHKOing Swampert and hitting Gyara, Ttar etc. hard. Stealth Rock lets it set the rocks up while the opponent switches after being thouroughly crippled. Recover lets it live on, although I may forgo Recover for Reflect to give the team support, as Celebi doesn't really do anything else after it has set the rocks up. Natural Cure helps this out a lot, giving Gengar leads etc. nothing when I switch out. The EVs and nature really are just fillers, I really need help with them. Currently testing U-Turn.


    ---
    I brush every day (Hippowdon) (M) @ Leftovers
    Ability: Sand Stream
    EV: 252 HP / 252 Defence / 4 Attack
    Impish Nature (+Def, -Atk)

    - Earthquake
    - Fire Fang
    - Ice Fang
    - Slack Off

    Since this team is for Wifi and I could not be bothered getting good natured legendaries (or Rotom-h), I was pretty much draughted into using this as my Scizor/Luke check. He seems to be doing the job quite well. I don't really expect him to do anything other than that, so he is usually at full health when switching into them. Fire Fang was selected here for obvious reasons (OHKOing Scizor). He also has Ice Fang to scare off DDmence and such. Earthquake is reliable STAB that is showing its worth time and time again. 252 in HP and defence for maximum bulk. I don't consider the 2HKO from a Tyraniboah's Ice Beam to be all that problematic. Slack Off provides excellent recovery with absolutely no drawbacks which is another thing which sets this hippo apart from other physical walls.


    ---

    Bananas! (Infernape) (M) @ Life Orb
    Ability: Blaze
    EV: 252 Attack / 64 Sp.Attack / 192 Speed
    Naïve Nature (+Spe, -SpD)

    - Fire Blast
    - Close Combat
    - U-Turn
    - Mach Punch

    This Infernape is used to attack from both sides of the attacking spectrum to revenge kill some important enemies in Scizor, Tyranitar and Lucario. Specially based Mixape has a few benefits over the standard Mixape. For one, it has a stronger U-Turn which is handy for scouting one's counters. And if there's one thing I've learnt, it's that noone has a counter to this. Close Combat owns Blissey, Heatran, Tyranitar and Lucario straight off the bat. Fire Blast owns Scizor, Bronzong, Celebi and Metagross. Mach Punch is better than first thought. For one, it provides the much needed priority. Secondly, it takes out the speed raisers such as DDTar, AgiliLuke and Empoleon. Thirdly, he no longer need a Choice Scarf to outspeed everything and lock itself in, giving me freedom and making it a lot more threatening. Paired with Starmie, not much avoids the revenge killing duo.


    ---

    Mutated Metal (Metagross) @ Lum Berry
    Ability: Clear Body
    EV: 240 HP / 80 Attack / 188 Sp.Defence
    Adamant Nature (+Atk, -SpA)

    - Meteor Mash
    - Thunderpunch
    - Bullet Punch
    - Pursuit

    I have quite the Gengar problem. It can outspeed everything bar Starmie who isn't a safe switch and can OHKO 3 (iirc). This can come in on all attacks (bar Hidden Power Fire + Will-o-wisp) and scare it away with a Pursuit.The evs stop it from being 2HKO'd by Shadow Ball. I also outspeed and kill in a pinch with Bullet Punch after weakening it with Pursuit. Lum Berry also means it can overcome the first burn/sleep (how it eats a berry while sleeping I'm not sure, but anyway). It also can come in on Latias, Rotom formes bar heat and Starmie and pose a problem. I've used Thunderpunch for the sheer insurance that when Gyara comes in I can lol at it while it can't lol at me. Clear Body also negates its effect which is very useful. Meteor Mash is the very useful STAB which has good coverage while providing a 10% chance of raising my attack, which is always useful.


    ---

    'nuff said (Tyranitar) (M) @ Babiri Berry
    Ability: Sand Stream
    EV: 4 HP / 252 Attack / 252 Speed
    Jolly Nature (+Spe, -SpA)

    - Dragon Dance
    - Stone Edge
    - Crunch
    - Fire Punch

    With Babiri Berry and Fire Punch you would believe I was overreacting towards Scizor. However the shiny red bug poses quite a problem to my team when the best defence I have against it is Hippowdon so I need extra insurance against it in the form of Tyranitar being able to revenge kill Scizor without Superpower. Dragon Dance Tyranitar is quite a problem to a lot of teams when it is played correctly. After a couple of DDs it is basically game over. Stone Edge and Crunch provide the excellent STAB and Fire Punch is extra insurance against Scizor. I went with Jolly because I hear the extra speed is really needed to outspeed Gengar after 1 or 2 DDs etc..


    ---

    Death Star (Starmie) @ Choice Scarf
    Ability: Natural Cure
    EV: 4 HP / 252 Sp.Attack / 252 Speed
    Modest Nature (+SpA, -Atk)

    - Surf
    - Thunderbolt
    - Ice Beam
    - Trick

    Choice Scarf Starmie revenges the things nape can't. This includes stuff like Gyara, mence bulky waters etc.. It's also fun tricking a scarf onto a Blissey and screwing it for the rest of the match. I've used Surf here because Hydro Pump doesn't achieve any extra kills that Surf can't. Thunderbolt and Ice Beam round out the coverage OHKOing Gyara and mence respectively. I may switch Trick out as it hasn't seen much usage although I don't know what I will use. Natural Cure is a great help, negating status that would normally stop him revenging. The nature is just a filler and if anybody could fill me in as to what nature to use that would be a big help.


    ---
    ~Post Thoughts~
    I really need help with Gengar, as Metagross isn't always around to stop it and doesn't have any recovery. In most cases, my weaknesses aren't all that powerful and Celebi can just stall them out. Ice Fang on Hippowdon is really not that good, as DDmence still sets up on me if it carries Roost, and the only Salamences I encountered had Roost or were Specs/Mix. I request you don't change DDTar, as he has been great. Welcome to suggestions of a lead who Twaves/sets up rocks better than Celebi, although Celebi does fine. Well, there you go, that's the team. I may add in more pictures. Rip it apart, why don't you.
     
    Last edited:
    I really prefer modest with Hydro Pump on starmie. I see no reason it needs Timid, Modest Starmie outspeeds + Speed Max speed Salamence after a DD, that and Starmie NEEDS all the power it can get.

    Vs Pursuit users.

    Scizor

    Damage: 63.56% - 74.64% <---Hydro Pump vs Max HP Scizor

    Damage: 50.44% - 59.18% <---Surf

    Tar

    Damage: 60.30% - 70.97% <---Hydro Pump Vs max HP Tyranitar.

    Damage: 48.14% - 56.58% <---Surf

    weavile

    Damage: 73.67% - 86.83%<--- Hydro pump vs standard Weavile

    Damage: 58.72% - 69.04%<---Surf


    So as you can see if they all take even the slightest residual damage + SR you can finish them off if they switch in with Modest Hydro Pump. You will also notice the increase of power.


    Lastly Celebi probably wants U-Turn to avoid being Scizor pursuit bait and for general scouting purposes and to allow you to bypass the taunts of suicide leads.
     
    I'll make the change on Celebi you suggested. I'll probably go U-Turn >> Recover.

    I'm assuming these damage calcs are made with Modest, in which case I will change to Modest. However no matter whether I use Surf or HP, there is no difference (factoring SR) other than an OHKO on Weavile. I find the accuracy drop with HP most annoying, especially with my terrible unlucky streak. Regardless, I will go Modest >> Timid.

    ~OR.
     
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