Waffle-San
Blue-Steel
- 1,931
- Posts
- 17
- Years
- The Great North Strong and Free
- Seen Oct 7, 2013
Thank you for reading and replying. I'm sorry about the oversized text, I copy&pasted it from Word.
Perhaps it could be an over-complication.... but kids can be quite smart. It would just introduce a few more choices into battling, eg. the gym leader's just sent out Azumarill. Shall I send out my Flaffy with a type advantage and a species disadvantage or my Skarmory with a species advantage? At the moment, you can run through the game on auto-pilot. But I accept your point about Nintendo being reluctant to alienate younger audiences. But at the same time, the right kind of marketing could make Pokemon more respectable to older gamers, thus increasing its popularity in another demographic.
Also, the placement of which pokemon? :P
I can't remember which pokemon I had in mind, I like the idea. Maybe for some epic awesome Wii pokemon game.
Fair enough.
Well, it works because it would be a sort of "opposite" to Psychic, pokemon that focus on logic and numbers rather than thought and meditation. Also, a couple of new types instantly gives the game a fresh, new feel, like the Johto games did. Despite being closely related to Kanto, the Generation II games felt more original and different to the first games than any other Generation. And there are many Digital pokemon that could be introduced without relation to Electricity or Steel.
Datatron and Waretron (Digital) - Living, breathing chunks of data contained in a chunk of see-through material. Datatron is small and made up of just legs, while Waretron is humanoid.
Viro and Noro (Digital/Ghost) - Not evolutions but rivals. Viro is an airborne virus that lives by corrupting computer systems. Noro survives by seeking out Viros and neutralising them.
Cybaratt (Digital) - A large rat with a Cybernetic brain that feeds off data.
Snart (Digital/Dragon) - A titanic dragon through which it is said that all the information in the world flows through. It hides deep in caves in fear of the danger its knowledge could cause.
And many more....
Ya, I don't think your going to convince me here, I'll expand on this some other time as it's 12:37 in the morning, I have school tomorrow and there's no way I'll come up with intelligent fairly non-bias arguments. (All I can think of right now is I don't want them, but I like to be openminded, I didn't really like the species idea the first time I read it, but each time I reread it, the idea grows on me.)
Fair point, perhaps we have enough status problems as it is.
Oh, I'm not suggesting we get rid of the gym/Elite 4 system altogether, not at all. But each game has implemented the exact same format, with the same things happening at the same points in time, with the names slightly changed. Mix it up, split the game into two new regions with a sort-of-Elite Four you have to beat before you enter the second. Have more side-quests. Make your character have to make decisions that would change the plot slightly. Better yet, have different but overlapping journeys depending on which starter you choose. If you lose an important battle (eg. against a Team X leader), have that have noticable reprocussions. Stick in a major plot after you beat the elite four. Perhaps Team X have caused the apocalypse and it's your job to travel all over the world and stop it. Just as long as the format is re-jigged and the storyline has less of an A->B->C type progression, I'll be happy.
There we go, this paragraph among others in this thread would be ones that I would seriously submit to Nintendo if I had that power. They're all realistic and really good ideas. Just like my reputation idea :P haha I kid, well sort of :D.
That did always bother me, how you could lose to Giovanni, which according to the leady up things (I will edit this when I'm awake and have a vocabulary) would cause some sort of mass destruction, and then just heal up and try again and again and again... Now I know we have to win eventually cause we're the good guys and the main character in the game but you'd think there'd be some relapse. Heck, I always wondered why the computerized trainers you faced pokemon didn't gain exp. It'd be kinda weird to see your opponents pokemon go up a level.
I'm sure I can have more insightful comments but this is all I can manage right now, so be happy!!!
I just think that we've gone through all the types now, except for Dark, and the whole typed gym idea has gone stale. I'd love to see a gym with some other interesting niche. Or maybe, just for fun, there are some quasi-gyms that you can challenge that are filled with pokemon of 1 type, but the twist is you have to have a team solely of that type. It'd be so much fun to have to go out and build a team of solely water pokemon, or a kick-ass fire team. Another thing I'd like to see is gyms not placed in the middle of cities, but at the top of mountains or deep in a forest.
I don't know I still like typing gyms and their puzzles. But change always has its rewards, plus I always found the non "badges" gyms and houses to be just as fun. Also, in huge agreeance on the mountain and forest thing, might as well make the location just a big a part of the challenge of facing a gym leader and earning a gym badge. Cause your right, there's no challenge in taking down Brock's team of Geodude and Onix with my level 8 squirtle that know bubble.
Well, it doesn't even matter that much if they don't make the NPCs necessarily better, but it's just such a Wall Banger when they throw out 6 of the same pokemon. A big part of what I love about pokemon is how expansive and diverse it is, with hundereds of different pokemon, all waiting to be found. Having 5 or 6 of the same pokemon instantly narrows the focus, and makes the game feel restricted. Give the fishermen a Goldeen, a Barboach, a Finneon and a Chinchou and instantly your NPC is a hell of a lot more entertaining to battle. Come one, who doesn't get tired of battling 100 bug catchers with 100 caterpies early on in the game? Giving them a few Wurmples, Spinoraks, Ledybas, Surskits or Mantrizors (pre-evo of Scyther) wouldn't necessairly make them harder to beat, but more entertaining to beat.
Understood, I'd like to see some more challenging ones added but just adding diversity is fine too. The thing that usually annoyed me the most was that these six magikarp would only give me a total of 200 exp. points. Something I could get from one Finneon. When i battle in game it's for training or money (if I've beaten the elite 4 and need some vitamins for EV training) and really those fisherman are giving all of us neather. And ya I realise, most these comments are just agreeing with yours but I still believe them to have they're place. 2 heads are better than one right ;)
Well yes, we can keep the useful moves like Fly, Surf, etc. But they should be TMs and learnt moves. HM slaves are irritating because they instantly take up a space in your party with a pokemon that you didn't really want. I like to have complete choice and freedom when choosing my party (apart from the obvious restrictions like not being able to catch legendaries until later, that makes sense).
I've come to accept this as part of the game but if it were changed you wouldn't hear a peep out of me. I don't mind it so much in game but when I'm walking around with my WiFi team, none of which have expandable moves for hm's like Rock Smash, then I get a little annoyed.
Well there's my really forced reply, now I'm going to go catch some shut-eye which I probabley should have done hours ago, woo hoo!