ThePlaya
I Am The Charizard Master
- 510
- Posts
- 17
- Years
- Charizard Palace
- Seen Nov 11, 2008
The "I Wanna Give Away a TM" Thread
I Wanna Give Away a TM
READ THE RULES AND USE THE GIVEN FORM!!
Form
How Many TM's:(1-6)
Number Of TM/s:(Ex:TM89, TM03, TM82)
FC:(If not in sig)
Members Currently Giving Out TM's:
ThePlaya-FC:0817 0815 8254
Shady1886-FC:2191 4475 0877
Shadow Of Fears-FC:2577 9670 4759
TY-FC: 4639 8748 1567
Hello everyone
This thread is for people looking for TM's at no cost
I will be giving you free TM's upon request
Hopefully other members would want too aswell
Rules:
~Don't ask for more than 6 at a time
~Don't Spam
~Follow the PC Rules
~Please make ALL Posts here and don't PM me or leave a Visitor Message
~Please, try to give the number of the TM so It'll be easier to find
~Give Thanks Please
~Please use the Given Form
Current TM's In Stock(Tooken From Serebii):
TM01:Focus Punch -A powerful loyalty attack. The user flinches if hit.
150 100 20
TM02:Dragon Claw -Slashes the foe with sharp claws.
80 100 15
TM03:Water Pulse -Attacks with ultrasonic waves. May confuse the foe
60 100 20
TM04:Calm Mind Raises SP. ATK and SP. DEF by focusing the mind.
-- -- 20
TM05:Roar -Makes the foe flee to end the battle.
-- 100 20
TM06:Toxic -Poisons the foe with an intensifying toxin.
-- 85 10
TM07:Hail -Summons a hailstorm that strikes every turn.
-- -- 10
TM08:Bulk Up -Bulks up the body to boost both ATTACK and DEFENSE.
-- -- 20
TM09:Bullet Seed -Shoots 2 to 5 seeds in a row to strike the foe.
10 100 30
TM10:Hidden Power -The effectiveness varies with the user.
?? 100 15
TM11:Sunny Day -Boosts the power of FIRE- type moves for 5 turns.
-- -- 5
TM12:Taunt -Taunts the foe into only using attack moves.
-- 100 20
TM13:Ice Beam -Blasts the foe with an icy beam that may freeze it.
95 100 10
TM14:Blizzard -Hits the foe with an icy storm that may freeze it.
120 70 5
TM15:Hyper Beam -Powerful, but leaves the user immobile the next turn.
150 90 5
TM16:Light Screen -Creates a wall of light that lowers SP. ATK damage.
-- -- 30
TM17:Protect -Evades attack, but may fail if used in succession.
-- -- 10
TM18:Rain Dance -Boosts the power of WATER- type moves for 5 turns.
-- -- 5
TM19:Giga Drain -An attack that steals half the damage inflicted.
60 100 10
TM20:Safeguard -A mystical force prevents all status problems.
-- -- 25
TM21:Frustration -An attack that is stronger if the TRAINER is disliked.
?? 100 20
TM22:Solarbeam -Absorbs light in one turn, then attacks next turn.
120 100 10
TM23:Iron Tail -Attacks with a rock-hard tail. May lower DEFENSE.
100 75 15
TM24:Thunderbolt -A strong electrical attack that may paralyze the foe.
95 100 15
TM25:Thunder -A lightning attack that may cause paralysis.
120 70 10
TM26:Earthquake -A powerful quake, but has no effect on flying foes.
100 100 10
TM27:Return -An attack that increases in power with friendship.
?? 100 20
TM28:Dig -Digs underground the first turn and strikes next turn.
80 100 10
TM29:Psychic -A powerful psychic attack that may lower SP. DEF.
90 100 10
TM30:Shadow Ball -Hurls a black blob that may lower the foe's SP. DEF.
80 100 15
TM31:Brick Break -Destroys barriers such as REFLECT and causes damage.
75 100 15
TM32:Double Team -Creates illusory copies to raise evasiveness.
-- -- 15
TM33:Reflect -Creates a wall of light that weakens physical attacks.
-- -- 20
TM34:Shock Wave -A fast and unavoidable electric attack.
60 -- 20
TM35:Flamethrower -A powerful fire attack that may inflict a burn.
95 100 15
TM36:Sludge Bomb -Sludge is hurled to inflict damage. May also poison.
90 100 10
TM37:Sandstorm -Causes a sandstorm that rages for several turns.
-- -- 10
TM38:Fire Blast -A fiery blast that scorches all. May cause a burn.
120 85 5
TM39:Rock Tomb -Stops the foe from moving with rocks and cuts SPEED.
50 80 10
TM40:Aerial Ace -An extremely speedy and unavoidable attack.
60 -- 20
TM41:Torment -Torments the foe and stops successive use of a move.
-- 100 15
TM42:Facade -Boosts ATTACK when burned, paralyzed, or poisoned.
70 100 20
TM43:Secret Power -An attack with effects that vary by location.
70 100 20
TM44:Rest -The user sleeps for 2 turns, restoring HP and status.
-- -- 10
TM45:Attract -Makes the opposite Gender less likely to attack.
-- 100 15
TM46:Thief -While attacking, it may steal the foe's held item.
40 100 10
TM47:Steel Wing -Strikes the foe with hard wings spread wide.
70 90 25
TM48:Skill Swap -The user swaps special abilities with the target.
-- -- 10
TM49:Snatch -Steals the effects of the move the foe uses next.
-- -- 10
TM50:Overheat -Allows a full-power attack, but sharply lowers SP. ATK.
140 90 5
TM51:Roost -Restores half of max HP
-- -- 10
TM52:Focus Blast -May lower foe's SP.DEF one stage
120 70 5
TM53:Energy Ball -May lower foe's SP.DEF one stage
80 100 10
TM54:False Swipe -An attack that leaves the foe with at least 1 HP.
40 100 40
TM55:Brine -Power doubles if foe's HP is less than half
65 100 10
TM56:Fling -Hurls out held item, power depends on held item
?? 100 10
TM57:Charge Beam -High chance of raising user's SP.ATT one stage
50 90 10
TM58:Endure -Endures any attack for 1 turn, leaving at least 1HP.
-- -- 10
TM59:Dragon Pulse -No Added Effect
90 100 10
TM60:Drain Punch -User recovers half the damage inflicted
60 100 5
TM61:Will-o-wisp -Inflicts a burn on the foe with intense fire.
-- 75 15
TM62:Silver Wind -A powdery attack that may raise abilities.
60 100 5
TM63:Embargo -Foe is unable to use held items
-- 100 15
TM64:Explosion -Inflicts severe damage but makes the user faint.
250 100 5 Slot Game
TM65:Shadow Claw -High critical hit ratio
70 100 15
TM66:Payback -Power doubles if user receives damage first
50 100 10
TM67:Recycle -Recycles a used item for one more use.
-- -- 10
TM68:Giga Impact -User cannot attack next turn
150 90 5
TM69:Rock Polish -Raises users SPEED two stages
-- -- 20
TM70:Flash -Looses a powerful blast of light that cuts accuracy.
-- 100 20
TM71:Stone Edge -High critical hit ratio
100 80 5
TM72:Avalanche -Power doubles if user receives damage first
60 100 10
TM73:Thunder Wave -A weak jolt of electricity that paralyzes the foe.
-- 100 20
TM74:Gyro Ball -Power depends on foe's SPEED
?? 100 5
TM75:Swords Dance -A fighting dance that sharply raises ATTACK.
-- -- 30
TM76:Stealth Rock -Causes damage when foe switches Pokémon
-- -- 20
TM77:Psych Up -Copies the foe's effect(s) and gives to the user.
-- -- 10
TM78:Captivate -Lowers opposite Gender foe's SP.ATT two stages
-- 100 20
TM79:Dark Pulse -May cause foe to flinch
80 100 15
TM80:Rock Slide -Large boulders are hurled. May cause flinching.
75 90 10
TM81:X-Scissor -No Added Effect
80 100 15
TM82:Sleep Talk - Uses an own move randomly while asleep.
-- -- 10
TM83:Natural Gift Power and type of move depends on the held berry
?? 100 15
TM84:Poison Jab -May poison foe
80 100 20
TM85:Dream Eater -Takes one half the damage inflicted on a sleeping foe.
100 100 15
TM86:Grass Knot -Power increases if foe is heavy
?? 100 20
TM87:Swagger -Confuses the foe, but also sharply raises ATTACK.
-- 90 15
TM88:Pluck -Power doubles if foe is holding a berry
60 100 20
TM89:U-Turn -User switches out automatically after attack
70 100 20
TM90:Substitute -Creates a decoy using 1/4 of the user's maximum HP.
-- -- 10
TM91:Flash Cannon -May lower foe's SP.ATT one stage
80 100 10
TM92:Trick Room -Slower Pokémon attacks first in 5 turns
-- -- 5
-----------------------
READ THE RULES AND USE THE GIVEN FORM!!
Form
How Many TM's:(1-6)
Number Of TM/s:(Ex:TM89, TM03, TM82)
FC:(If not in sig)
Members Currently Giving Out TM's:
ThePlaya-FC:0817 0815 8254
Shady1886-FC:2191 4475 0877
Shadow Of Fears-FC:2577 9670 4759
TY-FC: 4639 8748 1567
Hello everyone
This thread is for people looking for TM's at no cost
I will be giving you free TM's upon request
Hopefully other members would want too aswell
Rules:
~Don't ask for more than 6 at a time
~Don't Spam
~Follow the PC Rules
~Please make ALL Posts here and don't PM me or leave a Visitor Message
~Please, try to give the number of the TM so It'll be easier to find
~Give Thanks Please
~Please use the Given Form
Current TM's In Stock(Tooken From Serebii):
TM01:Focus Punch -A powerful loyalty attack. The user flinches if hit.
150 100 20
TM02:Dragon Claw -Slashes the foe with sharp claws.
80 100 15
TM03:Water Pulse -Attacks with ultrasonic waves. May confuse the foe
60 100 20
TM04:Calm Mind Raises SP. ATK and SP. DEF by focusing the mind.
-- -- 20
TM05:Roar -Makes the foe flee to end the battle.
-- 100 20
TM06:Toxic -Poisons the foe with an intensifying toxin.
-- 85 10
TM07:Hail -Summons a hailstorm that strikes every turn.
-- -- 10
TM08:Bulk Up -Bulks up the body to boost both ATTACK and DEFENSE.
-- -- 20
TM09:Bullet Seed -Shoots 2 to 5 seeds in a row to strike the foe.
10 100 30
TM10:Hidden Power -The effectiveness varies with the user.
?? 100 15
TM11:Sunny Day -Boosts the power of FIRE- type moves for 5 turns.
-- -- 5
TM12:Taunt -Taunts the foe into only using attack moves.
-- 100 20
TM13:Ice Beam -Blasts the foe with an icy beam that may freeze it.
95 100 10
TM14:Blizzard -Hits the foe with an icy storm that may freeze it.
120 70 5
TM15:Hyper Beam -Powerful, but leaves the user immobile the next turn.
150 90 5
TM16:Light Screen -Creates a wall of light that lowers SP. ATK damage.
-- -- 30
TM17:Protect -Evades attack, but may fail if used in succession.
-- -- 10
TM18:Rain Dance -Boosts the power of WATER- type moves for 5 turns.
-- -- 5
TM19:Giga Drain -An attack that steals half the damage inflicted.
60 100 10
TM20:Safeguard -A mystical force prevents all status problems.
-- -- 25
TM21:Frustration -An attack that is stronger if the TRAINER is disliked.
?? 100 20
TM22:Solarbeam -Absorbs light in one turn, then attacks next turn.
120 100 10
TM23:Iron Tail -Attacks with a rock-hard tail. May lower DEFENSE.
100 75 15
TM24:Thunderbolt -A strong electrical attack that may paralyze the foe.
95 100 15
TM25:Thunder -A lightning attack that may cause paralysis.
120 70 10
TM26:Earthquake -A powerful quake, but has no effect on flying foes.
100 100 10
TM27:Return -An attack that increases in power with friendship.
?? 100 20
TM28:Dig -Digs underground the first turn and strikes next turn.
80 100 10
TM29:Psychic -A powerful psychic attack that may lower SP. DEF.
90 100 10
TM30:Shadow Ball -Hurls a black blob that may lower the foe's SP. DEF.
80 100 15
TM31:Brick Break -Destroys barriers such as REFLECT and causes damage.
75 100 15
TM32:Double Team -Creates illusory copies to raise evasiveness.
-- -- 15
TM33:Reflect -Creates a wall of light that weakens physical attacks.
-- -- 20
TM34:Shock Wave -A fast and unavoidable electric attack.
60 -- 20
TM35:Flamethrower -A powerful fire attack that may inflict a burn.
95 100 15
TM36:Sludge Bomb -Sludge is hurled to inflict damage. May also poison.
90 100 10
TM37:Sandstorm -Causes a sandstorm that rages for several turns.
-- -- 10
TM38:Fire Blast -A fiery blast that scorches all. May cause a burn.
120 85 5
TM39:Rock Tomb -Stops the foe from moving with rocks and cuts SPEED.
50 80 10
TM40:Aerial Ace -An extremely speedy and unavoidable attack.
60 -- 20
TM41:Torment -Torments the foe and stops successive use of a move.
-- 100 15
TM42:Facade -Boosts ATTACK when burned, paralyzed, or poisoned.
70 100 20
TM43:Secret Power -An attack with effects that vary by location.
70 100 20
TM44:Rest -The user sleeps for 2 turns, restoring HP and status.
-- -- 10
TM45:Attract -Makes the opposite Gender less likely to attack.
-- 100 15
TM46:Thief -While attacking, it may steal the foe's held item.
40 100 10
TM47:Steel Wing -Strikes the foe with hard wings spread wide.
70 90 25
TM48:Skill Swap -The user swaps special abilities with the target.
-- -- 10
TM49:Snatch -Steals the effects of the move the foe uses next.
-- -- 10
TM50:Overheat -Allows a full-power attack, but sharply lowers SP. ATK.
140 90 5
TM51:Roost -Restores half of max HP
-- -- 10
TM52:Focus Blast -May lower foe's SP.DEF one stage
120 70 5
TM53:Energy Ball -May lower foe's SP.DEF one stage
80 100 10
TM54:False Swipe -An attack that leaves the foe with at least 1 HP.
40 100 40
TM55:Brine -Power doubles if foe's HP is less than half
65 100 10
TM56:Fling -Hurls out held item, power depends on held item
?? 100 10
TM57:Charge Beam -High chance of raising user's SP.ATT one stage
50 90 10
TM58:Endure -Endures any attack for 1 turn, leaving at least 1HP.
-- -- 10
TM59:Dragon Pulse -No Added Effect
90 100 10
TM60:Drain Punch -User recovers half the damage inflicted
60 100 5
TM61:Will-o-wisp -Inflicts a burn on the foe with intense fire.
-- 75 15
TM62:Silver Wind -A powdery attack that may raise abilities.
60 100 5
TM63:Embargo -Foe is unable to use held items
-- 100 15
TM64:Explosion -Inflicts severe damage but makes the user faint.
250 100 5 Slot Game
TM65:Shadow Claw -High critical hit ratio
70 100 15
TM66:Payback -Power doubles if user receives damage first
50 100 10
TM67:Recycle -Recycles a used item for one more use.
-- -- 10
TM68:Giga Impact -User cannot attack next turn
150 90 5
TM69:Rock Polish -Raises users SPEED two stages
-- -- 20
TM70:Flash -Looses a powerful blast of light that cuts accuracy.
-- 100 20
TM71:Stone Edge -High critical hit ratio
100 80 5
TM72:Avalanche -Power doubles if user receives damage first
60 100 10
TM73:Thunder Wave -A weak jolt of electricity that paralyzes the foe.
-- 100 20
TM74:Gyro Ball -Power depends on foe's SPEED
?? 100 5
TM75:Swords Dance -A fighting dance that sharply raises ATTACK.
-- -- 30
TM76:Stealth Rock -Causes damage when foe switches Pokémon
-- -- 20
TM77:Psych Up -Copies the foe's effect(s) and gives to the user.
-- -- 10
TM78:Captivate -Lowers opposite Gender foe's SP.ATT two stages
-- 100 20
TM79:Dark Pulse -May cause foe to flinch
80 100 15
TM80:Rock Slide -Large boulders are hurled. May cause flinching.
75 90 10
TM81:X-Scissor -No Added Effect
80 100 15
TM82:Sleep Talk - Uses an own move randomly while asleep.
-- -- 10
TM83:Natural Gift Power and type of move depends on the held berry
?? 100 15
TM84:Poison Jab -May poison foe
80 100 20
TM85:Dream Eater -Takes one half the damage inflicted on a sleeping foe.
100 100 15
TM86:Grass Knot -Power increases if foe is heavy
?? 100 20
TM87:Swagger -Confuses the foe, but also sharply raises ATTACK.
-- 90 15
TM88:Pluck -Power doubles if foe is holding a berry
60 100 20
TM89:U-Turn -User switches out automatically after attack
70 100 20
TM90:Substitute -Creates a decoy using 1/4 of the user's maximum HP.
-- -- 10
TM91:Flash Cannon -May lower foe's SP.ATT one stage
80 100 10
TM92:Trick Room -Slower Pokémon attacks first in 5 turns
-- -- 5
-----------------------
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