The "I Wanna Giva Away a TM" Thread

ThePlaya

I Am The Charizard Master
  • 510
    Posts
    17
    Years
    The "I Wanna Give Away a TM" Thread

    I Wanna Give Away a TM

    READ THE RULES AND USE THE GIVEN FORM!!


    Form
    How Many TM's:(1-6)
    Number Of TM/s:(Ex:TM89, TM03, TM82)
    FC:(If not in sig)


    Members Currently Giving Out TM's:
    ThePlaya-FC:0817 0815 8254
    Shady1886-FC:2191 4475 0877
    Shadow Of Fears-FC:2577 9670 4759
    TY-FC: 4639 8748 1567


    Hello everyone
    This thread is for people looking for TM's at no cost
    I will be giving you free TM's upon request
    Hopefully other members would want too aswell

    Rules:
    ~Don't ask for more than 6 at a time
    ~Don't Spam
    ~Follow the PC Rules
    ~Please make ALL Posts here and don't PM me or leave a Visitor Message
    ~Please, try to give the number of the TM so It'll be easier to find
    ~Give Thanks Please
    ~Please use the Given Form

    Current TM's In Stock(Tooken From Serebii):
    TM01:Focus Punch -A powerful loyalty attack. The user flinches if hit.
    150 100 20

    TM02:Dragon Claw -Slashes the foe with sharp claws.
    80 100 15

    TM03:Water Pulse -Attacks with ultrasonic waves. May confuse the foe
    60 100 20

    TM04:Calm Mind Raises SP. ATK and SP. DEF by focusing the mind.
    -- -- 20

    TM05:Roar -Makes the foe flee to end the battle.
    -- 100 20

    TM06:Toxic -Poisons the foe with an intensifying toxin.
    -- 85 10

    TM07:Hail -Summons a hailstorm that strikes every turn.
    -- -- 10

    TM08:Bulk Up -Bulks up the body to boost both ATTACK and DEFENSE.
    -- -- 20

    TM09:Bullet Seed -Shoots 2 to 5 seeds in a row to strike the foe.
    10 100 30

    TM10:Hidden Power -The effectiveness varies with the user.
    ?? 100 15

    TM11:Sunny Day -Boosts the power of FIRE- type moves for 5 turns.
    -- -- 5

    TM12:Taunt -Taunts the foe into only using attack moves.
    -- 100 20

    TM13:Ice Beam -Blasts the foe with an icy beam that may freeze it.
    95 100 10

    TM14:Blizzard -Hits the foe with an icy storm that may freeze it.
    120 70 5

    TM15:Hyper Beam -Powerful, but leaves the user immobile the next turn.
    150 90 5

    TM16:Light Screen -Creates a wall of light that lowers SP. ATK damage.
    -- -- 30

    TM17:Protect -Evades attack, but may fail if used in succession.
    -- -- 10

    TM18:Rain Dance -Boosts the power of WATER- type moves for 5 turns.
    -- -- 5

    TM19:Giga Drain -An attack that steals half the damage inflicted.
    60 100 10

    TM20:Safeguard -A mystical force prevents all status problems.
    -- -- 25

    TM21:Frustration -An attack that is stronger if the TRAINER is disliked.
    ?? 100 20

    TM22:Solarbeam -Absorbs light in one turn, then attacks next turn.
    120 100 10

    TM23:Iron Tail -Attacks with a rock-hard tail. May lower DEFENSE.
    100 75 15

    TM24:Thunderbolt -A strong electrical attack that may paralyze the foe.
    95 100 15

    TM25:Thunder -A lightning attack that may cause paralysis.
    120 70 10

    TM26:Earthquake -A powerful quake, but has no effect on flying foes.
    100 100 10

    TM27:Return -An attack that increases in power with friendship.
    ?? 100 20

    TM28:Dig -Digs underground the first turn and strikes next turn.
    80 100 10

    TM29:Psychic -A powerful psychic attack that may lower SP. DEF.
    90 100 10

    TM30:Shadow Ball -Hurls a black blob that may lower the foe's SP. DEF.
    80 100 15

    TM31:Brick Break -Destroys barriers such as REFLECT and causes damage.
    75 100 15

    TM32:Double Team -Creates illusory copies to raise evasiveness.
    -- -- 15

    TM33:Reflect -Creates a wall of light that weakens physical attacks.
    -- -- 20

    TM34:Shock Wave -A fast and unavoidable electric attack.
    60 -- 20

    TM35:Flamethrower -A powerful fire attack that may inflict a burn.
    95 100 15

    TM36:Sludge Bomb -Sludge is hurled to inflict damage. May also poison.
    90 100 10

    TM37:Sandstorm -Causes a sandstorm that rages for several turns.
    -- -- 10

    TM38:Fire Blast -A fiery blast that scorches all. May cause a burn.
    120 85 5

    TM39:Rock Tomb -Stops the foe from moving with rocks and cuts SPEED.
    50 80 10

    TM40:Aerial Ace -An extremely speedy and unavoidable attack.
    60 -- 20

    TM41:Torment -Torments the foe and stops successive use of a move.
    -- 100 15

    TM42:Facade -Boosts ATTACK when burned, paralyzed, or poisoned.
    70 100 20

    TM43:Secret Power -An attack with effects that vary by location.

    70 100 20

    TM44:Rest -The user sleeps for 2 turns, restoring HP and status.
    -- -- 10

    TM45:Attract -Makes the opposite Gender less likely to attack.
    -- 100 15

    TM46:Thief -While attacking, it may steal the foe's held item.
    40 100 10

    TM47:Steel Wing -Strikes the foe with hard wings spread wide.
    70 90 25

    TM48:Skill Swap -The user swaps special abilities with the target.
    -- -- 10

    TM49:Snatch -Steals the effects of the move the foe uses next.
    -- -- 10

    TM50:Overheat -Allows a full-power attack, but sharply lowers SP. ATK.
    140 90 5

    TM51:Roost -Restores half of max HP
    -- -- 10

    TM52:Focus Blast -May lower foe's SP.DEF one stage
    120 70 5

    TM53:Energy Ball -May lower foe's SP.DEF one stage
    80 100 10

    TM54:False Swipe -An attack that leaves the foe with at least 1 HP.
    40 100 40

    TM55:Brine -Power doubles if foe's HP is less than half
    65 100 10

    TM56:Fling -Hurls out held item, power depends on held item
    ?? 100 10

    TM57:Charge Beam -High chance of raising user's SP.ATT one stage
    50 90 10

    TM58:Endure -Endures any attack for 1 turn, leaving at least 1HP.
    -- -- 10

    TM59:Dragon Pulse -No Added Effect
    90 100 10

    TM60:Drain Punch -User recovers half the damage inflicted
    60 100 5

    TM61:Will-o-wisp -Inflicts a burn on the foe with intense fire.
    -- 75 15

    TM62:Silver Wind -A powdery attack that may raise abilities.
    60 100 5

    TM63:Embargo -Foe is unable to use held items
    -- 100 15

    TM64:Explosion -Inflicts severe damage but makes the user faint.
    250 100 5 Slot Game

    TM65:Shadow Claw -High critical hit ratio
    70 100 15

    TM66:Payback -Power doubles if user receives damage first
    50 100 10

    TM67:Recycle -Recycles a used item for one more use.
    -- -- 10

    TM68:Giga Impact -User cannot attack next turn
    150 90 5

    TM69:Rock Polish -Raises users SPEED two stages
    -- -- 20

    TM70:Flash -Looses a powerful blast of light that cuts accuracy.
    -- 100 20

    TM71:Stone Edge -High critical hit ratio
    100 80 5

    TM72:Avalanche -Power doubles if user receives damage first
    60 100 10

    TM73:Thunder Wave -A weak jolt of electricity that paralyzes the foe.
    -- 100 20

    TM74:Gyro Ball -Power depends on foe's SPEED
    ?? 100 5

    TM75:Swords Dance -A fighting dance that sharply raises ATTACK.
    -- -- 30

    TM76:Stealth Rock -Causes damage when foe switches Pokémon
    -- -- 20

    TM77:Psych Up -Copies the foe's effect(s) and gives to the user.
    -- -- 10

    TM78:Captivate -Lowers opposite Gender foe's SP.ATT two stages
    -- 100 20

    TM79:Dark Pulse -May cause foe to flinch
    80 100 15

    TM80:Rock Slide -Large boulders are hurled. May cause flinching.
    75 90 10

    TM81:X-Scissor -No Added Effect
    80 100 15

    TM82:Sleep Talk - Uses an own move randomly while asleep.
    -- -- 10

    TM83:Natural Gift Power and type of move depends on the held berry
    ?? 100 15

    TM84:Poison Jab -May poison foe
    80 100 20

    TM85:Dream Eater -Takes one half the damage inflicted on a sleeping foe.
    100 100 15

    TM86:Grass Knot -Power increases if foe is heavy
    ?? 100 20

    TM87:Swagger -Confuses the foe, but also sharply raises ATTACK.
    -- 90 15

    TM88:Pluck -Power doubles if foe is holding a berry
    60 100 20

    TM89:U-Turn -User switches out automatically after attack
    70 100 20

    TM90:Substitute -Creates a decoy using 1/4 of the user's maximum HP.
    -- -- 10

    TM91:Flash Cannon -May lower foe's SP.ATT one stage
    80 100 10

    TM92:Trick Room -Slower Pokémon attacks first in 5 turns
    -- -- 5
    -----------------------

     
    Last edited:
    i would like these 6.
    tm 02
    tm03
    tm04
    tm05
    tmo6
    tm08
     
    Hello can I please have..
    EARTHQUACKE
    PSYCHIC
    SHADOW BALL
    IRON TAIL
    ENERGY BALL
    SHADOW CLAW

    sorry I don't know what the numbers are coz I haven't got them yet......
     
    can i get the following:
    shadow ball
    stealth rock
    calm mind
    hidden power
    grass knot
     
    Ok, bloodbane is off so dialga...your turn(if your still on)
    and ysover, your after dialga
     
    Last edited:
    Ok i'll be on wifi now :)
     
    ill be on after i done a trade
     
    ok sure
    filler filler filler
     
    THANKS FOR THE TMS :D..............
     
    hey playa, i need TM75 Swords Dance, TM44 Rest, and TM36 Sludge Bomb
     
    Last edited:
    Can I get tm11 sunny day and tm 76 stealth rock?
     
    Can I Get TMs:
    04
    05
    10
    13
    27
    42
     
    Back
    Top