Malicious Metang
Banned
- 197
- Posts
- 15
- Years
- Seen Aug 8, 2012
The Team
*image removed* *image removed* *image removed* (image no longer exists) *image removed* *image removed*
*image removed* *image removed* *image removed* (image no longer exists) *image removed* *image removed*
I made this team about a month ago in hopes of making me more interested in OU, mainly because the teams I used back then weren't doing as well as I would've liked them to be. Basically, bulky offense wasn't working for me, so I gave up hopes of wearing my opponents down and decided to try out full offense, destroying them before they destroyed me. If I was going to sweep, however, I had to make sure I got the best Pokemon together that had synergy and made them work. The first Pokemon that came to mind, as it should come to everyone's mind who is attempting to build a sweeper team, was Lucario. It's impossible to deny how potent it is as a late-game cleaner, as 350 Attack with Swords Dance + priority and a 120 Base Power STAB move can overwhelm even the most defensive of teams in minutes. To support Lucario, I decided the biggest threats to it (Scarf Heatran, Gengar, and Salamence) had to be dealt with. Scarf Heatran can be stopped with resistances, so Gyarados and my own Heatran were obvious choices. Gyarados works well in tandem with Lucario since they share somewhat similar counters (Rotom-h, Celebi, Cresselia). Gengar and Salamence could be handled sheerly by priority, and what better Pokemon to abuse priority with than a Choice Band Scizor? U-turn also allowed me to wear down counters like Zapdos and foe Gyarados with Stealth Rock factored in. It could also tango with Blissey and Pursuit it when need be, meaning I could afford using a Special Sweeper that was walled by Blissey. Looking at my team, I realized I lacked an Electric resist! Jolteon fit the bill perfectly, as with Baton Pass it could scout and make Pursuiting Blissey all the easier. Heatran was delegated to the lead position because frankly, I needed Stealth Rock and Heatran was a wonderful lead. In the last slot, I felt the need to have a Lucario check, so Gengar fit soundly as it resisted Fighting and Ground moves as well as being able to terminate most everything in sight with Blissey out of the way. This team revolves around synergy, as every teammate can work with one another in a way and stomp each other's counters out. I've had an excellent record with this team (47 wins, 3 loses) but have found it to be decreasing in effectivness, so I'm asking you guys to help make it better =)
*pokemonelite2000 image removed* "image removed" //
Timid (+ Spe, - Atk)
6 HP / 252 SpA / 252 Spe
~Fire Blast
~Earth Power
~Stealth Rock
~Taunt
![[PokeCommunity.com] The key to victory is synergy (OU RMT) [PokeCommunity.com] The key to victory is synergy (OU RMT)](https://media.pldh.net/berries/43.png)
Timid (+ Spe, - Atk)
6 HP / 252 SpA / 252 Spe
~Fire Blast
~Earth Power
~Stealth Rock
~Taunt
How it Works: On a team where prediction is the recipe for success, Heatran makes for a wonderful lead. Unlike things like Swampert, it's not too defensive and doesn't fold to things like Azelf or Bronzong, and unlike Azelf, it doesn't get a single move plus Explosion. I play Heatran offensively, attacking things like Azelf and even Aerodactly rather than going for the Stealth Rock (they Taunt initially anyway, so it doesn't really matter much). Fire Blast and Earth Power deal with most things I'll find, only resisted by the likes of floating Dragons (if they ever switch Gyarados in, I will gladly Taunt them, as most run Adamant and are slower). Stealth Rock is very beneficial to this team, allowing my sweepers to reach 2HKOs or even OHKOs they would've been unable to have reached without that extra residual damage. Taunt is the most unexpected move on this set, and is part 1 of my "Anti-Blissey" campaign. Basically, I dislike entry hazards on my side of the field, as it really ends up limiting who I can switch-in, so Taunt is wonderful against slower leads, even Swampert. People who use Blissey without Seismic Toss will find it very unpleasant when I end up Taunting them, giving the rest of my team basically, a free switch-in. Heatran's resistances make it an excellent check to things such as Scizor, opposing Heatran, and even Celebi without Thunder Wave.
Resistances: Fire, Psychic, Grass, Bug, Steel, Ice, Normal, Poison, Ghost, Dark, Dragon, Fly
"image removed" "image removed" // *pokemonelite2000 image removed*
Adamant (+ Atk, - SpA)
248 HP / 252 Atk / 8 SpD (30 Speed IV)
~U-turn
~Bullet Punch
~Superpower
~Pursuit
Adamant (+ Atk, - SpA)
248 HP / 252 Atk / 8 SpD (30 Speed IV)
~U-turn
~Bullet Punch
~Superpower
~Pursuit
How it Works: Scizor works extremely well on every serious OU team, since it's ability to not only U-turn and scout an opponent's team while also dealing massive damage to things that don't resist it, but also revenge kill things like Gengar, Azelf, and even Salamence with some residual damage. Superpower was chosen over Brick Break for the guaranteed OHKO on things like Magnezone, Heatran, and Blissey, three very big threats to my team. Pursuit is the second part of my "Anti-Blissey" campaign, trapping those who try and flee to avoid the Superpower and dealing a good chunk of damage, making it easier for things like Gengar and Jolteon to finish them off with Stealth Rock and two of their moves (Focus Blast and Thunderbolt respectively). Scizor is perhaps the most vital member of this team when it comes to scouting, as U-turn is easily more effective than a dry Baton Pass. While Scizor is very expected, it doesn't take away anything from it's effectiveness, and since Scizor is more often than not able to help cripple stall thanks to keeping momentum and Pursuiting, my other teammates are able to take advantage of the damage Scizor has done even long after it's gone. The EVs are quite simple, though I guess the 30 Speed IV needs explaining. Simply put, I like being able to U-turn second against an enemy Scizor, similarly with using Superpower against them after the -1 Defense drop, OHKOing them while they fail to do the same to me. It's a matter of personal preference really, I enjoy being the one who controls momentum, so U-turning second is pretty much necessary for me.
Resistances: Psychic, Grass, Bug, Steel, Ice, Normal, Poison, Ghost, Dark, Dragon
"image removed" "image removed" //
Timid (+ Spe, - Atk)
42 Atk / 216 SpA / 252 Spe
~Shadow Ball
~Focus Blast
~Taunt / Thunderbolt
~Explosion
![[PokeCommunity.com] The key to victory is synergy (OU RMT) [PokeCommunity.com] The key to victory is synergy (OU RMT)](https://www.serebii.net/diamondpearl/items/life-orb.png)
Timid (+ Spe, - Atk)
42 Atk / 216 SpA / 252 Spe
~Shadow Ball
~Focus Blast
~Taunt / Thunderbolt
~Explosion
How it Works: Ah Life Orb Gengar, a wonderful wrecking ball that can demolish most less-defensive teams within moments. You see, most teams don't have a definite answer to this guy besides...Scizor, whom the rest of my team handles comfortably. This is a bit of a twist on your normal Life Orb Gengar in a few ways. First off, I run Taunt over Thunderbolt more often than not, to screw up stall members such as Blissey. Most of them run Thunder Wave and Seismic Toss, meaning they're unable to touch me as I freely kill them in a few turns with Focus Blast, or, if the situation is dire, use Explosion without the chance of them using Protect. Explosion is an awesome move to use against stall, as most things that don't resist it are either OHKOed or take a huge amount of damage. Shadow Ball and Focus Blast are really all I need, since they are unresisted when it comes to type coverage and hit plenty of important things for super effective. Gengar also serves as this team's primary Lucario counter, as very few run Bullet Punch. Gengar can also swap in on a load of things thanks to it's three key immunities (Fighting, Ground, Normal), as well as plethora of resistances. The EVs are self-explanatory, and they are another reason why I don't run HP Fire. I find tying with Latias and opposing Gengar more important than having a chance to kill Scizor, as the rest of my team loves setting-up on all variants of Scizor.
Resistances: Ground, Fighting, Grass, Bug, Normal, Poison
"image removed" "image removed" //
Jolly (+ Spe, - SpA)
6 HP / 252 Atk / 252 Spe
~Dragon Dance
~Aqua Tail
~Stone Edge
~Ice Fang
![[PokeCommunity.com] The key to victory is synergy (OU RMT) [PokeCommunity.com] The key to victory is synergy (OU RMT)](https://www.serebii.net/diamondpearl/items/life-orb.png)
Jolly (+ Spe, - SpA)
6 HP / 252 Atk / 252 Spe
~Dragon Dance
~Aqua Tail
~Stone Edge
~Ice Fang
How it Works: Gyarados is one of the most powerful physical sweepers currently in OU, with most of it's counters being either very predictable or ineffective against my team. While Lucario seems to be the main sweeper of this team, Gyarados can still fill in his role if Lucario ever fails. It's quite simple to get a Dragon Dance, as most Scizor are complete set-up bait for it. Aqua Tail was chosen over Waterfall because I run Jolly, something I find necesarry to outpace Jolteon and Timid Scarftran. Jolly Aqua Tail is stronger than an Adamant Waterfall, so in a sense, Jolly Gyarados is a bit superior to Adamant Gyarados, at least for me. Stone Edge is for opposing Gyarados and those nasty Zapdos, as well as hitting things like Vaporeon and Suicune for neutral damage. Ice Fang was chosen because I like being able to hit Breloom and Celebi, the former being able to cause this team a good deal of grief. Gyarados has wonderful synergy with the rest of this team, weakning common counters Lucario and itself have to let Lucario sweep and vice versa, coming in on Scizor that try and plague Gengar, as well as giving Jolteon free switch-in as well as healing. I sometimes let Gyarados come in late-game to sweep, but if the opposing team is Lucario weak, I'll let Gyarados strut it's stuff early on so Lucario has more wiggle room for end-game destruction.
Resistances: Water, Ground, Fighting, Fire, Bug, Steel,
"image removed" "image removed" //
Timid (+ Spe, - Atk)
6 HP / 252 SpA / 252 Spe
~Thunderbolt
~Shadow Ball
~Hidden Power [Grass]
~Baton Pass
![[PokeCommunity.com] The key to victory is synergy (OU RMT) [PokeCommunity.com] The key to victory is synergy (OU RMT)](https://www.serebii.net/diamondpearl/items/adherence-glasses.png)
Timid (+ Spe, - Atk)
6 HP / 252 SpA / 252 Spe
~Thunderbolt
~Shadow Ball
~Hidden Power [Grass]
~Baton Pass
How it Works: Jolteon is insanely powerful, something most people don't account for when they switch things in. I usually Baton Pass early on to give Scizor some more opprotunities to U-turn on things like Blissey or Tyranitar (common switch-ins to Jolteon). Thunderbolt pretty much 2HKOs everything that's not resistant or immune to it, and the things that can take more than two Thunderbolts usually can be worked around by the rest of my team. Shadow Ball can nail Rotom Appliances on the switch as they try to take a Thunderbolt, and also hits Celebi plenty hard while also providing a nice neutral hit on common Electric absorbers such as Electivire as well as foe Jolteon. Hidden Power Grass slams Hippowdon, Swampert, and Rhyperior if they try and take a Thunderbolt. Once again, Baton Pass works well with U-turn, essentially guaranteeing I control the momentum and disallow my opponent from predicting over me. Jolteon works well with Gyarados, taking in Electric attacks aimed at him and also coming in on most of it's counters (Vaporeon, Celebi, Cresselia) as most of them either use Electric attacks or Thunder Wave to handle Gyarados. Lucario may be the main physical sweeper, but this team also works to remove Jolteon's counters, as once they are gone I have free reign with this guy right here.
Resistances: Electric, Steel, Fly
"image removed" *pokemonelite2000 image removed* //
Adamant (+ Atk, - SpA)
6 HP / 252 Atk / 252 Spe
~Swords Dance
~Close Combat
~Extremespeed
~Stone Edge
![[PokeCommunity.com] The key to victory is synergy (OU RMT) [PokeCommunity.com] The key to victory is synergy (OU RMT)](https://www.serebii.net/diamondpearl/items/life-orb.png)
Adamant (+ Atk, - SpA)
6 HP / 252 Atk / 252 Spe
~Swords Dance
~Close Combat
~Extremespeed
~Stone Edge
How it Works: Here he is, the end-game sweeper of this team, and the guy I usually end up having destroy the opposing team. It's easy to see why Lucario is regarded as one of the best sweepers in OU. Insane STAB in Close Combat, the strongest priority availiable, Swords Dance, and excellent typing make it all too easy to stomp opponents to the ground with. I prefer Adamant due to Extremespeed packing a higher punch against things like Choice Scarf Flygon and Infernape, two things commonly used to stop Lucario. Stone Edge is my personal favorite move in the last slot, as Crunch never seems to kill what it's supposed to (Rotom is usually Scarfed or Timid, Celebi and Cress aren't KO'ed, and Gengar is faster). I find defensive Gyarados to be more common than Dusknoir, so Stone Edge helps relieve that threat. Lucario works well with every single member of my team, as Heatran can Taunt Blissey, Cresselia, etc...and let Lucario come in and not fear Thunder Wave. Scizor can Pursuit Gengar, one of the biggest threats to Lucario in general, and Gengar can come in on Earthquake's and Close Combat's directed at Lucario with impunity. Gyarados sets-up on some Infernape, and doesn't fear Bullet Punch. Jolteon absorbs Thunder Waves and basically kills Adamant Gyarados (Jolly ones destroy my whole team though =(). Overall, Lucario is just one of the best physical sweepers in the game, and works extremely well on this team.
Resistances: Grass, Bug, Steel, Ice, Normal, Poison, Ghost, Dark, Dragon, Rock