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Ultimate Fairy Run
Y / FIRST AND FINAL / I'm a Fairy Odd Parent
In this post (i.e., TL;DR)
1.) The First Gym
2.) The Second Gym
3.) The Third Gym
4.) The Fourth and Fifth Gym
5.) The Sixth Gym
6.) The Seventh Gym
7.) The Eighth Gym
8.) The Elite Four
9.) The Champion
The full read:
-- The First Gym --
Nothing much to say here. I start with Chespin so Serena gets Fennekin as hers...I feel like this was the best "worst" option, since that means I don't have a strong move against it (the others, being part-Fighting and part-Dark would be weak to my Fairy moves). Doesn't help that many of the Fairy types tend to get Grass moves, which makes it even harder. Well, I do get one option to deal with her Fennekin as it evolves - my first Fairy type, Azurill. And it comes with Huge Power...which I didn't realize until after the first gym was over with. This will be a beast.
-- The Second Gym --
On the way to the second gym, I pick up a Flabebe and Ralts on the route into Lumiose, grab a Bulbasaur and throw it into the box, and then move on to the next route. I am stuck with these three for now, but once I get past the Snorlax (that whole section is sluggish, honestly), I'm able to pick up a Spritzee. Once I'm on the other side of the mountain and get into Glittering Cave, I pick up a Mawile. The last two before the gym I manage to pick up are Eevee and Snubbull. I do just a tiny bit of leveling before challenging the gym, and this gets Flabebe to Floette, Ralts to Kirlia, and Snubbull to Granbull, which helps me a lot through here. Floette has Magical Leaf and Razor Leaf, so it does a nice chunk of damage. Kirlia only has Magical Leaf, but still better than nothing. All in all, a relatively easy gym, but much of that could be chalked up to the fact there's so many little events to get through that I go from L8 Azurill to an average of level 23/24 for a six member team just between these two gyms.
-- The Third Gym --
It's fighting...what do you want me to say here? Kirlia is now a Gardevoir, and I'm now rocking a Carbink, Dedenne, and Mr. Mime. Eevee also finally gets it's Fairy move so it can evolve, so I'm now rocking a nice team of 10 Fairies to choose from. The two remaining (Jigglypuff/Wigglytuff and Klefki) are Mountain so I'm not there yet (though I only end up getting the Klefki due to how little training Jiggly/Wiggly would get before endgame).
-- The Fourth and Fifth Gyms --
Couramine's Grass gym isn't much to deal with, neither is Lumiose's Electric. So, I figured I'd just slam them together. They are pretty much back to back, with only a very small "mini-dungeon" in between that's the Power Plant. And that is chock full of Dark types, so Fairy just rips right through it. These two gyms are basically just experience grinding.
-- The Sixth Gym --
Fairy against Fairy. The only thing of note here is that I am starting to determine my final team. I'm almost certain I want Azumarill and Gardevoir, and while Mawile is okay, I'm holding out to see how Klefki is going to do. It'll be helpful to have one team member that is NOT weak to Poison. That seems to be the biggest hurdle - oh, let's fight this Fightihg/Psychic type and it should be weak to OMG IT KNOWS POISON JAB....yeah, facepalms like that. The gym itself isn't any challenge.
-- The Seventh Gym --
More experience grinding, honestly. I do have a few Pokemon faint, but I'm stocked up on Revives and Hyper Potions right now, so nothing to worry about. What does stink is the result of the seventh gym, which tells you it's time to go take down Team Flare. Time to get a lot of experience for my new Klefki, which comes with a lovely Steel move in Mirror Shot. Very nice. About an hour or so later, including multiple dungeons and some teleporter maze (it wouldn't be Pokemon without one, right?), Team Flare is taken down and I'm back heading after the final gym badge.
-- The Final Gym --
Fairly straightforward. Use some Mirror Shots, and it's easy peasy. The only real thing that I hate about Ice types is Cryogonal...tanky is good when it's on my side...never good when it's on the opponent's side. Ha.
-- The Elite Four --
Honestly, rather easy. Malva goes down to my Azumarill easily. Drasna is Dragon type so that's obviously super easy. Siebold goes down to my numerous Grass moves that I still have, and then I'm left with just Wikstrom. Obviously, this is just a survive-as-best-you-can battle, given how Steel absolutely destroys Fairy. But I do make it through, albeit with Azumarill the only one left standing, simply due to Surf.
-- The Champion --
Hawlucha goes down to pretty much anybody who wants to use Moonblast. Gourgeist spamming Phantom Force took some figuring out how to get around as I had Kelfki out, but I finally got into a pattern where I'd heal and hit on the reveal. This brings out Tyrantrum, who of course goes down to OHKO. Aurorus is next, who also goes down to a Moonblast. Goodra is next, and does get off a Fire Blast, but still goes down. This leaves Gardevoir. At this point, it's just spam best moves and let the battle play itself out.
MVP: Huge Power Azumarill, for sure. I was wondering at first why I was doing so much more damage with physical moves...and then I noticed it and was like "Well, that's alright then!"
Team Stats:
Fairy, overall, was fun. I'm actually looking forward to using the type again when I inevitably get around to Gens 8 and 9 and doing the mastery there.
Next up: Grass type. We're at the point after 1/3 of the types have been done that my daughter and I put the remaining types into a spinner and randomly spun it.
User: StenirRPG
Type: Grass
Game(s): Red, Gold, Sapphire, Brilliant Diamond, White, Y, and Sun
Challenge Type: Ultimate
Standard Mode / Free Mode: Standard
Y / FIRST AND FINAL / I'm a Fairy Odd Parent
In this post (i.e., TL;DR)
Spoiler:
1.) The First Gym
2.) The Second Gym
3.) The Third Gym
4.) The Fourth and Fifth Gym
5.) The Sixth Gym
6.) The Seventh Gym
7.) The Eighth Gym
8.) The Elite Four
9.) The Champion
The full read:
Spoiler:
-- The First Gym --
Nothing much to say here. I start with Chespin so Serena gets Fennekin as hers...I feel like this was the best "worst" option, since that means I don't have a strong move against it (the others, being part-Fighting and part-Dark would be weak to my Fairy moves). Doesn't help that many of the Fairy types tend to get Grass moves, which makes it even harder. Well, I do get one option to deal with her Fennekin as it evolves - my first Fairy type, Azurill. And it comes with Huge Power...which I didn't realize until after the first gym was over with. This will be a beast.
-- The Second Gym --
On the way to the second gym, I pick up a Flabebe and Ralts on the route into Lumiose, grab a Bulbasaur and throw it into the box, and then move on to the next route. I am stuck with these three for now, but once I get past the Snorlax (that whole section is sluggish, honestly), I'm able to pick up a Spritzee. Once I'm on the other side of the mountain and get into Glittering Cave, I pick up a Mawile. The last two before the gym I manage to pick up are Eevee and Snubbull. I do just a tiny bit of leveling before challenging the gym, and this gets Flabebe to Floette, Ralts to Kirlia, and Snubbull to Granbull, which helps me a lot through here. Floette has Magical Leaf and Razor Leaf, so it does a nice chunk of damage. Kirlia only has Magical Leaf, but still better than nothing. All in all, a relatively easy gym, but much of that could be chalked up to the fact there's so many little events to get through that I go from L8 Azurill to an average of level 23/24 for a six member team just between these two gyms.
-- The Third Gym --
It's fighting...what do you want me to say here? Kirlia is now a Gardevoir, and I'm now rocking a Carbink, Dedenne, and Mr. Mime. Eevee also finally gets it's Fairy move so it can evolve, so I'm now rocking a nice team of 10 Fairies to choose from. The two remaining (Jigglypuff/Wigglytuff and Klefki) are Mountain so I'm not there yet (though I only end up getting the Klefki due to how little training Jiggly/Wiggly would get before endgame).
-- The Fourth and Fifth Gyms --
Couramine's Grass gym isn't much to deal with, neither is Lumiose's Electric. So, I figured I'd just slam them together. They are pretty much back to back, with only a very small "mini-dungeon" in between that's the Power Plant. And that is chock full of Dark types, so Fairy just rips right through it. These two gyms are basically just experience grinding.
-- The Sixth Gym --
Fairy against Fairy. The only thing of note here is that I am starting to determine my final team. I'm almost certain I want Azumarill and Gardevoir, and while Mawile is okay, I'm holding out to see how Klefki is going to do. It'll be helpful to have one team member that is NOT weak to Poison. That seems to be the biggest hurdle - oh, let's fight this Fightihg/Psychic type and it should be weak to OMG IT KNOWS POISON JAB....yeah, facepalms like that. The gym itself isn't any challenge.
-- The Seventh Gym --
More experience grinding, honestly. I do have a few Pokemon faint, but I'm stocked up on Revives and Hyper Potions right now, so nothing to worry about. What does stink is the result of the seventh gym, which tells you it's time to go take down Team Flare. Time to get a lot of experience for my new Klefki, which comes with a lovely Steel move in Mirror Shot. Very nice. About an hour or so later, including multiple dungeons and some teleporter maze (it wouldn't be Pokemon without one, right?), Team Flare is taken down and I'm back heading after the final gym badge.
-- The Final Gym --
Fairly straightforward. Use some Mirror Shots, and it's easy peasy. The only real thing that I hate about Ice types is Cryogonal...tanky is good when it's on my side...never good when it's on the opponent's side. Ha.
-- The Elite Four --
Honestly, rather easy. Malva goes down to my Azumarill easily. Drasna is Dragon type so that's obviously super easy. Siebold goes down to my numerous Grass moves that I still have, and then I'm left with just Wikstrom. Obviously, this is just a survive-as-best-you-can battle, given how Steel absolutely destroys Fairy. But I do make it through, albeit with Azumarill the only one left standing, simply due to Surf.
-- The Champion --
Hawlucha goes down to pretty much anybody who wants to use Moonblast. Gourgeist spamming Phantom Force took some figuring out how to get around as I had Kelfki out, but I finally got into a pattern where I'd heal and hit on the reveal. This brings out Tyrantrum, who of course goes down to OHKO. Aurorus is next, who also goes down to a Moonblast. Goodra is next, and does get off a Fire Blast, but still goes down. This leaves Gardevoir. At this point, it's just spam best moves and let the battle play itself out.
MVP: Huge Power Azumarill, for sure. I was wondering at first why I was doing so much more damage with physical moves...and then I noticed it and was like "Well, that's alright then!"
Team Stats:
Spoiler:
![[PokeCommunity.com] The Monotype Challenge v8, Tera Edition [PokeCommunity.com] The Monotype Challenge v8, Tera Edition](https://i.ibb.co/fdZfNc6/image.png)
Fairy, overall, was fun. I'm actually looking forward to using the type again when I inevitably get around to Gens 8 and 9 and doing the mastery there.
Next up: Grass type. We're at the point after 1/3 of the types have been done that my daughter and I put the remaining types into a spinner and randomly spun it.
User: StenirRPG
Type: Grass
Game(s): Red, Gold, Sapphire, Brilliant Diamond, White, Y, and Sun
Challenge Type: Ultimate
Standard Mode / Free Mode: Standard