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The PC Digimon RPG

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Ravecat

I'm Right.
  • 1,238
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    19
    Years
    THIS IDEA IS STILL IN THE DESIGN-PHASE
    WE ARE PRE-DEV

    [PokeCommunity.com] The PC Digimon RPG


    -RESOURCES-
    DIGIMON INFORMATION



    -FEATURES-
    BATTLE SYSTEM
    Spoiler:


    TAMER CUSTOMIZATION
    Spoiler:


    MOCKUPS
    Spoiler:


    -IDEAS-
    DNA
    Spoiler:


    ITEM DIGIVOLUTION
    Spoiler:


    LOCALE DIGIVOLVUTION
    Spoiler:


    GENDER DIGIVOLUTION
    Spoiler:




    OLD THREAD
    Spoiler:
     
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    If I were you, I wouldn't use the Pokémon SK.
    I played and enjoyed Digimon World DS and its sequels, which had a pretty solid battle system. Once this project develops a bit in terms of story etc, I wouldn't mind creating a battle system similar to DWDS's for it (with adjustments to suit RMXP/VX, whichever one you choose to use). After Amethyst, I'm planning to make a game with a new battle system, so I could use some practise. RMXP/VX seem perfectly suited for that type of battle system, so it shouldn't be hard.
    VX would be a good choice (though I'd have to buy it), since RGSS2 has some nice features not in RGSS1.
    Sprites (battle and OW) could be ripped from Dusk/Dawn, which have loads of Digimon in them.
    This could turn out pretty well :O
     
    hmm i like the idea i had a digimon game in the works a while ago but i put it on hiatus because i didn't have enough resources or teammates but i like where your going with this but i'm with wichu the pokemon SK is sorta not a good idea to use on a digimon game especially since the digimon world games battle system was unique in a way anyways good luck on it if your going to do it and if you are you can count me in if you will accept me :D
     
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    Actually, I take back what I said about VX. Yes, it's more powerful than XP, but most people here don't have it. XP would be more convenient.
    Although I will try out VX someday...
     
    @Ryushin: addressed in PM.

    @Wichu: Thanks, having a great scripter like yourself do that would be amazing.
    However, there's a reason I want to use the starter kit, or at least something more Pokemon-like.
    I enjoyed Digimon World DS a lot, but the battle system is a bit weird and ultimately Pokemon is more fun, which is why I wanted to fuse Pokemon's awesome battle system with Digimon, because I think it deserves it.

    Although I suppose the best option would be to make a fusion of both systems from scratch.
    ...If we used the pokemon-esque battle system, but with the complete evolution system from Digimon World DS, I think we'd have a pretty kickass game on our hands.

    Regarding VX, really there isn't much point, especially since mapping is so stupid in VX, we won't be able to make intricate maps that match the Digital World from the Anime, which is what I'm going for.

    ps. I already have all the in battle sprites from Digimon World, but none of the Tamer overworlds.


    Now get postin' guys.
     
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    yea it sounds kinda cool . ryushin had something like this going and it was pretty good but like he said its on hold right now. but watevs more competition for him i guess.
     
    Well, he's kinda helping, so...

    Now we're going to need to organise a team, can I get anybody who wants to be part of this?

    First things first, I believe building off the starter kit but modding it heavily is the way to go.
    (which means the first step is making the screen bigger to accomodate Digimon World sprites)
     
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    I think we should start from scratch; using the SK could limit us. Besides, what does it have that we need?
     
    Well, the reason I figure we could use that is because it already has some of the vital features of a monster capturing game.

    How long is it going to take to program a brand-new PC/farm system and everything that we already have in the SK, essentially developing a brand new digimon SK?

    Surely if we edit it, it won't limit us, because we can keep adding things to the existing features, and remove anything that isn't Digimon enough.

    Also, imho we shoult be shooting for a battle system closer to Pokemon than Digimon World, simply because the point of this project was originally (in my mind) to make an improved, more fun Digimon RPG to play.
    For example, I want to completely dump the "Scan" thing, and implement a different way of obtaining monsters.
    Or hell, it's just an idea, but maybe you could only have one? I don't know, it's still in planning stages, right?

    My vision for this originally was something that incorporated the clear, clean-cut Pokemon battle system and got rid of the clunky, confusing Digimon World one.

    Now, I want this to be a team job, so I'm not going to make any final decisions, but this is just how I feel. I'm open to whatever you want to do though.
     
    I don't think it would be that hard to code everything you mentioned again... Also, I don't see exactly how the Digimon World battle system is 'clunky'.
    And how do you propose we do 'Digimon capturing'?

    What else is there in the Pokémon SK, other than the storage system, that we need?
     
    I don't think it would be that hard to code everything you mentioned again...
    Well I suppose, I mean I obviously can't script so I don't know how hard it would be, but if it's supposedly so easy, why not?

    Also, I don't see exactly how the Digimon World battle system is 'clunky'.
    Mm, not so much clunky (bad choice of words I suppose) as it is, say, 'unpolished' compared to the Pokemon system.
    Maybe I'm the only one who feels this way, I don't know.
    Basically I feel we shouldn't recreate Digimon World, we should make our own Digimon game with its own unique features and systems.

    And how do you propose we do 'Digimon capturing'?
    Well, I don't know. I was just saying I don't think we should make a carbon copy of Digimon World DS, we should improve it instead.
     
    I'd like to see the battle system somewhat similar, though; for example, multiple Digimon on each side at once. Change the stat system etc, but keep the general gist of battling similar.
     
    Ok, multiple digimon on each side.
    What I'm wondering is, to we keep the speed system, where one digimon can attack even 3 times before the other one has done anything?


    Also, just an idea, but maybe if instead of one character, you control one character (*yourself*) but are caterpillered by other digi destined.
    So instead of one person controlling say 4 digimon, it gives the illusion that there's one per person (even though you actually control all of them yourself).
    It would improve the story and maybe add a bit of depth to why one person can suddenly have 6 Digimon.
     
    I can help with spriting. Reply to this post if you need examples. Anyhow. For the Digimon Capturing problem you could try to program the scanning data feature? You can also make it like in Digimon World Championship where you get a leash? I'll explain if you don't understand and, once again, reply to this post. Are we going to have Fake Digimon? I'll try to draw some. And final question, in Digimon World DS, our starters are Koromon, Tsunomon and Tanemon. What about here?
    EDIT: Saw the new posts, I think that multiple Digimon would be great ^^ And the caterpillaring Digimon Tamers would seem kinda like FFIII. Final Fantasy 3.

    .:~Luis~:.
     
    PapaLuLu: I know you're a good spriter, but can you sprite in DWDS style? We are using those sprites, right?

    I'd keep the speed system, if only to differentiate it from Pokémon. It's only an issue when your Digimon are at a much higher level than the ones you are fighting, anyway. And I'd like to see bosses be able to hit you multiple times while you attack. It would be more fun than making bosses attack as often as your Digimon but dealing obscene amounts of damage.
     
    You know I'm a good spriter? =3 I feel acknowledged ^^ DWDS Sprites has loads of different styles. I can always try. If it's the Beezlemon Style, then I'm not sure o.0
    EDIT: I'll try my best. Digimon World Championships is a good game =3 I can try spriting Trainers. I'll go make one now.

    .:~Luis~:.
     
    I've never played Championship; can someone explain how capturing works on it?

    Also, I could try and make the battle system work with RMXP's enemy database, as it is similar to RMXP's system.

    Tamer customization would be pretty cool; I think I could handle it. I already have a similar system in place in Amethyst.
     
    Basically you have a leash. You use the stylus and circle your target once. It'll cause a stun to nearby Digimon and they'll be trapped in rope. You pull on them with the stylus and their health will go down. When it's zero, you just touch them and they're yours. We'll need to figure out a way to incorporate this catching concept into Keyboard Suitable ways. So yeah. And are our Digivolution lines going to be official? DWDS had a couple of pretty random and unofficial lines. For example, Zudomon digivolves into Vikemon, when Brachiomon digivolves into Plesiomon. Zudomon is supposed to digivolve into Plesiomon.

    .:~Luis~:.
     
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