Ravecat
I'm Right.
- 1,238
- Posts
- 19
- Years
- Adelaide, Australia
- Seen Aug 5, 2014
THIS IDEA IS STILL IN THE DESIGN-PHASE
WE ARE PRE-DEV
WE ARE PRE-DEV
![[PokeCommunity.com] The PC Digimon RPG [PokeCommunity.com] The PC Digimon RPG](https://i240.photobucket.com/albums/ff56/emmy0/AvSig/Sig/digimon_banner.gif)
-RESOURCES-
DIGIMON INFORMATION
Spoiler:
-FEATURES-
BATTLE SYSTEM
Spoiler:
The battle system will be a brand new system coded by Wichu.
It will feature elements from Digimon World DS, Pokemon, and brand new ideas.
TAMER CUSTOMIZATION
Spoiler:
With the help of Lu and the coding of Wichu, we will be having a complete Tamer customization system.
MOCKUPS
Spoiler:
![[PokeCommunity.com] The PC Digimon RPG [PokeCommunity.com] The PC Digimon RPG](https://i240.photobucket.com/albums/ff56/emmy0/Digimon/BattleMockup.png)
-IDEAS-
DNA
Spoiler:
Also maybe we can expand on DNA too, like Mamemon + Tyrannomon = Mametyramon.
ITEM DIGIVOLUTION
Spoiler:
And items: Tyrannomon + Steel-Uplink = MetalTyrannomon.
Vademon + Cybernetics = Ebemon
LOCALE DIGIVOLVUTION
Spoiler:
And instead of needing say, Aquan EXP, to digivolve to an Aquan digimon, maybe we could get rid of that and make it so they need to be in a water area when they digivolve?
(Speaking of which, let's include an underwater area like in DS, because that was awesome.)
DemiDevimon + Ice Locale = IceDevimon?
GENDER DIGIVOLUTION
Spoiler:
I don't know if we should really do this, but it's a possibility we could have say:
[F] Demidevimon -> LadyDevimon
[M] Demidevimon -> Devimon
OLD THREAD
Spoiler:
A completely hypothetical thread at the moment, but if I could modify Pokessentials to Digimon, and aqquire in-battle (and overworld, either custom or from a game) sprites...
...Would anybody be interested in working (with, say, myself) on a Pokemon-engine-driven Digimon game?
Now, it wouldn't be exactly a clone of Pokemon (or a clone at all if I can help it), it would have changes to suit Digimon.
Changes would include Types(+Weakness/Resist), every move, digivolution methods, and something that would probably be the defining feature; Alternate evolution paths.
One in-training can become three different Rookies and so forth.
---
I'm not cancelling Lime (not that any of you care, you know), but I figure there are so many Pokemon games already out there and mine wouldn't actually be special.
Like I said though, it's not cancelled or even on-haitus, I'm just very unsure about what I feel like doing at this stage.
...Would anybody be interested in working (with, say, myself) on a Pokemon-engine-driven Digimon game?
Now, it wouldn't be exactly a clone of Pokemon (or a clone at all if I can help it), it would have changes to suit Digimon.
Changes would include Types(+Weakness/Resist), every move, digivolution methods, and something that would probably be the defining feature; Alternate evolution paths.
One in-training can become three different Rookies and so forth.
---
I'm not cancelling Lime (not that any of you care, you know), but I figure there are so many Pokemon games already out there and mine wouldn't actually be special.
Like I said though, it's not cancelled or even on-haitus, I'm just very unsure about what I feel like doing at this stage.
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