Soaring Sid
Now I'm motivated
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- Age 22
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- Seen Mar 21, 2025
The Power of Friendship is not exclusive to Pokemon. Observed across various franchises, including One Piece and Yu-Gi-Oh!, this phenomenon is associated with an abnormal increment in the subject's abilities.
Cool stuff like this was missing from the games, but with the introduction of Pokémon Refresh in the Gen VI games, we can now experience the power of friendship. Most of this is about 'Affection', 'Refresh' and its benefits in the games.
I will begin with an example of how friendship goes beyond conventions with Ash-Greninja. Without stretching this, I will come back to the mechanisms of Pokémon refresh. It is known that Pokemon with higher friendship are buffed up now, to the extent that they manage to avoid sure hits like Aerial Ace and survive OHKOs, without any opposing ability/item. These are just a couple of examples of friendship. Yet, we have a disadvantage as well! The use of this feature does allow benefits in battle, but it is not perfect. The games can become relatively easy with these benefits. This can reduce the enjoyment the game can provide for many players.
I will also include how this is like a Nintendogs reboot. It creates an aura of taking care of something beloved and increases the games' interactivity.
What do you feel about this idea?
Cool stuff like this was missing from the games, but with the introduction of Pokémon Refresh in the Gen VI games, we can now experience the power of friendship. Most of this is about 'Affection', 'Refresh' and its benefits in the games.
I will begin with an example of how friendship goes beyond conventions with Ash-Greninja. Without stretching this, I will come back to the mechanisms of Pokémon refresh. It is known that Pokemon with higher friendship are buffed up now, to the extent that they manage to avoid sure hits like Aerial Ace and survive OHKOs, without any opposing ability/item. These are just a couple of examples of friendship. Yet, we have a disadvantage as well! The use of this feature does allow benefits in battle, but it is not perfect. The games can become relatively easy with these benefits. This can reduce the enjoyment the game can provide for many players.
I will also include how this is like a Nintendogs reboot. It creates an aura of taking care of something beloved and increases the games' interactivity.
What do you feel about this idea?
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