• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • It's time to vote for your favorite Pokémon Battle Revolution protagonist in our new weekly protagonist poll! Click here to cast your vote and let us know which PBR protagonist you like most.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[Other] The Pre-Battle Mugshots in CFRU won't work

  • 6
    Posts
    8
    Years
    Title.
    Everything in the config.h is commented correctly, yet it still won't work.
    Here's the basic test script that I tried using, pretty much the same one in the CFRU document:
    Spoiler:


    Any clue?


    EDIT: okay I don't really know how, but I made it work.
    so this is solved ig
     
    Last edited:
    Make sure first the line
    Code:
    #define FR_PRE_BATTLE_MUGSHOT_STYLE
    is commented and make sure you properly setup your mugshot table if you are loading custom mugshot sprites

    It is commented, and still doesn't work. the battle just starts normally :/ :/
    And I'm not doing a custom mugshot, so there's no need for a table (i think)
     
    It is commented, and still doesn't work. the battle just starts normally :/ :/
    And I'm not doing a custom mugshot, so there's no need for a table (i think)

    I also have the same error, did you manage to solve it?

    Comment out #define FLAG_ACTIVATE_TUTORIAL 0x90A and #define TUTORIAL_BATTLES to make it work.
     
    Back
    Top