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Huh, weird. Did you try spacing it out in word, or in the 'Go advanced' thingie? Because I've experienced, if you do it in Word, it doesn't space out properly when you copy paste it to here. Might be the problem!
@Sir Bastian Well... I am GM so it makes sense that I am able to warp time and space around me so that I can write and post much faster then you. It's just how GM's work, we have mad skills .
@Black Hawk It may be that you need to refresh your browser to start editing. Just write down what you can right now. If it still won't space out for you by the time you have your SU ready to go just PM it to me and I can later post it in here. Remember, take your time we're not ready to start the RP until we get more players.
Name (Self-explanatory.): Necro (pronounced like the word knee at the "ne" part)
Age (For Knights the age range can be from 15 to 35. For Mechanists the age range can be from 18 to 55): 23 years old
Gender (Self-explanatory.): genderless (if you are allowing usually genderless pokemon to have them then male)
Pokemon Species (What are you?): Spirtomb
Newborn or Entrenched Mechanists (For Mechanist players.): N/A
Job Title: Knight-Commander
Appearance (One paragraph required. Make sure to include your weapons/armor for this section.): Looks like a regular Spirtomb when without armor except a slightly darker purple. The armor "he" wears is dark gray and a little beat up and rusty with an oran berry on the front. The armor is tight so it stays on. It has long triangular shoulder-pads above where the arms should be. The armor also has a collar like part to hold onto the gem and the string around it. ("he" can tuck in his "head" with his armor to appear as an ordinary stone)
Personality (Two paragraphs.): "He" seems a little crazy to most pokemon so other knights tend to avoid "him". "He" is strict about being a Mechanist and will grow suspicious of anyone who mentions them in any way but "the enemy". "He" often bashes technology into walls and such until it is no longer functional if "he" finds some. "He" feels that abandoned cities are "his" homes and actually disired to live in one for awhile.
"He" enjoys torturing Mechanists and then in front of everyone swallowing them whole. "He" considers souls tasty and the souls of "his" enemies much more sweet. "He" tends to laugh and yell as he torturers "his" enemies. "He" enjoys violence and takes part of it whenever possible. "He" is an expert spy due to "his" ability to hide in stone form and in plain sight. "He" has no pity for Mechanists. Necro prays a little less than most knights.
History (From childhood to where you are now.): Necro has no idea how or when "he" was born. All "he" and others know is that "he" slept in stone form for about two weeks. One day "he" was found by Mechanists nearby an enclave. It was shown to carried inside the enclave and Necro then woke up. "He" began hitting the Mechanists with attacks and running around. The Mechanists threw him out of the enclave and Necro wandered through the forests and ate random pokemon. ("he" didn't know any better) Eventually, "he" came across the city of Aeroth and was taken up and raised by two knights. "He" was recommended to become a knight due to "his" good spy skills.
Necro was accepted and immediately ran off and worked with a group of knights attacking the Oak enclave. "He" began heading out with the other knights and being used as a surprise strategy. "He" didn't like this and one day instead of surprising them like "he" was supposed to Necro used Confuse Ray causing half of the opposing force to become confused and then ate that half whole. The knights were surprised as "he" ate them all up and actually stopped what they were doing in surprise when the remaining half ran away in terror. Necro was suggested by most of the knights and was elected in less than a half an hour.
Necro was very surprised himself that "he" managed to do either of those things. Necro started working in small groups and using "himself" like a bomb, which became "his" signature strategy. "He" respected his teammates very much and made everyone count in a strategy. "He" also works part-time by the cities making sure no Mechanist can come in. (If one trys to, which they often don't) "His" current mission is to infiltrate Aeroth City and check on how far they are progressing in technology.
Moveset (Only four moves. Mechanists can use TM and HM moves.): Dark Pulse, Ominous Wind, Confuse Ray, Shadow Sneak
It's hard keeping up with all the posts! About ten have already been posted since I started writing this! If you want me to edit anything just ask...
@ShadowTheDarkrai Your appearance section is good enough since I really just want a general idea on what your character looks like. Your personality and history sections, however, need some work. Since your going for the job of Knight-Commander I do expect a more polished SU and since you are on the Knight's side I suggest reading their section more closely.
Your personality might work if you edit it. Knights are protectors of the city and act to some as role models and to others as kind, compassionate enforcers. The Knights code specifically state that they show "compassion, bravery, honesty, empathy, chivalry, and mercy to all but their enemies". While it is acceptable for Knights to hate the Mechanists and do whatever they can to destroy their machines they wouldn't go around spreading violence whenever they could (i.e. in the cities.). Also the Knights take religion very seriously so you might want to edit the part about Necro not praying as much as his fellow Knights.
Also you will need to rewrite your history. Whenever a pokemon is decided to be trained as a Knight they are taken to Swine where they train under retired Knights, so he wouldn't immediately be sent out onto the field. Also the Oak Enclave has not been attacked by the Knights or discovered yet so edit that part as well. The Council cities have no technology of any kind as there are Knights on patrol in each city.
Once you correct your SU I'll check it over again but for now your reserved.
Ok. I'll think up some more overnight and post it in the morning. I'll just add a couple paragraphs here and there edit those couple of things you mentioned. The bomb part is him acting like a bomb for instance: Necro goes into stone form, a knight picks him up and throws him, while that is happening Necro charges up a Dark Pulse and unleashes it on contact with the ground. By the way, about how many paragraphs must I type for history?
@ShadowTheDarkrai For the history all that's required is two, but like I said, the Knight-Commander job is for those who will have a better SU than those wanting the position of a regular Knight. It would be best if you have more than two paragraphs and to make sure that they are thick with information about your character.
Name: Ludo Linfoi (if you know who this is, admit it. You have become sad because of him)
Age: 28
Gender: Male
Pokemon Species: Mienshao
Job Title: Knight-Commander [If this is par with your expectations]
Appearance: Ludo Linfoi, unlike other Mienshao who stood 4'07", stands at a humble height of 4'03". Ludo also weighs somewhere between 60-65 pounds, much lighter than his brethren. Also, his whiskers were dyed a deep red to differentiate himself from other Mienshao Knights. The tip of his "sleeves" was also dyed a deep red. The tuft in his tail, and his body bands were also set in the same color.
He took much pride on his armor. Being the only thing where he can indulge in (no clothes or weapons as such), he takes care of his armor to the best of his ability. His armor is not heavy-set. This is due to Ludo's speed-oriented battling style. Instead, he had it made of a light metal, and fitted exactly on him. It is colored deep-red, presumably from grinding cherry into powder. The blue Oran Berry, the symbol for Knighthood, stands out in front of the armor, just above Ludo's heart.
Ludo Linfoi without his armor and gem.
Personality (Two paragraphs.): Ludo is a man that possesses a heart that is easily swayed. Even though he is senior in terms of year compared to the majority of the Knights, Ludo is the one man who still questions the motives of the Council. He cannot openly announce his thoughts to the world, as that would instantly mark him as a traitor despite being a Commander, so he secretly harbors all of it, and seeks answers through his duty as a Knight. He doubts everything concerning the council, especially in terms regarding the Mechanists. He does not share the same fervor about them, unlike the other Knight's around them. Ludo seeks an answer to the greatest question in his life: why does the Council hate the Mechanists with such passion? Nevertheless, Ludo is the last man you will expect to betray the Council and violate the rules of Knighthood, despite his doubting heart.
However, among the Knights community, Ludo is fairly well-known. Because of his amiable personality, coupled with the ability to have a few laughs every now and then, most of the Knights took a particular liking to him. He acts as a role model to new Knights, always praying to Arceus and the other gods.
In battle against the Mechanists, despite his uncertainty of their goal, he follows his leaders with blind faith, always ruthless against the Mechanists. Even at a very young age, Ludo managed to gain victory over some major encounters between the Knights and Mechanists. He is a strong blade being wielded by the Council. An unstoppable blade that will smite anything against his belief. This strength he displayed elevated his status from being a simple Knight to being the Commander. He is the Commander loved by many, but feared by more.
History: Ludo was "born" from a Knight named Henrik Linfoi and an unnamed woman. His father is really a proud man. All he wants is an heir to inherit his Knighthood. So when Ludo was born into this world, his mother was cast aside. All of Henrik's attention was turned to Ludo. Ludo was raised to be the perfect Knight-apprentice. Chivalrous, religious, honest, brave; Henrik believed he raised Ludo perfectly. However, despite instilling this traits onto his son, he failed to satiate Ludo's very inquisitive mind. It was all full of questions regarding Knighthood, Mechanists, the Orator, the Council. Henrik focused on giving Ludo to the knights. Henrik had Ludo undergone several training he had also undergone when he was preparing for Knighthood. He had him trained under various Knights of different expertise, having Ludo master each one of them. When the time came, Henrik himself trained Ludo to the extreme and was also bested by the fifteen year old. He was proud of his son. Ludo was a protegee.
When Henrik died, Ludo was finally took to the custody of the Knights. He was observed to a bright and promising Knight. Always doing his daily prayers, unflinching in face of death, unquestioning. He follows what the Council and the Orator says without second thought, as expected of a Knight. In battle, Ludo was merciless against Mechanists; all his doubts gone when in battle. However, all his thoughts will return after the battle to haunt him. Why are they doing this? What exactly did the Mechanists do to offend the Council to such degree? The Knighthood was important to him, but he was not significant to them. What they didn't know is the tempest raging on inside Ludo's mind and heart. All they saw was a strong Knight capable of bringing the Mechanists down.
When he was 27 years old, after a decade or more years of service to the Knighthood, he was elevated as the Commander. Being proven himself countless times in battle and in office, Ludo was seen to be a young Commander, and is capable of leading the whole Knight Army. Despite his lack of years (in comparison to other Commanders), Ludo makes up with the experience he gained in his ten-year tenure of being a knight. Ludo is happy that he got the position, but he felt really guilty. He's not a proud man, but he is afraid to let the whole community know of what he thinks. For now, he plans on submitting to the orders of the Council and the Orator, his valiant but blind faith leading him on.
Newborn or Entrenched Mechanists: Entrenched Mechanist
Job Title: Field Technician
Appearance: Ken looks rather normal, being 5'3" and weighing just under 115 lbs. However, his arms are longer than normal. He also wears a set of armor, though to be more accurate it's only on the inside of his arms and plates for his lower legs. Ken's modified the plating on the arms and legs to house up to twenty pellets each, a one-way entrance that pops a pellet out whenever he bends his arm or leg the right way. Sleeping pellets go in the left arm plate and tear gas pellets in the right arm. As for the legs, lifting the knee past his hips pops out one of two pellets: poison in the left, and a specially-made version of the Boom Stick, compressed air into a pellet shell, in the right.
On the underside of his elbows, just where the blades are, is another pair of plates. These are actually modifications to a pair of his father's old magnums, loaded with half a dozen bullets each (due to size differences) and used sparingly. Folding his arms then extending and retracting his elbow fires a bullet, so it's useful from higher positions, and the mechanism doesn't show, so people can't tell he has them unless they see it in action or manage to get the armor from him. Finally, built into the left arm guard is a magnetic compass. And it's just that; a magnetic compass.
Personality: A kind man of few words nowadays, Ken Bala used to question anything and everything to find out what things were and how/why they worked. Of course, he still does, but to a lesser intensity. This gave him a curious naïvete in exploring and manufacturing, leading to his evolution and a keen sense of resourcefulness. He's easy-going in casual situations, and unnaturally tolerant of the things around him. That said, he prefers to avoid fighting instead of getting caught in it (leading to his device of choice being the pellets, but this tends to make him come off as weak), but Ken can certainly defend himself and his friends alike. As an Entrenched Mechanist, Ken shares an innate distaste and distrust for recent Newborns and Council citizens alike and tries to avoid them as well. (Granted, he's cautious around new people anyways.) He's almost always willing to help anyone he can, even the Newborns as long as they're eager to learn. In spite of this, he doesn't normally go looking to help or interact with people, but finds opportunities as he goes about his own business.
In battle situations, Ken is more protective than he is offensive, despite his movepool being nothing but the latter. He usually tries to find ways around fighting, from staying in the trees like he prefers, to using his pellet supply (which he manages to somehow restock by the end of every day), to using his Shadow Sneak to even cutting down trees or rock formations with his blades so to make or block a path. He has a sense of chivalry if he doesn't have a choice of fighting or not, preferring not to harm a woman or kill, well, anyone, but instead show mercy to those he's beaten. He will, however, take prisoners or kill if necessary, such as a Knight who had obtained something important.
History: Ken Bala was born in the Cerulean Enclave, having a Dusclops father, Kel, and Gardevoir mother, Selina. While his mother was a medic, he was always more keen on Dusclops' work as a field technician and the use and manufacture of the weapons. Otherwise, he spent his time for schooling or questioning how everything happened with a simple "Why?" Ken took a special liking to the pellets and the other easily carried weapons, taking the first chance he got to train as a field technician when he was 17. He was adept in quite a few aspects thanks to learning from his dad, and landed himself a job the next year before he finished school. Already into building armor when he was 19 as a Kirlia, Ken made himself sleeves and leggings, so to speak. They've been refined over the past seven years, even through his evolution into a Gallade.
A while after he graduated, along with work, Ken (about 23 now) took to helping other kids get through the same specialization, even going so far as to joining them on their in-the-field tests. During a compass repair and usage test, Ken put it upon himself to demonstrate what exactly could happen if someone screwed up fixing one. Multiple times. The resulting "repairs" led his group to the edge of a Council city, a run-down tunnel that caved in, and a rock formation. The rock formation was strangely glowing a light blue-green, and Ken's curiosity got the better of him. Approaching the formation, the glow started to flow into him, and he could feel it. Now he just had to touch it, and the result was evolving into his final form, Gallade. His arms and legs were too big for the armor he made, so they broke around him, but he was otherwise content with the change, feeling much stronger.
Okay, so the last example wasn't a good point of why someone should do whatever they can to make sure things run right, but the other two work alright. And Ken started showing much more physical prowess than he used to, too, alongside rebuilding and perfecting his armor into protective containers for his all-time favorite human tool, the explosive pellets, and even some of his dad's old weapons. This brought him to the attention of the Declarum Forces, and for the past three to four years he's taken field offers to work with the DF as a technician and in general field reconnaissance.
Moveset: Leaf Blade; Night Slash; Psycho Cut; Shadow Sneak
@TornZero Congratulations, Ken Bala is accepted! Just remember the magnums do have limited bullets so remember what I said in the weapons section, otherwise nice description on the weapons.
@Saturated Hue You are reserved. Remember I am expecting a extremely good SU.
And here goes my SU! I've taken extra special care of this one, because Caedmon is extra special (Not in the derpy way, shut up).
So please, let me hear if you think this is viable for a second in command post! Otherwise, I look forward to beating down some Mechanist scum with the rest of you \o/
Spoiler:
Name (Self-explanatory.): Caedmon Yeonart
Age (For Knights the age range can be from 15 to 35. For Mechanists the age range can be from 18 to 55): 30
Gender (Self-explanatory.): Male
Pokemon Species (What are you?): Lucario
Job Title: Second in command of the Knights of Oran.
Appearance (One paragraph required. Make sure to include your weapons/armor for this section.): Caedmon wears very knight-like, pure steel platemail across his body. He wears his protective armor almost like a second skin, very rarely seen without the shiny, dark-blue and black metal covering his body, sometimes seamlessly merging with the black and blue fur beneath.
However, for the sake of mobility, he isn't completely covered in armor. He wears a pair of leg guards on the front of his legs, not covering up his paws, mind you, which are separate from the chestplate he also wears, giving way for the spike in the middle of his chest, with the Oran Berry, the mark of the Knights centered around it, as well as on his back.
He also wears armguards that stretch up to about his wrist, again, for the most mobility and protection he can afford, yet the armguards only cover up the upper side of his arms, once again separated from the chestplate. However, unlike normal Lucario, he was, for some reason, born without the appendages on his arms, which would later have turned into spikes, had he had them.
He has been seen wearing a helmet from time to time, which gives way for his hair-like appendages on the back of his head and his ears, the helmet neatly covering up the remainder of his face, as well as his snout. And like the rest of his gear, only covers the upper or front side of him, leaving his jaw and neck open. The helmet also has a vizier which he's able to move down, and while wearing the helmet, he prefers to do so, protecting his sight.
Other than his armor, he seems like a fairly regular Lucario, with a stance that can range from stoic, while on the battlefield, to a sort of relaxed alertness, his looks mimicking that of any other Lucario, with the exception of his shorts-like legs, which are smoothed out against his legs in a fluid motion, giving room for the leg guards to cover him up properly.
Caedmon also wears a thin-chained pendant around his neck with a green gem socketed into it, which he treasures dearly. More so than any Knight normally would, for some reason.
Caedmon has seen alot of battle during his thirty years of living, but he has done a good job of keeping scars and permanent marks to a minimum. He has a couple across his arms, another across one of his ears, where it was evident it was nearly cut off at one point, as well as a large scar, moving from the top of his head, at the base of his left ear, and all the way down the back of his head, to his neck. Majority of his fur have luckily grown back, but it's still able to be seen.
Personality (Two paragraphs.): "Typical Lucario" could be a phrase often used for Caedmon, however it's not entirely true. Granted, he is the typically stoic, honor-bound, at times silent and brooding sort of person. But around his fellow knights, especially when on leave, or when they're not on a mission, he can be cheerful, even joke around at times, and generally smile and seem happy.
On the battlefield however, he takes his role extremely seriously, giving way for aiding his fellow Knights and delivering swift justice to the Declarum forces. He can at times come off as thoughtful, silently angry and generally a quiet guy, but in truth, he's not all that certain about being a leader, though for his country and his people, he will give his utmost, and then a little extra.
History (From childhood to where you are now.)
Sidenote: Story is in spoilerbrackets for it's crazy length. Sorry for the spam!
Spoiler:
Caedmon is, as he would call himself 'Purebred'. He doesn't exactly have anything against Pokémon that does not have the same species as both their mother and father, but he enjoys the thought of his parents both being of his own species.
When Caedmon was little, he grew up like any other Pokémon under the powerful influence of the council, in a council city, which in this case was Thimund. He was a happy Riolu, praised and loved by both of his parents and he was being groomed to become a Knight, fighting for what was right, and for the safety of the people and the country.
One fateful day however, when him and his parents were out in the woods slightly further away from Thimund than usually, for some reason (Got some character development in mind, want to leave some space to fiddle with It later ;3), they came across a band of Declarum forces, unknowingly being close to the Cerulean Enclave.
Caedmon will always remember this moment of his childhood; The Declarum forces instantly, upon seeing the happy family, leaped at them, his mother too busy trying to protect her child (Who was only four or so, at the time), while his father fought off the five-ten Pokémon.
He was ruthlessly slain, and before his mother could get very far with him, she had been struck down as well. And there he was, lying in his dead mothers' arms, looking up at the Pokémon who had murdered his family, his eyes full of fear with tears streaking down his cheeks.
Before the Pokémon had managed to say anything, a shadow lept out from behind one of the trees, striking down two of the Declarum forces in an instant. Majority of the others ran away in fear, but a couple stayed to fight off the intruder.
Not long after, the surviving forces had fled into the forest, the mysterious Pokémon, now revealing himself to be a Zangoose, turned to Caedmon, slowly kneeling down in front of him, offering him a friendly, yet saddened smile, despite his scarred look and the scratched and dented armor he wore.
"Oh dear… this is not good. Don't worry little one… we'll get you somewhere safe."
With that, the Zangoose scooped him into his arms, turning his back to the scene of the slaughter and moved towards Swine, the little Riolu not able to think of anything but his parents, tears still streaking down his cheeks, and his saddened cries erupting throughout the forest.
Caedmon grew up in the care of the trainers in Swine and began his training as a Knight as soon as he was old enough, his only friend and savior, who had turned out to be the current leader of the Knights, stopped by every now and then to oversee his training personally, and help him along the way.
From him, Caedmon learned of the most prominent features and duties of the knights. How a knight was supposed to put a civillian's life before all else, how he should behave in front of his fellow knights. He learned about compassion, friendship, mercy and when not to show it as well as love and hate – And how to use it against your enemies.
Eventually and not long after he had begun his training, Caedmon had evolved into a Lucario, now showing his true potential as a fighter, being sent out on his own missions with his fellow knights. Caedmon quickly rose in the ranks, determined to become the best knight in the land, in order to protect those that could not protect themselves.
Eventually, his friend passed away, which left Caedmon feeling slightly empty inside. But the need to help others always came before his own, and so he pushed on, eventually locking away his sadness and turned it into determination.
Life went on, and he continued traversing the land, protecting it's citizen's and the council's interests in keeping everyone safe and in check… and the Declarum away. A new leader of the knights had been appointed at this time, Maverick Renos. It didn't take long for the council to realize how valuable Caedmon was to the country, and had him promoted to second-in-command, which left him both happy that he was able to protect others better, and worried that his leader skills might not be up to par with what was expected.
Having only done a couple of missions alongside Maverick, Caedmon was feeling a growing bond between the two, and he enjoyed aiding Maverick in helping whoever would require it.
And so, Caedmon has grown up, ready to face the world and the threat of the Declarum alongside Maverick and his fellow knights, without realizing that the reason his parents had succumbed to the Declarum, was because they had struck first, with an immeasurable hate that Caedmon had luckily forgotten all about, due to his young age.
Moveset (Only four moves. Mechanists can use TM and HM moves.): Aura Sphere, Close Combat, ExtremeSpeed, Force Palm.
I know they're limited, that's why he uses them sparingly. Heck, they even have less bullets in each than a regular magnum.
I DID put in the SU that Ken was resourceful; would it be valid for him to be able to fashion bullets out of other available materials? (Of course to differing effects.)
@Sir Bastian Caedmon is now in play! A good SU for second in command.
@TornZero Just wanted to make sure. I suppose you can scrounge around the enclaves for any spare scrap metal. You'll have to find someone who can mold the metal into the shape of a bullet and since it'll be made up of scraps it won't deal as much damage as a regular bullet. Outside of the enclaves, though, you'll be out of luck on finding materials.
Appearance: The first thing you would notice upon meeting Seth Redding would be the astonishing, yet outlandish coloration of his skin. He is primarily pale gray in color, bordering on white, with dark indigo antennae and tail stripes. Seth's body is also covered by something that is unheard of for Flygons—scales. These scales are thick, strong and durable, which means that they can be used as extra defense in battles. They also add a glistening shine to Seth's appearance when they are hit by light. When these scales are exposed to a particularly intense source of light, they emanate an extremely bright reflecion of that light, which can temporarily blind the enemy, in a very similar fashion as to how the move Flash works. The spheres covering his eyes are also a point of interest; they are heterochromatic, so to speak, even though they are technically not his eyes. His left eye is light blue in color, while his right is emerald, courtesy of the Gem of Knighthood installed in the outermost layer.
Seth is also a particularly large Flygon, standing at the height of eight feet three inches, whereas normal Flygons' maximum size hover around seven feet. He is, however, ever-so-slightly scrawnier than normal Flygons, with a thinner body, a longer tail and arms, as well as narrower wings. At the end of his long tail, where three diamonds would be were Seth a normal Flygon, is instead a sharp clear rhombus over a foot in length, which can be used as a lance of sorts to attack enemies. His wings are thicker than normal Flygons', and is also covered by a thick layer of scales, eliminating the need to cover it with armor. They are, however, hollow and narrower than normal, so they weigh about as much as normal Flygon wings.
Seth's armor is a platemail with one main plate covering his torso, which is the only plate he keeps on outside of battle. This plate has two large holes at the back to make way for Seth's wings. Seth's shoulders are covered by three cascading plates each, which are tied to his shoulders by thin strips of metal. The spherical area of his legs are covered by the thickest scales on his body, so they are durable enough to not need armor, while the actual legs are covered by tube-like plates. At the end of these tubes are shoe-shaped plates that serves as protection for Seth's feet. Seth also dons a full-faced helmet in battle, which covers his entire face, barring the eyes and snout. A hook comes out of the back area and is attached to the platemail's main plate. The entire platemail is colored indigo, the same color as Seth's antennae and tail stripes.
Personality: To every normal civilian and almost the entirety of the Knights of the Oran corps, Seth is a normal Knight in every sense of the word. He is a mindless drone that follows the Council of Five's every order, prays daily to Arceus and Articuno, and abide and live by the Knights of the Oran's code of honor. In fact, if it wasn't for his abnormal physique, nobody would actually recognize him as Seth Redding and set him apart from his fellow Knights. To them, he was just a passerby. Just someone of no importance, another Knight in the gutter, another drop in the sea.
And yet, this is all a facade. To anybody respectable enough to know his true colors, Seth is the playful jokester that isn't afraid to make catty remarks to people of higher ranks than him, even if they are part of the Council of Five. He does, however, live by the Knights of the Oran's code of honor, even though he does bend and twist some of the rules contained within to fit his morals, particularly the second rule. If somebody is "suspected of" breaking any laws the Council of Five passes, and Seth believes that they are in fact innocent, he will try to the best of his abilities to help them. Of course, since he is a master at being discreet, none of the Council of Five or the other Knights of the Oran knows about this practice.
Living as a spy has made Seth very secretive, and it is hard for him to trust anybody. He makes mental notes to himself whenever someone behaves abnormally, and takes extra care to not let precious informations fall into enemy hands. This untrusting side of him is hardly ever seen though, and if he does slip up (which has less than 1% chance of happening), it is quickly covered up and denied. He often internally questions decisions made by the Council of Five, though he never outwardly complains. As an inflitrator inside of the Mechanist's ranks, Seth is extremely knowledgeable about the Mechanist's various machineries, and is fully capable of using a great majority of their weapons. Due to him knowing their ins and outs, most of the Mechanist's weapons will be very ineffective when used on Seth. He is also fairly knowledgeable in medicines, knowing recipes for herbal medicines by heart and carrying several ready-use medicines between his platemail and his belly.
History: For as long as Seth could remember, he had no mother. He was born the only child of a former Knight-Commander. Seth's father was a courageous and wise man who taught Seth that while a Knight should abide and live by the Knight of the Oran's code of honor, he shouldn't be afraid to put a foot down and prioritize his own beliefs. Seth held his father in very high regard, and since a very young age made up his mind to follow his father's footsteps and join the Knights of the Oran.
Since he was barely able to stand, Seth has shown interest in battles. He would watch his father training with his fellow Knights, and make mental notes to himself about their techniques. As a result, from the moment Seth was physically capable to be trained to join the Knights of the Oran, his battling abilities far surpassed any other upstart pupils such as himself. He always strived to better himself and live up to the expectations set by his father's status as Knight-Commander.
As somebody who commanded a legion of soldiers against another, however, it was inevitable that Seth's father eventually met his end in the battlefield. His death shocked Seth, and encouraged him to train even harder; this time, it was not to live up to his father. It was to avenge him. With plenty of hard work and a little luck, Seth was accepted into the Knights of the Oran's ranks at the age of sixteen. Although he was young, Seth showcased amazing capabilities in combat from day one, and quickly rose through the ranks.
During his fourth year of serving in the military, Seth got in a particularly messy battle with the Mechanists. It was a very one-sided battle in which many of his comrades fell. Seth was lucky enough to avoid their fate, though the battle left him with critical wounds all over his body and a broken right goggle. Seth had to take several months off from the military to recover his wounds, but there was one damage he never recovered from. As a reminder to himself how brutal these battles could get, he refused to install new goggles to cover his right eye, and instead covered it with several layers of glass, with the final layer being his Gem of Knighthood. He had a blacksmith fashion the Gem so that it looked like a real goggle, and very few knows that it is actually artificial.
His promotion to Mechanist Spy came as a shock. As far as he was concerned, Seth was doing well in this whole battling thing, but he'd never thought he'd get promoted into such an important part of the Knights of the Oran. Seth suspected—and still suspects—that this has something to do with his late father's status as a former Knight-Commander, but he decided to make the most of the opportunity he was given rather than wallow on the past.
Moveset: Dragon Tail: Seth uses this move to quickly dispatch large quantities of enemies. The blade at the end of his tail means that this move will do more damage than a regular Dragon Tail, but the main reason Seth shoves stronger moves such as Dragon Claw and Outrage aside in favor of Dragon Tail is still due to the former reason.
Flamethrower:Seth uses Flamethrower to knock out foes who are not affected by Dragon Tail (Steel-types). It is also his main long-range attack.
Earthquake: Earthquake is Seth's answer to most spread-out battle formations, as it mercilessly attacks any and all targets within a large radius, resulting in quick kills.
Double Team: This is Seth's personal favorite move, as it allows Seth to stall for time should things go awry. It also makes for a great intimidating facade should Seth be surrounded by many opponents.