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A talking protagonist is something that a lot of people have mixed feelings on. Some people feel it completely breaks immersion and ruins the player's feeling of putting themselves in the protagonist's shoes. On the other hand, some people seem to like making their protag "talk" in attempt to add character development, or add something extra to a particular scene etc.
In my opinion, all of those points are valid, but it definitely makes for an interesting discussion!
Personally, I think it depends on what the project is like - if it's the kind where the player is supposed to feel like they themselves are the protagonist, I think it's best to keep the player silent or offer dialog options in that case. I think it can work (depending on execution) if the player is meant to be taking on the role of a particular character instead of themselves.
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How do you feel about the idea of talking protagonists? Do you like it in certain scenarios, or does it turn you off altogether? Do you think more people should do it, or would you rather nobody did it at all? Love it, hate it, share your thoughts here!
In my opinion, all of those points are valid, but it definitely makes for an interesting discussion!
Personally, I think it depends on what the project is like - if it's the kind where the player is supposed to feel like they themselves are the protagonist, I think it's best to keep the player silent or offer dialog options in that case. I think it can work (depending on execution) if the player is meant to be taking on the role of a particular character instead of themselves.
***
How do you feel about the idea of talking protagonists? Do you like it in certain scenarios, or does it turn you off altogether? Do you think more people should do it, or would you rather nobody did it at all? Love it, hate it, share your thoughts here!
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