• Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Dawn, Gloria, Juliana, or Summer - which Pokémon protagonist is your favorite? Let us know by voting in our poll!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

The Team Plasma Club

Sunflorazumarill

Look, it's Sunflorazumarill!
  • 1,954
    Posts
    20
    Years
    • Seen Dec 23, 2012
    Okay. Since there is a Team Magma Club, Team Aqua Club, and also a Team Flora Club here, I think I'll do a club for the second of my two organizations in Hoenn; Team Plasma. Team Plasma uses mostly Electric Pok?mon with some Psychic Pok?mon. They are out to find the legendary Pok?mon Rayquaza in order to achieve their dream electrifiying the skies with thunder and lightning, threatening everything on the ground with massive electricity. If you like this idea for a Team, come join! In fact, if you simply love Electric Pok?mon, come join. Here's some of the things we can do here:

    - Talk about Team Plasma or Electric Pok?mon
    - Spy on Team Magma, Team Aqua, and Team Flora
    - Plot to steal the Thunder Orb
    - Plot to kidnap Electric Trainers like Lt. Surge and convert them to Team Plasma
    - Post card ideas for Team Plasma
    - Talk about Team Plasma's main Pok?mon, Electrike and Manectric

    Now for the rules:

    - No going off topic. Keep within the realm of Team Plasma and Electric Pok?mon.
    - If you join, please post often. (I'll post often, too.)(This is an important rule.)

    Now for The Team Plasma Club staff:

    Leader/Owner: Sunflorazumarill
    Admin/Co-owner: Sceptiles Master
    Executives/"Super Members": manectric_chief
    Grunts/Regular Members: Satoshi-san, Mandy's Apprentice, Champion Taylor, MJC32092, Latios Lover, MysticTrunks

    Now for some useful tools for Team Plasma:

    *image removed* (link will be removed if not allowed)

    *image removed*

    Spites of Team Plasma Grunts and Admins

    An RP involving Team Plasma

    Well, now that all is settled, let's get this club started. Please come here so we can start the festivities! Here's to start things off; Manectric is a powerful Electric Pok?mon with great Special Attack and Speed. It learns moves such as Thunder Wave and Spark. It can know some cool moves like Crunch and Iron Tail.
     
    Last edited:
    sure Sunflorazumarill, count me in.
     
    Last edited:
    count me in too!, so what goes first?
     
    Okay! I'll go and add you to the list! And remember to post often here to keep this club going. In fact, anyone who joins here gets a Pok?mon! Here's what you can get (the first two are already taken):

    1st person to join: L50 Manectric (goes to manectric_chief)
    2nd person to join: L45 Ampharos (goes to Champion Taylor)
    3rd person to join: L40 Raichu (goes to Satoshi-san)
    4th person to join: L35 Electrode (goes to Mandy's Apprentice)
    5th person to join: L30 Magneton
    6th person to join: L25 Electabuzz (goes to Sceptiles Master)

    - more Pok?mon prizes will be given out in the future.

    BTW, manectric_chief, I went and made you a Super Member. :D
     
    Last edited:
    Can I have Raichu instead? thanks. what is it we do now? I assume we have pokemon for some reason right? like battling or something.
     
    Last edited:
    Okay. I went and gave each you the Pok?mon you desired as well as added each of you to the list. Now to help keep this club going, I have decided to start with some Pok?mon card ideas for Team Plasma! Here we go!

    Plasma?s Electrike
    Pok?mon card
    {L}
    50 HP
    Basic Pok?mon
    Weakness: {F}
    Resistance: {M} -30
    Retreat cost: {C}
    {L}{L} Shock 30
    {L}{L} Magnetic Spark If the Defending Pok?mon has Magma, Aqua, or Flora in its name, the Defending Pok?mon can?t attack during your opponent?s next 2 turns. 20

    Plasma?s Manectric
    Pok?mon card
    {L}
    90 HP
    Stage 1 Pok?mon
    Evolves from Plasma?s Electrike
    Put Plasma?s Manectric on the Basic Pok?mon
    Weakness: {F}
    Resistance: {M} -30
    Retreat cost: {C}{C}
    Pok?POWER: Lightning Supply Once during your turn (before you attack), if Plasma?s Manectric is your Active Pok?mon, you may flip a coin. If heads, attach any number of {L} Energy cards from your hand to any of your Pok?mon. This power can?t be used if Plasma?s Manectric is affected by a Special Condition.
    {L}{L} Lightning Strike You may discard all {L} Energy cards attached to Plasma?s Manectric. If you do, this attack does 60 damage. 30
    {L}{L}{L}{L} Lightning Surge Flip a coin for each of your opponent?s Pok?mon other than the Defending Pok?mon. (If there are 2 Defending Pok?mon, flip a coin for the other Defending Pok?mon.) If heads, this attack does 20 damage to that Pok?mon. (Don?t apply Weakness and Resistance for Benched Pok?mon or the other Defending Pok?mon.) 50

    Plasma?s Pichu
    Pok?mon card
    {L}
    40 HP
    Baby Pok?mon
    Baby Pok?mon counts as a Basic Pok?mon
    Evolves into Plasma?s Pikachu
    Put Plasma?s Pikachu on the Baby Pok?mon
    Weakness: n/a
    Resistance: n/a
    Retreat cost: n/a
    If this Baby Pok?mon is your Active Pok?mon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent?s turn ends.
    {L} Plasma Evolution Search your deck for up to 2 Stage 1 Pok?mon that evolve from 2 of your Pok?mon with Plasma in their names, show them to your opponent, and then put them into your hand. Shuffle your deck afterward.

    Plasma?s Pikachu
    Pok?mon card
    {L}
    50 HP
    Basic Pok?mon
    Weakness: {F}
    Resistance: {M} -30
    Retreat cost: {C}
    {C}{C} Head Bash Plasma?s Pikachu does 10 damage to itself. 30
    {D}{L} Evil Spark If there are any {D} Energy cards attached to Plasma?s Pikachu, you may treat Plasma?s Pikachu as a {D} Pok?mon during this turn until applying Weakness. 30

    Plasma?s Raichu
    Pok?mon card
    {L}
    90 HP
    Stage 1 Pok?mon
    Evolves from Plasma?s Pikachu
    Put Plasma?s Raichu on the Basic Pok?mon
    Weakness: {F}
    Resistance: {M} -30
    Retreat cost: {C}{C}
    {C}{C}{C}{C} Charge Slam Flip a coin. If heads, the Defending Pok?mon is now Paralyzed. 40
    {D}{L}{L}{C} Dark Plasma Does 60 damage plus 20 more damage for each {L} Energy attached to Plasma?s Raichu but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. If there are any {D} Energy cards attached to Plasma?s Raichu, you may treat Plasma?s Raichu as a {D} Pok?mon during this turn until applying Weakness. 60+
    {L}{L}{L}{L}{L} Destructive Laser Flip a coin for each of your opponent?s Benched Pok?mon. If heads, discard an Energy card, if any, and a Trainer card, if any, attached to that Pok?mon. 50

    Plasma?s Mareep
    Pok?mon card
    {L}
    40 HP
    Basic Pok?mon
    Weakness: {F}
    Resistance: {M} -30
    Retreat cost: {C}
    {L} Triple Lightning Rod Flip 3 coins. For each heads, choose 1 of your opponent?s Benched Pok?mon and put a Lightning Rod counter on it. (A Pok?mon can have only 1 Lightning Rod counter on it at a time.)
    {L}{C} Conductive Spark Does 10 damage to each of your opponent?s Benched Pok?mon that has a Lightning Rod counter on it. (Don?t apply Weakness and Resistance for Benched Pok?mon.) 20

    Plasma?s Flaaffy
    Pok?mon card
    {L}
    80 HP
    Stage 1 Pok?mon
    Evolves from Plasma?s Mareep
    Put Plasma?s Flaaffy on the Basic Pok?mon
    Weakness: {F}
    Resistance: {M} -30
    Retreat cost: {C}{C}
    {L}{C} Hypno Pulse The Defending Pok?mon is now Asleep. 20
    {L}{L}{C} Thunderspark Does 10 damage to every Benched Pok?mon with at least 1 Energy card attached to it (yours and your opponent?s). (Don?t apply Weakness and Resistance for Benched Pok?mon.) 40

    Plasma?s Ampharos
    Pok?mon card
    {L}
    120 HP
    Stage 2 Pok?mon
    Evolves from Plasma?s Flaaffy
    Put Plasma?s Ampharos on the Stage 1 card
    Weakness: {F}
    Resistance: {M} -30
    Retreat cost: {C}{C}{C}
    Pok?POWER: Plasma Generation Once during your turn (before you attack), if Plasma?s Ampharos is your Active Pok?mon, you may discard a {L} Energy card attached to Plasma?s Ampharos. If you do, put a damage counter on each of your opponent?s Benched Pok?mon. This power can?t be used if Plasma?s Ampharos is affected by a Special Condition.
    {L}{C} Plasma Crush Flip a number of coins equal to the total number of Energy attached to each of your Active Pok?mon. This attack does 30 damage times the number of heads. 30x
    {L}{L}{L}{C}{C} Laser Turret Flip 2 coins. This attack does 50 damage plus 10 more damage for each heads. If 1 or both are heads, the Defending Pok?mon is now Paralyzed. 50+
     
    Sceptiles Master said:
    Hey can we make teams like the team magma, like i get electabuzz, raikou and zapdos and i can be the co leader

    Yes you can. However, I'm going to have to demote manectric_chief to Super Member in order to make you co-leader.

    Now to help out with this club, I've decided to post two pics of two of Team Plasma's most used Pok?mon; Magnemite and Magneton!

    [PokeCommunity.com] The Team Plasma Club

    [PokeCommunity.com] The Team Plasma Club


    (These pics were borrowed from the Electric Pok?mon Club.)
     
    actually I think they're both Magnemite as Magneton is three of those things, like so
    [PokeCommunity.com] The Team Plasma Club
     
    I have decided to poast some more Pok?mon card ideas for Team Plasma! Now note that the last two here were done by somebody else.

    Plasma?s Magnemite
    Pok?mon card
    {L}
    40 HP
    Basic Pok?mon
    Weakness: {F}
    Resistance: {M} -30
    Retreat cost: {C}
    {L} Laser Eye As long as Plasma?s Magnemite remains your Active Pok?mon, if either of your Active Pok?mon uses an attack that requires flipping coins, treat all tails flipped for that attack as heads.
    {L}{L} Thunder Spin The Defending Pok?mon can?t retreat during you opponent?s next turn. 20

    Plasma?s Magneton
    Pok?mon card
    {L}
    80 HP
    Stage 1 Pok?mon
    Evolves from Plasma?s Magnemite
    Put Plasma?s Magneton on the Basic Pok?mon
    Weakness: {F}
    Resistance: {M} -30
    Retreat cost: {C}{C}
    Pok?BODY: Magnetic Shield If Plasma?s Magneton is your Active Pok?mon and is damaged by an opponent?s attack, reduce all damage done to Plasma?s Magneton by that attack by 10 for each Energy attached to the attacking Pok?mon (after applying Weakness and Resistance).
    {L}{L} Plasma Conduction Discard the top 5 cards of your deck. (If there are fewer than 5 cards in your deck, discard them all.) This attack does 20 damage for each {L} Energy card discarded in this way. 20x
    {L}{L}{L} EMP Wave Remove all Energy cards from each Defending Pok?mon and reattach them to those Pok?mon in any way you like. (If either Defending Pok?mon has no Energy cards attached to it or there is only 1 Defending Pok?mon, this attack only damages.) 40

    Plasma?s Voltorb
    Pok?mon card
    {L}
    40 HP
    Basic Pok?mon
    Weakness: {F}
    Resistance: {M} -30
    Retreat cost: {C}
    {L} Thunder Jolt Flip a coin. If tails, Plasma?s Voltorb does 10 damage to itself. 20
    {L}{L} Magnetic Wave Choose 1 of your opponent?s Benched Pok?mon that has Energy cards attached to it. Remove all Energy cards from the Defending Pok?mon and the Pok?mon you chose and reattach them to those Pok?mon in any way you like. (If the Defending Pok?mon has no Energy cards attached to it and/or your opponent has no Benched Pok?mon, this attack only damages.) 10

    Plasma?s Electrode
    Pok?mon card
    {L}
    80 HP
    Stage 1 Pok?mon
    Evolves from Plasma?s Voltorb
    Put Plasma?s Electrode on the Basic Pok?mon
    Weakness: {F}
    Resistance: {M} -30
    Retreat cost: {C}{C}
    Pok?BODY: Blast Shield If there are 2 or less Pok?mon in play with Voltorb or Electrode in their names, prevent all damage done to Plasma?s Electrode by its Mass Explosion attack.
    {L}{L} Plasma Sphere You may discard any number of {L} Energy cards attached to Plasma?s Electrode. Choose a number of your opponent?s Benched Pok?mon equal to the number of Energy cards discarded in this way and do 20 damage to those Pok?mon. (Don?t apply Weakness and Resistance for Benched Pok?mon.) 30
    {L}{L}{L} Mass Explosion Does 40 damage times the number of Pok?mon with Voltorb or Electrode in its name (including this one). Then, each Pok?mon with Voltorb or Electrode in its name (including this one) does 40 damage to itself. 40x

    Plasma?s Elekid
    Pok?mon card
    {L}
    40 HP
    Baby Pok?mon
    Baby Pok?mon counts as a Basic Pok?mon
    Evolves into Plasma?s Electabuzz
    Put Plasma?s Electabuzz on the Baby Pok?mon
    Weakness: n/a
    Resistance: n/a
    Retreat cost: {C}
    If this Baby Pok?mon is your Active Pok?mon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent?s turn ends.
    {L} Dazzle Blast Flip a coin. If heads, the Defending Pok?mon is now Confused. 20
    e-Reader Yield: L5 Elekid holding TM34. Can learn Faint Attack, Surf, or Ice Beam.

    Plasma?s Electabuzz
    Pok?mon card
    {L}
    80 HP
    Basic Pok?mon
    Weakness: {F}
    Resistance: {M} -30
    Retreat cost: {C}
    Pok?BODY: Quick-Play Dishonesty If Plasma's Electabuzz didn't evolve from Plasma's Elekid when put into play, Plasma's Electabuzz's total HP is 60 instead of 80.
    {D} Dark Align If there are any {D} Energy cards attached to Plasma's Electabuzz, during your next turn, you may treat Plasma's Electabuzz as a {D} Pok?mon during that turn until applying Weakness.
    {L}{L}{L} Linear Laser Does 30 damage to each Defending Pok?mon and flip a coin for each Defending Pok?mon. If heads, discard an Energy card attached to that Pok?mon.

    --------------------------------------------------

    Plasma's Natu
    40HP (P)
    Basic Pokemon

    Poke-Body: Plasma Barrier: For each (P) and (L) Energy card attached to Plasma's Natu, your opponent's attack does 10 damage less to Plasma's Natu. (After applying Weakness and Resistance) You cannot reduce more than 30 damage in this way.

    (P) Confuse Ray 10
    Flip a coin. If heads, the Defending Pokemon is now Confused. If tails, each Active Pokemon is now Confused.

    Weakness: (P)
    Resistance: (F)
    Retreat Cost: (C)
    e-Reader Yield: L5 Natu holding TM 34. Can learn Recover, Barrier, or Destiny Bond.

    Plasma's Xatu
    70 HP (P)
    Stage 1 Pokemon (Evolves from Plasma's Natu)

    Poke-Power: Plasma Cycle: Once during your turn (Before you attack), you may choose up to two (P) or (L) Energy cards (or one of each) attached to one of your Pokemon with Plasma in its name and attach them to your Pokemon in anyway you like. Remove one damage counter from that Pokemon for each Energy card attached this way. You can only use this Power once even if you have more than one Plasma's Xatu in play.

    (P)(P) Psychic 20+
    This attack does 20 damage plus 10 more damage for each Energy attached to the Defending Pokemon.

    Weakness: (P)
    Resistance: (F)
    Retreat Cost: (C)
     
    I've talked it over with sunflorazumarill and we can think of some ideas for team plasma to do, like we may plot to steal the thunder orb; can you let us know a little who we're actually taking it from and why - more to come later.
     
    Last edited:
    Well, it's one of four Orbs found on Mt. Pyre. Looks like we'll be paying that place a visit.
     
    Yeah! I've heard Team Flora's also headed to Mt. Pyre to retrieve the Forest Orb! We better get there first before they do!
     
    Okay! Here are some more card ideas then! Anyway, the card idea encased in barriers was done by someone else. Anyway, here we go!

    Plasma?s Plusle
    Pok?mon card
    {L}
    60 HP
    Basic Pok?mon
    Weakness: {F}
    Resistance: {M} -30
    Retreat cost: {C}
    Pok?BODY: Plasma Link If both Plasma?s Plusle and Plasma?s Minun are your Active Pok?mon, all damage cone by Plasma?s Plusle is doubled.
    {L} Electrical Disturbance Does 10 damage times the total number of Pok?mon in play with Plusle and/or Minun in their names (including this one). If 30 or more damage is done in this way, Plasma?s Plusle does 20 damage to itself. 10x
    {L}{L} Reflect Energy If you have any Benched Pok?mon and if there are any basic Energy cards attached to Plasma?s Plusle, take 1 of those Energy cards and attach it to 1 of those Pok?mon. 30

    Plasma?s Minun
    Pok?mon card
    {L}
    60 HP
    Basic Pok?mon
    Weakness: {F}
    Resistance: {M} -30
    Retreat cost: {C}
    Pok?BODY: Plasma Link If both Plasma?s Plusle and Plasma?s Minun are your Active Pok?mon, all damage cone by Plasma?s Minun is doubled.
    {L} Electrical Disturbance Does 10 damage times the total number of Pok?mon in play with Plusle and/or Minun in their names (including this one). If 30 or more damage is done in this way, Plasma?s Minun does 20 damage to itself. 10x
    {L}{L} Reflect Energy If you have any Benched Pok?mon and if there are any basic Energy cards attached to Plasma?s Minun, take 1 of those Energy cards and attach it to 1 of those Pok?mon. 30

    Plasma?s Chinchou
    Pok?mon card
    {L}
    50 HP
    Basic Pok?mon
    Weakness: {F}
    Resistance: {M} -30
    Retreat cost: {C}
    {L} Laser Fire Flip a coin. If tails, this attack does nothing. 20
    {W}{W} Bubblebeam Flip a coin. If heads, the Defending Pok?mon is now Paralyzed. 20

    Plasma?s Lanturn
    Pok?mon card
    {L}
    70 HP
    Stage 1 Pok?mon
    Evolves from Plasma?s Chinchou
    Put Plasma?s Lanturn on the Basic Pok?mon
    Weakness: {F}
    Resistance: {M} -30
    Retreat cost: {C}
    {W}{W}{W} Bubble Shower Flip a coin. If heads, the Defending Pok?mon is now Paralyzed and this attack does 10 damage to each of your opponent?s Benched Pok?mon. (Don?t apply Weakness and Resistance for Benched Pok?mon.) 40
    {L}{L}{L}{L} Thunderbolt Discard all {L} Energy cards attached to Plasma?s Lanturn or this attack does nothing. 120

    ///////////////////////////////////////////////////////////////////////////////////
    Plasma's Spoink (P) HP40

    Psy Bump (P)
    Flip a coin. If heads, choose 1 of your opponent?s Pok?mon and place a damage counter on it. If tails, discard a (P) Energy card attached to Plasma?s Spoink and the Defending Pok?mon is now Confused.

    Blind (L)
    Flip a coin. If heads, the Defending Pok?mon is now Paralyzed.

    Weakness (P)
    Resistance
    Retreat Cost (C)
    ///////////////////////////////////////////////////////////////////////////////////

    Plasma?s Grumpig
    Pok?mon card
    {P}
    80 HP
    Stage 1 Pok?mon
    Evolves from Plasma?s Spoink
    Put Plasma?s Grumpig on the Basic Pok?mon
    Weakness: {P}
    Resistance: n/a
    Retreat cost: {C}{C}
    {D}{C} Dark Bounce If there are any {D} Energy cards attached to Plasma?s Grumpig, you may treat Plasma?s Grumpig as a {D} Pok?mon during this turn until applying Weakness. 20
    {P}{P}{C}{C} Teleport Blast You may switch Plasma?s Grumpig with 1 of your Benched Pok?mon. (Do the damage before switching the Pok?mon.) 60

    Plasma?s Meditite
    Pok?mon card
    {P}
    40 HP
    Basic Pok?mon
    Weakness: {P}
    Resistance: n/a
    Retreat cost: {C}
    {F} Reversal Does 10 damage times the number of damage counters on Plasma?s Meditite. 10x
    {P}{C} Removal Beam If the Defending Pok?mon has any Energy cards attached to it, flip a coin. If heads, discard 1 of those Energy cards. 20

    Plasma?s Medicham
    Pok?mon card
    {P}
    80 HP
    Stage 1 Pok?mon
    Evolves from Plasma?s Meditite
    Put Plasma?s Medicham on the Basic Pok?mon
    Weakness: {P}
    Resistance: n/a
    Retreat cost: {C}{C}
    {F}{C} Brick Break If the Defending Pok?mon has a Poke-Body, ignore that Poke-Body until the end of your next turn. Apply this effect before doing damage. 20
    {P}{P}{C} Super Psy 50
     
    Back
    Top