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The true plan for pearl

Walrein

Banned
  • 737
    Posts
    17
    Years
    I'm getting the DS for my birthday, so now after all the nonesense I planned it's time to make a real team...I took your advices seriously, such as to use only OU/BL pokemon until I'll get better.

    1) Dragonite@Life Orb
    Jolly nature
    6 EVs HP/252 Atk/252 Spe
    ~Dragon Dance
    ~Outrage
    ~Aqua Tail
    ~Earthquake
    It's a pity it doesn't get any decent flying move, but it can do without. Outrage is risky but powerful, Aqua tail hits Rhyperior and Manoswine while Earthquake takes Metagross away.

    2) Blissey@Leftovers
    Serene Grace trait, Bold nature
    100 EVs HP/252 Def/100 SpA/58 SpD
    ~Softboild
    ~Shadow Ball
    ~Thunder
    ~Counter
    I'm not sure about Evs and nature, but I am about Blissey beeing a paralysis-SpD Dropper. Thunder for Kyogre in uber battles while Shadow Ball hurts Dusknoir and Gengar. Counter is because It's going to survive not so few physical attacks.

    3) Mismagius@Colbur Berry
    Timid nature
    118 EVs HP/140 SpA/252 Spe
    ~Calm Mind
    ~Shadow Ball
    ~Will-o-Wisp
    ~Thunderbolt
    I won't lie, I just copied these EVs from smogon, but hey, the entire reason smogon exists it to help beginners, right?
    Like most ghosts, Mismagius is functions as psychic. What made me consider Psychic as a secondery attacking move. After all, who is going to stop Muk? But Houndoom is too much of a threat, even with Pursuit beeing a physical move. So I took Thunderbolt. Hopefully with a Calm Mind on the switch, Colbur Berry and Thunderbolt it will be able to stay in and suprise a Pursuiting Houndoom.

    4) Rhyperior@Passho Berry
    Solid Rock trait, Impish nature
    252 EVs HP/100 Atk/158 Def
    ~Stone Edge
    ~Earthquake
    ~Counter
    ~Avalanche
    So the foe things he can get an unboosted Aqua Tail or Earthquake hurting Rhyperior? Counter is right back. It's great to have a wall who is also an active pokemon.
    Smogon said not to use SpD EVs. But with base 55 SpD, isn't it dangerous to leave it without SpD?

    5) Manoswine@ChoiceBand
    Snow Cloak trait, Adamant nature
    66 HP EVs/252 Atk/192 Spe
    ~Earthquake
    ~Stone Edge
    ~Ice Shard
    ~Ice Fang
    So I took Evs from smogon again. Sorry...
    Not much to explain here...

    6) Suicune@Light Clay
    Modest nature
    158 EVs HP/100 Def/252 SpA
    ~Reflect
    ~Surf
    ~Ice Beam
    ~Calm Mind
    Hopefully a friend would be able to pass me a Suicune. Yes, I know it is a "bulky water" and not a special sweeper, but this is a suprise set :P ...

    It was quite hard for me to use only OU/BL, but here goes...
     
    Last edited:
    1) Dragonite@Life Orb
    Jolly nature
    6 EVs HP/252 Atk/252 Spe
    ~Dragon Dance
    ~Outrage
    ~Fire Punch

    Aqua tail = Garbage... Fire/Dragon/Ground hit everything in the game for at least neutral, so should be the basis of all Dragonite sets, not to mention that Fire has better coverage and allows you to not completely rofl'd at by Forry, Skarm, Zong etc.


    2) Blissey@Leftovers
    Natural Cure trait, Calm nature
    252 DEF / 216 SP.DEF / 40 hp.
    ~Softboiled
    ~Aromatherapy
    ~Thunderwave / Toxic
    ~Seismic Toss

    Eww, counter on Bliss = Novelty.

    T-tar used Dragon Dance !

    Blissey used counter !

    Serene grace is outclassed by Natural Cure.

    Seismic Toss allows you a better constant damage move, Aromatherapy because your team cannot absorb status for ass.

    3) Mismagius@Leftovers
    Timid nature
    118 EVs HP/140 SpA/252 Spe
    ~Calm Mind
    ~Shadow Ball
    ~Substitute
    ~Thunderbolt / Hidden power Fighting

    I prefer that, just because its such an awesome set.
    leftovers >> garbage Berry.



    4) Rhyperior@Leftovers
    Solid Rock trait, Impish nature
    252 EVs HP/252 DEF / 6 ATT
    ~Stone Edge
    ~Earthquake
    ~Roar
    ~Stealth Rock

    You lack a PHazeror any SR support. So use that.

    Leftovers >>Garbage Berry.


    Smogon said not to use SpD EVs. But with base 55 SpD, isn't it dangerous to leave it without SpD?

    Not really, why are you going to be leaving it in for those ?


    5) Mamoswine@ChoiceBand
    Snow Cloak trait, Adamant nature
    66 EVs/252 Atk/192 Spe
    ~Earthquake
    ~Stone Edge
    ~Ice Shard
    ~Ice Fang

    Cool, i prefer Jolly@Life Orb though, but that works.

    6) Suicune@Leftovers
    Bold nature
    252 HP / 252 DEF / 6 SP.DEF
    ~Hidden power Electric
    ~Surf
    ~Rest
    ~Calm Mind

    Suicune with no recovery = epic fail. Its a tank/wall, and has calm mind, so max its def and use Bold nature.

    Abuse Rest with Aromatherapy support.

    "If Gyarados gets in a dragon Dance, it WILL 6-0 you" So use HP Electric.

    Comments in bold.

    Just be careful of Mixape, i was thinking Starmie >> Cune (As a NP Grass Knot OKHO's Cune), it also spins for Dragonite, which is helpful and outspeeds said ape and none of its attacks can ohko star. Countering Gyarados is also a plus.

    No one even say Bite Wycan Gyarados. Number of these ive seen : 0

    Starmie@Leftovers
    160 HP / 132 SP.ATT / 216 SPEED
    Timid Nature
    Trait : natural Cure
    - Thunderbolt
    - Surf
    - Recover
    - Rapid Spin

    Maybe Bulky Mence >> D-Nite, then you have a counter to heracross and Lucario and a good switch in to fighters, who you kinda die to atm. .

    Salamence@Leftovers / Life Orb
    224 HP / 12 ATT / 196 DEF / 76 SPEED
    Jolly Nature
    - Roost
    - Dragon Dance
    - Earthquake
    - Dragon Claw
     
    Dark_Azelf has mentioned pretty much everything I was to say, only a lot better and with more info. One thing I WOULD like to mention is the fact that Dragonite doesn't make a very good lead with so many things with HP Ice and Ice in general starting the match.

    For a first-time effort, it wasn't bad. However, you just need to get some bolts fixed, and then you can start sending out advanced teams.

    Oh yeah...just as a side note, you could always try out a UU team for lower tier battling. It's very expanded and rather fun to play.
     
    Please, the forum's default text color is black. Don't put everything in color tags (especially when that color is the DEFAULT COLOR), as it is annoying to edit out.

    1) Dragonite@Life Orb
    Jolly nature
    6 EVs HP/252 Atk/252 Spe
    ~Dragon Dance
    ~Outrage
    ~Fire Punch
    ~Earthquake
    It's a pity it doesn't get any decent flying move, but it can do without. Outrage is risky but powerful, Aqua tail hits Rhyperior and Manoswine while Earthquake takes Metagross away.

    Fire Punch, please, so you can take out Steels that kill your fun (namely EQ-immune ones, such as Bronzong and Skarmory). It also hits Mamoswine.

    Also, don't make this your lead. This guy works best on the bench until late game, when his threats have been KOed or sufficiently weakened. From there, DD+Outrage kills everything in sight.


    2) Blissey@Leftovers
    Natural Cure trait, Calm nature
    40 EVs HP/252 Def/ 212 SpD
    ~Softboiled
    ~Seismic Toss
    ~Ice Beam/ Aromatherapy
    ~Thunderwave/ Toxic

    The new Calm Blissey that everyone raves about. Shadow Ball is stupid, since it hits almost nothing worthwhile (Anything can hit Gengar, and you're not breaking Dusknoir any time soon). Seismic Toss can deal constant damage, which is very useful for stalling. Thunder is silly. go with Ice Beam/ Aromatherapy (depending on what you want more- status healing, or the ability to hit Gengar and Dragon switchins). Last, a good status effect to hit enemies with is a good idea. Thunder Wave provides paralysis support, while Toxic is fantastic for DoT (and is my personal favorite choice).

    I'm not sure about Evs and nature, but I am about Blissey beeing a paralysis-SpD Dropper. Thunder for Kyogre in uber battles while SHadow Ball hurts Dasknoir and Gengar. Counter is because It's going to survive not so few physical attacks.

    Please tell me you're not planning on using this team in Uber battles.

    Also, relying on hax as the basis of a set is a BAD idea.


    3) Mismagius@Leftovers/ Life Orb
    Timid nature
    118 EVs HP/140 SpA/252 Spe
    ~Calm Mind
    ~Shadow Ball
    ~Substitute
    ~Hidden Power [FIGHTING]/ Thunderbolt
    I won't lie, I just copied these EVs from smogon, but hey, the entire reason smogon exists it to help beginners, right?
    Like most ghosts, Mismagius is functions as psychic. What made me consider Psychic as a secondery attacking move. After all, who is going to stop Muk? But Houndoom is too much of a threat, even with Pursuit beeing a physical move. So I took Thunderbolt. Hopefully with a Calm Mind on the switch, Colbur Berry and Thunderbolt it will be able to stay in and suprise a Pursuiting Houndoom.

    'Functions as a Psychic'? What? That makes no sense, especially since Psychic isn't even present on that set (as it shouldn't be). And nobody uses Muk. Not in OU battles, anyway. Even Houndoom is pretty rare. Focus on Mismagius much bigger threat, Weavile. HP Fighting will murder Weavile switchins.

    But yeah, I'll just copy what D_A put... :/


    4) Rhyperior@Leftovers
    Solid Rock trait, Impish nature
    252 EVs HP/100 Atk/158 Def
    ~Stone Edge
    ~Earthquake
    ~Stealth Rock/ Roar
    ~Avalanche
    So the fow things he can get an unboosted Aqua Tail or Earthquake hurting Rhyperior? Counter is right back. It's great to have a wall who is also an active pokemon.

    ... Nobody uses Aqua Tail. And since when are walls not active Pokemon? Just because they're not sweeping teams doesn't mean they aren't extremely important. As for Counter, Rhyperior is a physical wall. As such, an opponent would likely prey on his weaker SDef. Not to mention Counter becomes pointless if you give it away at the wrong time.

    Smogon said not to use SpD EVs. But with base 55 SpD, isn't it dangerous to leave it without SpD?

    A 252 HP/ SDef Sassy Rhyperior can't take Special hits (probably not, anyway. I don't feel like confirming this), so SDef points are pretty futile.

    5) Manoswine@ChoiceBand
    Snow Cloak trait, Adamant nature
    66 HP EVs/252 Atk/192 Spe
    ~Earthquake
    ~Stone Edge
    ~Ice Shard
    ~Ice Fang
    So I took Evs from smogon again. Sorry...
    Not much to explain here...

    Meh.

    6) Suicune@Leftovers
    Bold nature
    252 EVs HP/252 Def/6 SpA
    ~[/b]Rest[/b]
    ~Surf
    ~Hidden Power [ELECTRIC]
    ~Calm Mind
    Hopefully a friend would be able to pass me a Suicune. Yes, I know it is a "bulky water" and not a special sweeper, but this is a suprise set ...

    I honestly don't know. :/

    Just do what D_A said.

    Yeah, don't go with Rhyperior. He's cool, but his huge amount of weaknesses (Fighting, Ground, Water, Ice, Grass) means that he'll be run over by the Pokemon he's supposed to wall. Not to mention the lack of instant recovery. Gliscor and Hippowdon make much better walls.
     
    I never understood why people use Seismic Toss on Blissey. It was a great variety of special moves and Serene Grace, isn't it a pity to waste them? Not to even mention Seismic Toss isn't going to make seirous damage.
     
    I never understood why people use Seismic Toss on Blissey. It was a great variety of special moves and Serene Grace, isn't it a pity to waste them? Not to even mention Seismic Toss isn't going to make seirous damage.

    Seismic toss stops you from being total set up fodder, by things with Calm Mind and/or sub for example Raikou, Empleon etc who destroy you without it.

    Base 75 sp.att IS not going to do anything really as your prime attack. Seismic Toss however hits through subs by doing 100 hp damage. And wears down things quicker that your sp.att's will.

    No, serene Grace is kinda novelty. Natural Cure is obviously the better ability it allows bliss to laugh at status, and heal them each time it switches out.
     
    Well, the special moves would be doing even less since Blissey's special attacking stat is 75 and it doesn't get any horribly overpowered special move anyway.

    There isn't any shame associated with CopyPasting from Smogon. I think 99% of the pokemon movesets I use are just straight copy+paste from Smogon, I make little adjustments to EVs now and then.

    I'll just do some nitpicking on the sets since I feel that it would be first priority to fix the sets then concentrate on the overall team synergy.

    First, unless you're intending to use this in the UU or BL environment (which isn't really advisable since OU pokemon are banned from them, BL pokemon are banned from UU), you should adress threats like Gengar and Garchomp first, before you move on to the UU/BL threats.

    First, Fire Punch is a superior option over Aqua Tail on Dragonite, even if you don't have access to Emerald you can still use Fire Blast which hits Skarmory harder. Rhyperior is downed by Earthquake, but there's not a lot Dragonite can do to it bar Surf, adding on to the fact that it is uncommon. It would arguably be in your best interests to hit Bronzong and Skarmory with the respective Fire move.
    On Mamoswine, Ice Shard goes first and always KOs, so you should be fleeing at first sight.

    On Mismagius, I find Substitute to be an overall better move than Will-O-Wisp, WoW is situational and Substitute does a better job as it can withstand special hits after a few Calm Minds. With Sub, you can scout for Houndoom and other stuff like Tyranitar and Spiritomb, and flee while Pursuit breaks the Substitute. If you are using Substitute, use Leftovers in place of Colbur Berry.

    I find Life Orb or Choice Band a better option on Rhyperior in general - Rhyperior needs to hit hard as its slow speed and unfortunate weaknesses make it unadvisable to use. It NEEDS to get attacking early as it can stop many OU physical walls in their tracks with its moves. Megahorn > Counter, since most of the time your respective attacking moves are going to do more than a Countered hit, and if your opponent decides to switch out for whatever reason it would be useless.
    Passho isn't really advisable on Rhyperior as it needs the damage boost provided by Life Orb and Choice Band as it is going to start attacking first thing when it comes into play.

    For your purposes I think Suicune could be replaced with a more bulkier set, RestTalk Suicune from Smogon or the Crocune set also listed there. Suicune has great defenses in comparison with its passable offense, so it would be kind of a waste to use a sweeper set on it without Substitute (but I'm going offtopic so I'll stop here).
    Leftovers > Light Clay for recovery.

    For Blissey just go with the sets on Smogon and the sets the other raters gave you.

    I personally think Item Clause isn't a good rule as it restricts a lot of pokemon's options and subsequently forces you to use several inferior items. I think that there are some people offering items up for trade on WiFi, you could check them out if you cannot obtain the items.

    And by the way, Rhyperior cannot stand up to any special assault, so as a rule keep it out of strong attackers (Azelf can OHKO it easily but Bliss is weak at special attacking so even with Ice Beam you wouldn't be dented much).
     
    4) Rhyperior@Passho Berry
    Solid Rock trait, Impish nature
    252 EVs HP/100 Atk/158 Def
    ~Stone Edge
    ~Earthquake
    ~Counter
    ~Avalanche
    So the foe things he can get an unboosted Aqua Tail or Earthquake hurting Rhyperior? Counter is right back. It's great to have a wall who is also an active pokemon.
    Smogon said not to use SpD EVs. But with base 55 SpD, isn't it dangerous to leave it without SpD?
    stone edge= very good move, but not well suited to rhypherior.
    earthquake= ......come on. not very good for 2 on 2, but if thats not your cuppa,
    keep on trying to figure out why it won't hit flying types. XD
    counter= n33bish all together.
    as said before=
    t-tar uses dragon dance!
    rhyperior uses counter.
    fael.
    avanlanche= it sucks. HARD. if you strike second, you may very well die the first. and its power is not good. like, 70 or 60 or something?

    now i recommend,

    horn drill=1 hit ko.
    blizzard= replace avanlanche with it. freezes targets solid sometimes.
    Rock wrecker= only the 'perior race can learn this move. 150 power, 100 acc. must reast next turn. the hyper beam of rock moves.
    thunder/fire blast= either one, super awesome.
    and, max out pp of all, takes a while for the money, but its worth it because these moves got the short end of the pp stick. ^^'
     
    stone edge= very good move, but not well suited to rhypherior.
    earthquake= ......come on. not very good for 2 on 2, but if thats not your cuppa,
    keep on trying to figure out why it won't hit flying types. XD
    counter= n33bish all together.
    as said before=
    t-tar uses dragon dance!
    rhyperior uses counter.
    fael.
    avanlanche= it sucks. HARD. if you strike second, you may very well die the first. and its power is not good. like, 70 or 60 or something?

    now i recommend,

    horn drill=1 hit ko.
    blizzard= replace avanlanche with it. freezes targets solid sometimes.
    Rock wrecker= only the 'perior race can learn this move. 150 power, 100 acc. must reast next turn. the hyper beam of rock moves.
    thunder/fire blast= either one, super awesome.
    and, max out pp of all, takes a while for the money, but its worth it because these moves got the short end of the pp stick. ^^'
    '
    I'm sorry, but this is horrible advice. Special Attacks coming off a 229 Special Attack? Horn Drill and Rock Wrecker sucks, and Earthquake is a great move off Rhyperior (second strongest EQ in the game) He never said he was doing 2 on 2, so you just proved you have absolutely no idea what is going on in this thread.
     
    Because DDtar is going to try to set up on Rhyperior...

    Suicune is going to want Bold with a lot more Def and HP. If you want a special sweeper Cune, go here to see some ideas for that. Hoenstly though a defensive Suicune build would be more beneficial. Suicune can sweep even without many SAtk EVs. Oh, use Leftovers.

    Yeah, you'll probably want to run Earthquake/Stone Edge/Megahorn/*Ice Move* on Rhyinferior and slap on a Choice Band. But Rhyperior is really hard to use and probably isn't a good choice for a first team.
     
    High risk, high reward, I suppose. He won't dissapoint, if you KNOW what your doing. I second Pops, lay off him till you get a tad moar practice. No offense, but if your questionig Seismec Toss on Blissey, you need just a bit moar battles. Not more, MOAR.

    And he is NOT a wall, why do people say so?
     
    High risk, high reward, I suppose. He won't dissapoint, if you KNOW what your doing. I second Pops, lay off him till you get a tad moar practice. No offense, but if your questionig Seismec Toss on Blissey, you need just a bit moar battles. Not more, MOAR.

    And he is NOT a wall, why do people say so?

    Same reason as Bastiodon (lol)

    They see that defense, and say 'PHYSICAL WALL LULZ' They ignore the ridiculous 4x weakness to grass, water, and the 2x weakness to fighting, ice, and ground.
     
    MY NEW POKEMON HACK WILL BE DONE SOON IT CALLED POKEMON DARK GOLD

    Um...You do realize this is the wrong place for this...right?


    Anyways, does Rhyperior learn Rock Polish? Could a Subbing/Rock Polish Perior work?
     
    Excuse me? Bastidon is the best wall in th egame, better than Shuckle. It was Fissure >.<.

    Lemme stop before Gorebyss makes the wrong move, on account of me.

    I have heard of a subbing Perior. We gotta remember, it does have Solid Rock, a move that would definately make Garchomp uber. Still it doesn't cover those extrordiany weaknesses.

    And it is slow as dirt :P
     
    Excuse me? Bastidon is the best wall in th egame, better than Shuckle. It was Fissure >.<.

    Lemme stop before Gorebyss makes the wrong move, on account of me.

    I have heard of a subbing Perior. We gotta remember, it does have Solid Rock, a move that would definately make Garchomp uber. Still it doesn't cover those extrordiany weaknesses.

    And it is slow as dirt :P

    Oh ya, i forgot bastiodon always has Taunt! Nothing hurts him lol!


    I use a Rhydon on my NFE, and after a Sub, it usually causes switches, meaning it can usually get a Rock Polish on it. Solid Rock is also a broken trait, but it's just that it's given to something that has so many weaknesses, it doesn't even help it too much.
     
    Or, it balances it out. It's hard to play it without Solid Rock.

    But let's save that for when the mods decide to FINALLY update that god forsaken Empoleon disscusion thread.
     
    Solid Rock is the only usable ability, unless you do double battles.
     
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