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Phew, what a month this was. I focused more on my work-related stuff and got into (probably not healthy) grindset this month. I was travelling for work and decided to use my time away from everyone and everything that coud serve as a distraction to write my dissertation project proposal. I think it's called that way in english. Basically, before I can conduct my dissertation research, I have to write 30 pages of theoretical background and research design and everything around it and then defend it i nfront of a commission. Which meant I barely had any time for gaming, but especially to write about it here in my journal. And I mean it. I beat Hyperbolica on the 2nd of February and finished Lies of P shortly after that. I even beat Pikmin 4 like a day or two after that, which I'll write about a short review now. It was really a hard month.
Pikmin 4
Pikmin was always a series I was interested in, but never just enough to actually try it. I remember I wanted to get it on 3DS, but there was only a spin-off, or at least that's what it looked like. When I got Switch, I considered Pikmin 3, but there were many games I wanted more. I was closely watching Pikmin 4, when it released and finally snapped to also get ti, when many people pick it as their GOTY of the last year.
And it was worth it. I like the main gameplay loop of using different kind of Pikmins and trying to find the optimal way to use them. It reminded me of the old Lemmings game for some reason. I was always motivated to explore the whole map just in case there is a new type of Pikmin that could help me with getting more treasures and to explore new areas. I don't know if this was case just of this game, but I found the timer for each expedition quite stressful. It felt like I'm wasting my time, when I'm waiting for my Pikmin to finish their work. And at least twice, I run out of time, when I had 99% completion rate on a map and had my Pikmin collecting the last treasure. So I had to waste whole next day just going back and picking the treasure few steps from my base.
I always loved the idea of microworlds. You know the world with its own rules, that is located in our real world. Think of Minuscule. Maybe that's why I also like programming that much. I adore the world of Pikmin. It was so cute and adorable. Each Pikmin had distinct design and personality. The story was fine. It was there to give you some motivation to do stuff, but it made sense for most parts.
What I didn't like was the post-game. Especially the final stretch of the game. I decided to continue and 100% the whole game, because I was having fun and felt like I want more. The story took a huge nosedive. I think the motivation to save your pup was great, but the execution was... pretty weird. There was some random guy just suddenly appearing and being the villain with no apparent reason. The game never bothered to explain, who is he. And then the final act of the game is one huge boring dungeon, where you only fight one boring re-used boss after another. The battle system itself was okay in small dosage, but this dungeon really overdid it. It completely ruined the game for me and I wish I never decided to do the post-game, because this gam would be perfect without it. But the sunk-cost fellacy kicked in and I just had to push through the dungeon to the end and beat the final boss, which was some random dog with barely any relevancy to the rest of the game.
Overall, I enjoyed the game, except for the finale. It had great gameplay loop and the world it build around you was expectional. I'll definitely try the rest of them, since they are all on Switch now. 8.5/10.
March will be same as February. I'll be mostly focusing on work. But I got the Persona bundle on Switch and started playing Persona 3 Portable, so I think I'll beat at least that. And I'll try to pick a game for Game-Along that can be beaten on Switch or using emulators on my phone or work notebook.
Pikmin 4
Pikmin was always a series I was interested in, but never just enough to actually try it. I remember I wanted to get it on 3DS, but there was only a spin-off, or at least that's what it looked like. When I got Switch, I considered Pikmin 3, but there were many games I wanted more. I was closely watching Pikmin 4, when it released and finally snapped to also get ti, when many people pick it as their GOTY of the last year.
And it was worth it. I like the main gameplay loop of using different kind of Pikmins and trying to find the optimal way to use them. It reminded me of the old Lemmings game for some reason. I was always motivated to explore the whole map just in case there is a new type of Pikmin that could help me with getting more treasures and to explore new areas. I don't know if this was case just of this game, but I found the timer for each expedition quite stressful. It felt like I'm wasting my time, when I'm waiting for my Pikmin to finish their work. And at least twice, I run out of time, when I had 99% completion rate on a map and had my Pikmin collecting the last treasure. So I had to waste whole next day just going back and picking the treasure few steps from my base.
I always loved the idea of microworlds. You know the world with its own rules, that is located in our real world. Think of Minuscule. Maybe that's why I also like programming that much. I adore the world of Pikmin. It was so cute and adorable. Each Pikmin had distinct design and personality. The story was fine. It was there to give you some motivation to do stuff, but it made sense for most parts.
What I didn't like was the post-game. Especially the final stretch of the game. I decided to continue and 100% the whole game, because I was having fun and felt like I want more. The story took a huge nosedive. I think the motivation to save your pup was great, but the execution was... pretty weird. There was some random guy just suddenly appearing and being the villain with no apparent reason. The game never bothered to explain, who is he. And then the final act of the game is one huge boring dungeon, where you only fight one boring re-used boss after another. The battle system itself was okay in small dosage, but this dungeon really overdid it. It completely ruined the game for me and I wish I never decided to do the post-game, because this gam would be perfect without it. But the sunk-cost fellacy kicked in and I just had to push through the dungeon to the end and beat the final boss, which was some random dog with barely any relevancy to the rest of the game.
Overall, I enjoyed the game, except for the finale. It had great gameplay loop and the world it build around you was expectional. I'll definitely try the rest of them, since they are all on Switch now. 8.5/10.
March will be same as February. I'll be mostly focusing on work. But I got the Persona bundle on Switch and started playing Persona 3 Portable, so I think I'll beat at least that. And I'll try to pick a game for Game-Along that can be beaten on Switch or using emulators on my phone or work notebook.