*Knock Knock*
"Come in."
"Hey little man, did I wake you up?" Jon walked into the dark bedroom and sat on the edge of the small bed. He turned the lamp on, and his sleepy-eyed brother sat up.
"No, I wasn't asleep." Brantley smiled, he was asleep, but he didn't want Jon to know that.
"I brought you a present. It's to make up for me working so late. Here, why don't you open it." Out of his pocket he brought a small wrapped box. He handed it to Brantley, who by now was wide awake, and had soon unwrapped his precious gift.
In the box lay a single card. About the size of a Tarot card, the card was ornate and golden with the picture of a beautiful queen standing on a balcony, gazing at a shooting star. Across the bottom of the card on a golden ribbon was the words, The Wish. Brantley gazed at the card, holding it like a piece of priceless jewelry.
"Jon, I don't believe it. It's beautiful."
"It's yours. This card is special. I made it myself, and there is only one of them. Each of the team created their own special deck. This is a game just for us, and I want you to be a part of it. Now get some sleep." Jon leaned over and kissed his brother on the forehead, then made his way out of the room, shutting out the light.
Brantley placed the card under his pillow, and closed his eyes.
"I wish that we could have an adventure." Unbeknownst to Brantley, a strange glow emitted from under his pillow…
~~~~~~~~~~~~~~~~~~~~~~~~
Welcome!
So that is the set up to the real plot! We are about to be sucked into Brantley's dream, his wish being fulfilled! Jon and his 5 partners (you that join) will have to fight the evil created by Brantley's dream to save him, and yourselves. Your weapon will be that specialized deck that Jon talked about in the opening. I'll go into more detail about that in a moment, for now though, the rules!
1. All PC rules apply
2. No GM or CC
3. Be literate, no posts under 5 sentences.
4. Be descriptive, this really isn't as much a rule as it is that the descriptions will be what makes this RP really cool.
5. I have control of the evil character who will be revealed later.
6. Use Brantley's name once in your signup.
7. No recurring Cards, if you see someone has a card, you can't have it. Sorry.
8. I have the right to make decisions within the RP. Please respect all of the choices I make. I can't allow someone to completely screw up the plot because they want to look bigger/stronger/more important and they go off on their own/ kill someone who shouldn't be killed.
9. HAVE FUN!!!!
Ok, so now I will explain the Summoning Decks! There are 7 different Elements, and each Element is made up of four parts. This means you will have 28 cards with elemental properties. There are specific breakdowns of each element though.
1. Humanoid Guardian- This is a creature with human traits that identifies with an element. They will be summoned to fight for you not with you. Most can talk, but some can't, you make the decision. You can completely make these up, or use an existing creature of legend.
2. Beastial Guardian- This is a non-human creature that identifies with an element. They also are summoned to fight for you, not with you. They cannot speak. You can make these completely up or use one of myth. NOTE: In the use of dragons, only one per deck, and make it specific, give it a name, not just The Dragon.
3. Attack Spell- This can either be a spell or a weapon, depending on your character. It is summoned, and YOU use it to fight. They are quicker summons than the Guardians, but normally are weaker, and some (mainly spells) have a time limit.
4. Defense Spell- Same applies here. It can either be a spell or a weapon. You use it, and spells mostly have a time limit.
NOTE!!!: Spells can do basically the same as another person's, just have different names, or in the case of weapons, different looks.
So, everyone will have each of those four cards for each element, which are as follows: WATER, WIND, FIRE, EARTH, ICE, HOLY, and INFERNAL. You can use my deck as an example.
MAJOR NOTE!!!!: All cards must have the word THE in front of their name. It makes them unique, so it must be there!!!!
Now, there are 5 more cards that go into your deck, bringing the total to 33. These 5 cards have no elemental affliation, and are all either spells or weapons. These are very powerful cards, so choose wisely.
I know this is a lot, but this is what the RP is based on, so your deck is very important. Make it designed for your character, and the monsters and spells reflect their style, because if you don't, it won't make sense with the story.
When summoning your GAURDIANS this is the basic event that happens:
1. A summoning circle appears below you on the ground.
2. The card appears in front of you
3. You touch it with your Summoning Item (more on in a moment)
4. You tell the card it's instructions, and say something along the lines of "under our oath I summon thee!"
Now, this is the basic outline. Those things must happen, but you make them your own. IE, you can throw the card, it can just appear, it can loop around you. Summoning is a beautiful magic, so make it that. Use a lot of detail in the summoning, as much as you would on the actual monsters and characters.
Summoning Item- Something important to you from the outside world that has been transferred (and perhaps transformed) that must touch a GUARDIAN card for it to be summoned. Jon's is his watch that is changed to a Pocket Watch.
One final thing, each of us have to represent a different element, even though we can summon from all seven. This is because we will each receive two more cards during our journey, and they will represent our element. Another thing this alters is your appearance in Nidantes (the dream world). Your appearance there will reflect your element, as well as what you really look like.
Now finally, the sign up sheet!
Name:
Age: (From 22 to 30)
Element:
Personality:
Appearance: (in the real world)
Appearance: (in Nidantes, or dream world)
History:
Deck:
Here's mine!
Name: Jonathan (Jon) Brooks
Age: 22
Element: Holy
Personality: Jonathan is just your average guy. He's a little on the geeky side, and very in touch with his imagination and inner child. He can seem stiff, especially in an office setting, but around his 10-year-old brother Brantley he is fun loving and childish. His colleagues see this a lot, especially when Brantley comes into the office to test out the new innovations in the card game business. No matter how stiff he is, his compassion and kindness always show through, especially for children who can't afford his products. He hosts a lot of fund raisers and gives away a lot of free merchandise to those less fortunate.
Appearance: Jon is about 5'7" and slim. He doesn't work out, but his job and metabolism keep the weight off. Since he runs the firm, he normally dresses casually, and encourages his employees to do the same, for after all, it is a company that specializes in children's card games. His form fitting t-shirts and slim dark blue jeans really show his age, as well as the black Converse slides on his feet. He wears small square glasses, and his brown hair is shortly cropped and always gelled. Behind his glasses, his eyes sparkle with the imagination that lies behind them. They are deep mahogany with golden flecks and fade into gold near the pupil. He is slightly tan, but nothing spectacular. His most prized possession is his watch, a silver timepiece that opens, showing a picture of him and Brantley.
Appearance in Nidantes: Jon still stands about 5'7", but his body gains toning as his strength and agility improve. His hair is the same brown, but the tips take on an odd golden hue, matching his eyes. He wears a cream tunic with ornate golden embroidery swirling and curling all across it. It is tied with golden string, and the shoulder pads are also line lined in gold. The sleeves are free flowing, tied at the elbow and wrist with more golden string. The ends of the sleeves fall gently around Jon's hands, but don't fully cover them. He has a leather belt with more gold embroidery. On it is eight leather cases, each with more golden inlay, one for each element's cards. His pants are just a plain cream, and tuck into his brown leather knee-high boots, which also carry the golden thread. Over all of this is a simple golden cloak with a hood. The final piece in his ensemble is the silver pocket watch attached to his belt and hidden in a pocket on his tunic. It is adorned with a golden pentagram, and the chain seems to extend or retract at Jon's wish. In it lies the picture Jon holds so dear next to a gold handed clock face.
History: Jon's parents died when he was 18. Brantley at that time was only 6. Since he was an adult, and had a good job as an intern at Victory Cards, he assumed custody of Brantley, and raised him on his own. He and his brother are extremely close, and Jon relies on Brantley as much as Brantley relies on him. Now that Jon owns VC, Brantley has become his most trusted advisor. Between Jon and his team of his six most innovative, trusted advisors, they have pumped out 5 consecutive major card games. All games must first be approved by Brantley, after that, they hit the shelves. Only one game has not made it past Brantley's approval, and it resulted in the man quitting. No one talks about him, but he was brilliant, just too violent for the children's viewing. He started his own company, but his cards have been doing poorly against Victory's products
Deck:
The Siren- Aqua Human Guardian
The Kracken- Aqua Beast Guardian
The Vortex- Aqua Attack Spell
The Torrent- Aqua Defense Spell
The FireKnight- Flame Human Guardian
The Phoenix- Flame Beast Guardian
The Firestorm- Flame Attack Spell
The Hellstrike- Flame Defense Spell
The Harpy- Air Human Guardian
The Air Serpent: Atmos- Air Beast Guardian
The Gale- Air Attack Spell
The Vacuum- Air Defense Spell
The Golem- Earth Human Guardian
The Spiderking- Earth Beast Guardian
The Vines- Earth Attack Spell
The Wall- Earth Defense Spell
The Yeti- Ice Human Guardian
The Wolf- Ice Beast Guardian
The Freeze- Ice Attack Spell
The Pillar- Ice Defense Spell
The Angel of Courage- Holy Human Guardian
The Holy Beast: Leoguard- Holy Beast Guardian
The Shimmer- Holy Attack Spell
The Barrier- Holy Defense Spell
The Dusk- Infernal Human Guardian
The Forbidden Beast: Azime- Infernal Beast Guardian
The Blackout- Infernal Attack Spell
The Oblivion- Infernal Defense Spell
The Strength- Support Card 1
The Flight- Support Card 2
The Cure- Support Card 3
The Control- Support Card 4
The Chain- Support Card 5
We'll start when all spots are filled!
1. Jon- Holy- STARMAN15
2. Nathan- Fire- Yamagi Sosuke
3. ???- Water- ???
4. Ryan- Air- Kivros
5. Raven- Ice- raven_emblem
6. Wesley- Earth- Sadrith Mora
7. ?- Infernal- STARMAN15
"Come in."
"Hey little man, did I wake you up?" Jon walked into the dark bedroom and sat on the edge of the small bed. He turned the lamp on, and his sleepy-eyed brother sat up.
"No, I wasn't asleep." Brantley smiled, he was asleep, but he didn't want Jon to know that.
"I brought you a present. It's to make up for me working so late. Here, why don't you open it." Out of his pocket he brought a small wrapped box. He handed it to Brantley, who by now was wide awake, and had soon unwrapped his precious gift.
In the box lay a single card. About the size of a Tarot card, the card was ornate and golden with the picture of a beautiful queen standing on a balcony, gazing at a shooting star. Across the bottom of the card on a golden ribbon was the words, The Wish. Brantley gazed at the card, holding it like a piece of priceless jewelry.
"Jon, I don't believe it. It's beautiful."
"It's yours. This card is special. I made it myself, and there is only one of them. Each of the team created their own special deck. This is a game just for us, and I want you to be a part of it. Now get some sleep." Jon leaned over and kissed his brother on the forehead, then made his way out of the room, shutting out the light.
Brantley placed the card under his pillow, and closed his eyes.
"I wish that we could have an adventure." Unbeknownst to Brantley, a strange glow emitted from under his pillow…
~~~~~~~~~~~~~~~~~~~~~~~~
Welcome!
So that is the set up to the real plot! We are about to be sucked into Brantley's dream, his wish being fulfilled! Jon and his 5 partners (you that join) will have to fight the evil created by Brantley's dream to save him, and yourselves. Your weapon will be that specialized deck that Jon talked about in the opening. I'll go into more detail about that in a moment, for now though, the rules!
1. All PC rules apply
2. No GM or CC
3. Be literate, no posts under 5 sentences.
4. Be descriptive, this really isn't as much a rule as it is that the descriptions will be what makes this RP really cool.
5. I have control of the evil character who will be revealed later.
6. Use Brantley's name once in your signup.
7. No recurring Cards, if you see someone has a card, you can't have it. Sorry.
8. I have the right to make decisions within the RP. Please respect all of the choices I make. I can't allow someone to completely screw up the plot because they want to look bigger/stronger/more important and they go off on their own/ kill someone who shouldn't be killed.
9. HAVE FUN!!!!
Ok, so now I will explain the Summoning Decks! There are 7 different Elements, and each Element is made up of four parts. This means you will have 28 cards with elemental properties. There are specific breakdowns of each element though.
1. Humanoid Guardian- This is a creature with human traits that identifies with an element. They will be summoned to fight for you not with you. Most can talk, but some can't, you make the decision. You can completely make these up, or use an existing creature of legend.
2. Beastial Guardian- This is a non-human creature that identifies with an element. They also are summoned to fight for you, not with you. They cannot speak. You can make these completely up or use one of myth. NOTE: In the use of dragons, only one per deck, and make it specific, give it a name, not just The Dragon.
3. Attack Spell- This can either be a spell or a weapon, depending on your character. It is summoned, and YOU use it to fight. They are quicker summons than the Guardians, but normally are weaker, and some (mainly spells) have a time limit.
4. Defense Spell- Same applies here. It can either be a spell or a weapon. You use it, and spells mostly have a time limit.
NOTE!!!: Spells can do basically the same as another person's, just have different names, or in the case of weapons, different looks.
So, everyone will have each of those four cards for each element, which are as follows: WATER, WIND, FIRE, EARTH, ICE, HOLY, and INFERNAL. You can use my deck as an example.
MAJOR NOTE!!!!: All cards must have the word THE in front of their name. It makes them unique, so it must be there!!!!
Now, there are 5 more cards that go into your deck, bringing the total to 33. These 5 cards have no elemental affliation, and are all either spells or weapons. These are very powerful cards, so choose wisely.
I know this is a lot, but this is what the RP is based on, so your deck is very important. Make it designed for your character, and the monsters and spells reflect their style, because if you don't, it won't make sense with the story.
When summoning your GAURDIANS this is the basic event that happens:
1. A summoning circle appears below you on the ground.
2. The card appears in front of you
3. You touch it with your Summoning Item (more on in a moment)
4. You tell the card it's instructions, and say something along the lines of "under our oath I summon thee!"
Now, this is the basic outline. Those things must happen, but you make them your own. IE, you can throw the card, it can just appear, it can loop around you. Summoning is a beautiful magic, so make it that. Use a lot of detail in the summoning, as much as you would on the actual monsters and characters.
Summoning Item- Something important to you from the outside world that has been transferred (and perhaps transformed) that must touch a GUARDIAN card for it to be summoned. Jon's is his watch that is changed to a Pocket Watch.
One final thing, each of us have to represent a different element, even though we can summon from all seven. This is because we will each receive two more cards during our journey, and they will represent our element. Another thing this alters is your appearance in Nidantes (the dream world). Your appearance there will reflect your element, as well as what you really look like.
Now finally, the sign up sheet!
Name:
Age: (From 22 to 30)
Element:
Personality:
Appearance: (in the real world)
Appearance: (in Nidantes, or dream world)
History:
Deck:
Here's mine!
Name: Jonathan (Jon) Brooks
Age: 22
Element: Holy
Personality: Jonathan is just your average guy. He's a little on the geeky side, and very in touch with his imagination and inner child. He can seem stiff, especially in an office setting, but around his 10-year-old brother Brantley he is fun loving and childish. His colleagues see this a lot, especially when Brantley comes into the office to test out the new innovations in the card game business. No matter how stiff he is, his compassion and kindness always show through, especially for children who can't afford his products. He hosts a lot of fund raisers and gives away a lot of free merchandise to those less fortunate.
Appearance: Jon is about 5'7" and slim. He doesn't work out, but his job and metabolism keep the weight off. Since he runs the firm, he normally dresses casually, and encourages his employees to do the same, for after all, it is a company that specializes in children's card games. His form fitting t-shirts and slim dark blue jeans really show his age, as well as the black Converse slides on his feet. He wears small square glasses, and his brown hair is shortly cropped and always gelled. Behind his glasses, his eyes sparkle with the imagination that lies behind them. They are deep mahogany with golden flecks and fade into gold near the pupil. He is slightly tan, but nothing spectacular. His most prized possession is his watch, a silver timepiece that opens, showing a picture of him and Brantley.
Appearance in Nidantes: Jon still stands about 5'7", but his body gains toning as his strength and agility improve. His hair is the same brown, but the tips take on an odd golden hue, matching his eyes. He wears a cream tunic with ornate golden embroidery swirling and curling all across it. It is tied with golden string, and the shoulder pads are also line lined in gold. The sleeves are free flowing, tied at the elbow and wrist with more golden string. The ends of the sleeves fall gently around Jon's hands, but don't fully cover them. He has a leather belt with more gold embroidery. On it is eight leather cases, each with more golden inlay, one for each element's cards. His pants are just a plain cream, and tuck into his brown leather knee-high boots, which also carry the golden thread. Over all of this is a simple golden cloak with a hood. The final piece in his ensemble is the silver pocket watch attached to his belt and hidden in a pocket on his tunic. It is adorned with a golden pentagram, and the chain seems to extend or retract at Jon's wish. In it lies the picture Jon holds so dear next to a gold handed clock face.
History: Jon's parents died when he was 18. Brantley at that time was only 6. Since he was an adult, and had a good job as an intern at Victory Cards, he assumed custody of Brantley, and raised him on his own. He and his brother are extremely close, and Jon relies on Brantley as much as Brantley relies on him. Now that Jon owns VC, Brantley has become his most trusted advisor. Between Jon and his team of his six most innovative, trusted advisors, they have pumped out 5 consecutive major card games. All games must first be approved by Brantley, after that, they hit the shelves. Only one game has not made it past Brantley's approval, and it resulted in the man quitting. No one talks about him, but he was brilliant, just too violent for the children's viewing. He started his own company, but his cards have been doing poorly against Victory's products
Deck:
The Siren- Aqua Human Guardian
The Kracken- Aqua Beast Guardian
The Vortex- Aqua Attack Spell
The Torrent- Aqua Defense Spell
The FireKnight- Flame Human Guardian
The Phoenix- Flame Beast Guardian
The Firestorm- Flame Attack Spell
The Hellstrike- Flame Defense Spell
The Harpy- Air Human Guardian
The Air Serpent: Atmos- Air Beast Guardian
The Gale- Air Attack Spell
The Vacuum- Air Defense Spell
The Golem- Earth Human Guardian
The Spiderking- Earth Beast Guardian
The Vines- Earth Attack Spell
The Wall- Earth Defense Spell
The Yeti- Ice Human Guardian
The Wolf- Ice Beast Guardian
The Freeze- Ice Attack Spell
The Pillar- Ice Defense Spell
The Angel of Courage- Holy Human Guardian
The Holy Beast: Leoguard- Holy Beast Guardian
The Shimmer- Holy Attack Spell
The Barrier- Holy Defense Spell
The Dusk- Infernal Human Guardian
The Forbidden Beast: Azime- Infernal Beast Guardian
The Blackout- Infernal Attack Spell
The Oblivion- Infernal Defense Spell
The Strength- Support Card 1
The Flight- Support Card 2
The Cure- Support Card 3
The Control- Support Card 4
The Chain- Support Card 5
We'll start when all spots are filled!
1. Jon- Holy- STARMAN15
2. Nathan- Fire- Yamagi Sosuke
3. ???- Water- ???
4. Ryan- Air- Kivros
5. Raven- Ice- raven_emblem
6. Wesley- Earth- Sadrith Mora
7. ?- Infernal- STARMAN15
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