- 19
- Posts
- 14
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- Seen Jan 26, 2013
Could someone help me because I do not understand the nicknaming part of the tutorial.
Hi, i have been trying to figure out scripting for some time, this seems like it will help. BUT, the first thing i want to mast is a simple trainer battle.
So far i have gone into PET and selected the ID 001 and named it, changed the pokemon and so on, everything is saved and i have the offset number it gives me. (23A1A0)
In A-Map i have added a person event and moved them were i want them, i changed the sprite and everything. NOW do i put the offset of the trainer in PET or what? same with the ID? do i put the 001?
When using pokescript i used the template for a trainer battle (is this ok?) and i selected the ID i wanted (0x001 would be correct, right?) and then i have not changed anything, as i am simply trying to get the battle to work.
From here, what do i do, do i save it? compile it? Are my offset and ID #'s in A-Map correct?
please help!!!
I am having problems. i decided to just copy my one successful script into the others. but now when i try to change what they say it always goes back to the original script. even though i change the offset.
also when i try and change a script on the original trainer (i got one to work somehow) it does not save either. how do i change a script is basically what i am asking? i am saving, compiling, and copying the offset (which has not changed) into the box. But when i hit open script it did not save.
i am really bad at this :/
#dyn 0xE9F281
#org @begin
trainerbattle 0x0 0x003 0x0 @intro @defeat
msgbox @afterwards
callstd msg_normal
end
#org @intro
= I go swimming in the cave[.]
#org @defeat
= You defeated me[.]
#org @afterwards
= I need to train more[.]
that is my script - the dynamic offset i was given after compiling is EA0129
so what do i do from here? post the dynamic offset in advance map and at the top of my script? than i save and it should work, correct?
I can't seem to do this at all. My XSE doesn't want to cooperate with me.
Hello. I'm having a problem with the "warp" script. If I make a warp like this:
warp 0x03 0x19 0xFF
#raw 0x14 0x00 0x27 0x00
It ends up warping me to:
Route 7 (Which is 3.25)
Is this maybe because the warp command can not have double digits in it?