Fifth Gen is awesome. After a crap Platinum metagame, it's nice to see some actual variety for a change, especially with all the new pokes running around. I decided to try out a passive stall team since there seems to be some cool defensive combos available.
@ Custap Berry
Sturdy - Careful Nature
252 HP / 252 Sp Def / 4 Att
- Stealth Rock
- Earthquake
- Stone Edge
- Explosion
I find this guy to be a pretty reliable lead most of the time. At the very least it can get my rocks up and attempt to take something down with me. Against taunt users, EdgeQuake 2HKO's most of them. Probably not the best idea to be running a suicide lead for a defensive team though. I'm definitely thinking about changing him up.
@ Leftovers
Water Absorb - Calm Nature
252 HP / 252 Sp Def / 4 Def
- Boiling Water
- Shadow Ball
- Toxic
- Recover
Part one of my defensive core, he has great synergy with Natt. Obviously I don't need to explain that in-depth, but this guy is great for spreading around status and generally being an annoyance.
@ Leftovers
Iron Barbs - Impish Nature
252 HP / 168 Def / 80 Sp Def
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip
Nattorei compliments Buru very well and can easily switch in and start getting spikes up. Leech Seed adds to his survivability, and Gyro Ball and Power Whip are actually very strong attacks when I absolutely have to use them.
@ Leftovers
Levitate - Timid Nature
252 HP / 252 Speed / 4 Def
- Wish
- Reflect
- Dragon Pulse
- Surf
I'm so glad I can use Latias again. She is incredibly important in keeping the momentum in my favor by passing off fast wishes. Reflect is mostly there in case I encounter a Pursuit user, and Dragon Pulse and Surf give great type coverage so she isn't total set-up bait.
@ Leftovers
Guts - Adamant Nature
120 HP / 252 Att / 136 Sp Def
- Mach Punch
- Drain Punch
- Payback
- Taunt
This guy is great. Guts lets me handle status and pumps up his already huge attack. Mach Punch checks a ton of threats, and Drain Punch keeps him fairly health even if he's burned/poisoned. I can't believe Drain Punch is has 75 base power now, lol. Payback rounds off his type coverage, and Taunt is mainly filler but can help prevent my opponent from setting up a sweeper or entry hazards.
@ Choice Scarf
Flash Fire - Naive Nature
252 Sp Att / 252 Speed / 4 Att
- Fire Blast
- Earth Power
- HP Ice
- Explosion
What better way to round off the team than with good ol' scarftran. He's an all-around team player and performs multiple important roles, I'm sure you're all familiar with him.
Anyway, this is only my second team so there may be a few weaks here or there (or more). But w/e I just felt like posting a team, lol.
![[PokeCommunity.com] They see me rollin' [PokeCommunity.com] They see me rollin'](https://fc09.deviantart.net/fs71/f/2010/224/5/b/Gigaisu_by_arkeis_pokemon.png)
@ Custap Berry
Sturdy - Careful Nature
252 HP / 252 Sp Def / 4 Att
- Stealth Rock
- Earthquake
- Stone Edge
- Explosion
I find this guy to be a pretty reliable lead most of the time. At the very least it can get my rocks up and attempt to take something down with me. Against taunt users, EdgeQuake 2HKO's most of them. Probably not the best idea to be running a suicide lead for a defensive team though. I'm definitely thinking about changing him up.
![[PokeCommunity.com] They see me rollin' [PokeCommunity.com] They see me rollin'](https://archives.bulbagarden.net/media/upload/thumb/0/09/593Burungel_Blue_Dream.png/180px-593Burungel_Blue_Dream.png)
@ Leftovers
Water Absorb - Calm Nature
252 HP / 252 Sp Def / 4 Def
- Boiling Water
- Shadow Ball
- Toxic
- Recover
Part one of my defensive core, he has great synergy with Natt. Obviously I don't need to explain that in-depth, but this guy is great for spreading around status and generally being an annoyance.
![[PokeCommunity.com] They see me rollin' [PokeCommunity.com] They see me rollin'](https://i310.photobucket.com/albums/kk406/darthmeanie/nuttre_by_torterria-d2z07vc.png)
@ Leftovers
Iron Barbs - Impish Nature
252 HP / 168 Def / 80 Sp Def
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip
Nattorei compliments Buru very well and can easily switch in and start getting spikes up. Leech Seed adds to his survivability, and Gyro Ball and Power Whip are actually very strong attacks when I absolutely have to use them.
![[PokeCommunity.com] They see me rollin' [PokeCommunity.com] They see me rollin'](https://www.freewebs.com/pokemonloverfanclub/latias4.gif)
@ Leftovers
Levitate - Timid Nature
252 HP / 252 Speed / 4 Def
- Wish
- Reflect
- Dragon Pulse
- Surf
I'm so glad I can use Latias again. She is incredibly important in keeping the momentum in my favor by passing off fast wishes. Reflect is mostly there in case I encounter a Pursuit user, and Dragon Pulse and Surf give great type coverage so she isn't total set-up bait.
![[PokeCommunity.com] They see me rollin' [PokeCommunity.com] They see me rollin'](https://th07.deviantart.net/fs70/300W/i/2010/273/8/6/roopushin_by_petetoaddy-d2zsn2w.png)
@ Leftovers
Guts - Adamant Nature
120 HP / 252 Att / 136 Sp Def
- Mach Punch
- Drain Punch
- Payback
- Taunt
This guy is great. Guts lets me handle status and pumps up his already huge attack. Mach Punch checks a ton of threats, and Drain Punch keeps him fairly health even if he's burned/poisoned. I can't believe Drain Punch is has 75 base power now, lol. Payback rounds off his type coverage, and Taunt is mainly filler but can help prevent my opponent from setting up a sweeper or entry hazards.
![[PokeCommunity.com] They see me rollin' [PokeCommunity.com] They see me rollin'](https://i17.photobucket.com/albums/b62/Mezukaru/Pokemon/heatran.gif)
@ Choice Scarf
Flash Fire - Naive Nature
252 Sp Att / 252 Speed / 4 Att
- Fire Blast
- Earth Power
- HP Ice
- Explosion
What better way to round off the team than with good ol' scarftran. He's an all-around team player and performs multiple important roles, I'm sure you're all familiar with him.
Anyway, this is only my second team so there may be a few weaks here or there (or more). But w/e I just felt like posting a team, lol.