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[Scripting Question] This script should increase the stat base of the shinys by 10% and that's it. But every time they go up a level, the base stats increase and multiply

def baseStats
ret = pbGetSpeciesData(@species,formSimple,SpeciesBaseStats)
if shiny?
ret[PBStats::ATTACK] *= 1.2
ret[PBStats::SPATK] *= 1.2
end
return ret.clone
end
You can change the 1.2 if you want.

This script should increase the stat base of the shinys by 10% and that's it. But every time they go up a level, the base stats increase and multiply infinitely ...

know how to fix?
 
def baseStats
ret = pbGetSpeciesData(@species,formSimple,SpeciesBaseStats)
if shiny?
ret[PBStats::ATTACK] *= 1.2
ret[PBStats::SPATK] *= 1.2
end
return ret.clone
end
You can change the 1.2 if you want.

This script should increase the stat base of the shinys by 10% and that's it. But every time they go up a level, the base stats increase and multiply infinitely ...

know how to fix?

Sorry, it's my mistake.
Actually it's not the base stat that you need to modify, but the actual stats. So, remove these lines:
Code:
    if shiny?
      ret[PBStats::ATTACK] *= 1.2
      ret[PBStats::SPATK] *= 1.2
    end
from the function def baseStats.

Go to the file PokeBattle_Pokemon, and find the function:
Code:
  def calcStats
Just at the end of the function, add these lines:
Code:
    if self.isShiny?
      @attack = (@attack * 1.1).floor 
      @spatk = (@spatk * 1.1).floor 
    end
Note: if you're using the ZUD plugin by Lucidious and myself, then it's not in PokeBattle_Pokemon, but in ZUD_01_Settings_Misc.
 
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