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6th Gen This version of Pokemon makes me think deep about my relationship with my Pokemon

Minun172

Still waiting for a new Mega Man game.
  • 517
    Posts
    9
    Years
    I absolutely love how ORAS treats your relationship with your pokemon. I just came back to Pokemon from Gen 5 5 years ago and with the addition of Pokemon Amie and Super Training, I never felt the same way I did with my favorite Pokemon again. I was gifted a mild female Minun today for my birthday and he nicknamed her for me. I was just finished with the tutorial level (Professor gives you a pokedex, Wally allows you to online play and stuff like that.) and I traded with him for a random Pokemon I found on Route 101 for my level 1 Minun. So I head off to Petalburg and faint/catch some Pokemon, but then all of the sudden, my Minun starts to disobey me at level 10. "Minun pretends to not hear you." "Minun disobeyed you" "Minun looked back at you" I was kinda annoyed and wished that I never got this Minun so I left her alone from fights a bit until suddenly she started to obey my every commands when I got my rock badge by making her sweep all... two of the Pokemon the Rock Roxanne had. Now I am thinking that she is bratty and only wants to win so she could look good for herself. I continue off into the game and I start to forget what she had done in the past (being disobedient until she looks like the good guy for getting that badge by herself) in between exploration, I would open up Amie and toy around with my Minun. I started to like her more. She seemed so friendly and easy to be friends with. Ever since she smiled at me and I smiled back at her (This is the buggy make faces with your Pokemon minigame btw) I started to grow a strong bond with her. It's like I know her more than anyone else would and we even got to relate each other more. She likes chocolate Poke puffs I like chocolate foods, she likes to play Head it I like to play Head it, she likes being pet on the belly, I like petting her on the belly and so on.


    In Super Training, my Minun showed me that she could be the strongest in my team of Snivy (Also gifted), Poocheyna, Combusken, Wingull and many more. The virtual "sweat" from the Minun felt like real sweat and tears the Minun is going through to train to impress me. The trainer or the owner I'd rather put it. and So at this point, I was extremely attatched to my Minun like no other video game could do with any other video game character. It just went on and on after this point. NPCS keep reminding me that I take good care/I should keep taking care of Minun, my player character is praising Minun like it's her own child, Minun is always trying her best in contests and she shows that she loves being in these contests, every time I revisit Minun in Amie, she plays a small game of peak-a-boo with me. It's just constant reminders that I, the person behind that New 3DS XL am in love with my virtual Minun and it should stay like that. Stuff like this make sme want to reach my hand in my 3DS, pull my Minun out of the game and just cuddle it and feed it Hersey's chocolate bars.

    So yeah. In a nutshell, Omega Ruby is that game that develops a Pokemon that I was already attached with before to an even stronger attachment to this Pokemon.
     
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    Yes! This is how I feel about 6th generation in general and why I love it so much. Pokémon Amie is a great way to develop a relationship with your Pokémon. I especially love how Amie gives you advantages in battle (like how a Poke with high Amie affection might spontaneously cure itself of status ailments or survive a would-be KO with a single HP). In my Alpha Sapphire playthrough, my main Pokémon is a Skitty--hardly the strongest Pokémon around, but I spent a lot of time maxing out its affection and raising its EVs via Super Training, so it does a pretty good job!
     
    Yes! This is how I feel about 6th generation in general and why I love it so much. Pokémon Amie is a great way to develop a relationship with your Pokémon. I especially love how Amie gives you advantages in battle (like how a Poke with high Amie affection might spontaneously cure itself of status ailments or survive a would-be KO with a single HP). In my Alpha Sapphire playthrough, my main Pokémon is a Skitty--hardly the strongest Pokémon around, but I spent a lot of time maxing out its affection and raising its EVs via Super Training, so it does a pretty good job!

    Battle wise, Amie and Super-Training amazing. It makes some very bad Pokemon to something you can use up until the Elite 4. But I never had expected them to improve my real world relationship with my Pokemon. Dang...
     
    I was gifted a mild female Minun today for my birthday and he nicknamed her for me.
    In the generation of Pokémon Amie, every Pokémon is mild. And to every trainer. It's as if the new May were a Pokémon. You could just give it to someone else, but with Amie you're not getting a personal relation to the Pokémon, you're just looking for hopeful boosts to carry you through battles.

    I was kinda annoyed and wished that I never got this Minun so
    Maybe if you hadn't been mean to a Pokémon for disobeying past a certain level, none of this development would have been necessary in the first place. In any case, a disobedient Pokémon is doing what it does, and if you dislike it then you aren't necessarily going to like it later just because it becomes generic. That's no way to treat a Pokmon, but alright, so apparently you like Pokémon as soon as they like you.

    You figure that's still a step back from the second gen's categories such as 'strong Pokémon who can win,' which is by now no longer an active aesthetic in the game. In the anime, for instance, a Charizard ignores an opponent once it is reasonably satisfied that it could win, thus basically showing off the tournament itself for its irrelevance, as well as touching on a seemingly facile count-out for sleep earlier - sometimes Pokémon might like to do their own thing, but for the games this is seemingly increasingly becoming anathema.

    I mean, Amie might improve your relation with them because you're being oddly disciplinarian, and like them as soon as you have some generic sign that they like you. 'They really like me and they work hard when I tell them to,' is a fairly shallow reason to like something. People have generally been fine with bonding with them through battle, which is at least specific to the journey rather than reducing your Pokémon to a mini-game. If you disliked the Minun, but then started liking it because it was programmed to like you, then not only are you actually treating it as a series of pixels rather than something with any meaning or symbolism, but it's not really telling you anything other than that you can like Minun, which we already know.

    Super-Training
    Given that the developers are by now probably aware of the seeming importance of idiosyncratic modes of training and eschewing any 'suspension of disbelief,' or playing the game as a series of statistics rather than how it is designed, to various schools of Pokémon battle, you suspect that this might be a slightly cynical reference to such forms.
     
    In the generation of Pokémon Amie, every Pokémon is mild. And to every trainer. It's as if the new May were a Pokémon. You could just give it to someone else, but with Amie you're not getting a personal relation to the Pokémon, you're just looking for hopeful boosts to carry you through battles.


    Maybe if you hadn't been mean to a Pokémon for disobeying past a certain level, none of this development would have been necessary in the first place. In any case, a disobedient Pokémon is doing what it does, and if you dislike it then you aren't necessarily going to like it later just because it becomes generic. That's no way to treat a Pokmon, but alright, so apparently you like Pokémon as soon as they like you.

    You figure that's still a step back from the second gen's categories such as 'strong Pokémon who can win,' which is by now no longer an active aesthetic in the game. In the anime, for instance, a Charizard ignores an opponent once it is reasonably satisfied that it could win, thus basically showing off the tournament itself for its irrelevance, as well as touching on a seemingly facile count-out for sleep earlier - sometimes Pokémon might like to do their own thing, but for the games this is seemingly increasingly becoming anathema.

    I mean, Amie might improve your relation with them because you're being oddly disciplinarian, and like them as soon as you have some generic sign that they like you. 'They really like me and they work hard when I tell them to,' is a fairly shallow reason to like something. People have generally been fine with bonding with them through battle, which is at least specific to the journey rather than reducing your Pokémon to a mini-game. If you disliked the Minun, but then started liking it because it was programmed to like you, then not only are you actually treating it as a series of pixels rather than something with any meaning or symbolism, but it's not really telling you anything other than that you can like Minun, which we already know.


    Given that the developers are by now probably aware of the seeming importance of idiosyncratic modes of training and eschewing any 'suspension of disbelief,' or playing the game as a series of statistics rather than how it is designed, to various schools of Pokémon battle, you suspect that this might be a slightly cynical reference to such forms.


    So basically you are thinking that I was treating my Minun in a careless matter? The main reason why I love my Minun so much is because of May's praise when calling her out, various dialogue from NPCS, and my interactions with it on Amie as well as the disembodied "voice" in Supertraining announcing how well your Pokemon did. And yes, I do think of it as a program made to love or dislike/disobey in certain ways I treat it or what level it was (In this case, she didn't want to listen to me JUST because I didn't get my first badge from the time.) because Amie and the relationship system is for the most part optional even being more "just there" than Super Training. There's not much to do in Pokemon that allows you to show how much you love your Pokemon except eating Poke Puffs, playing a minigame, and rubbing their heads. I know the results will be the same for every other Pokemon but this is my first time playing in Gen 6 so it's not "generic" to me. But it gets it's job done to make me show feelings towards my Minun rather than just another creature to use for battle.
     
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    Happy late b-day! I agree, these features are different, but they are nice. just makes me wish i was a pokemon more :(

    I would either want to be a Minun with (for once I actually would like this) a more experienced Plusle partner to help me around the region of Unova, a lone Riolu, or a human who can befriend Pokemon via talking to them or with those devices the Ranger kids use if I were part of the Pokemon world. I don't like Poke-balls.
     
    I can actually relate. I used to always chose the grass type starter for a challenge, but chespin wasn't really as cute as fennekin, and I began to wish I had chose fennekin. After playing with Poke amie, and super training, I began to use it a lot more! (but now it's an ugly cool chesnaught)
     
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