Pipe Ram
ShearRam
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- 17
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- California
- Seen Mar 18, 2025
I am wanting to try a sort-of gimmicky team based off of Pokemon Trainer Red's team from Gold and Silver. Before I get started on breeding, though, I thought I would try to get some input on my ideas for the team so far. Any advice would be great.
Espeon @ Light Clay
Ability: Magic Bounce
EVs: 252 Hp / 4 SAtk / 252 Spe
Nature: Timid
- Reflect
- Light Screen
- Psychic/ Dazzling Gleam
Yawn
I plan on having Espeon lead to set up Reflect and Light Screen, if possible, which will help out specifically with Pikachu's poor defenses, as well as everyone else's. Psychic is for STAB and Dazzling Gleam is to take care of Dark. Yawn would be to phase out opponents, or to get a few extra hits if they don't switch out.
Pikachu @ Light Ball
Ability: Lightning Rod
EVs: 252 SAtk / 4 Def / 252 Spe
Nature: Hasty
- Thunderbolt
- HP Ice
Substitute
Encore
Thunderbolt is its main attack, while HP Ice is for coverage against grass and dragon if needed. Substitute helps with its poor defenses, and Reflect and Light Screen from Espeon help further. Encore is an option to help set up the substitute.
Blastoise @ Left Overs
Ability: Torrent
EVs: 252 Hp / 252 Def / 4 SDef
Nature: Bold
- Scald/ Surf
- Rapid Spin
- Roar/ Dragon Tail
Toxic
Blastoise is going to be my Rapid Spinner to get rid of entry hazards. Roar will force a switch on a pokemon that is boosting its stats and those with Subs, but Dragon Tail is for similar instances while damaging, but can't touch subs. Toxic is just toxic, trying to as much damage as possible if they decide to stay in. Scald is for the chance of burn for those with high attack, but Surf is for more damage.
Charizard @ Charizardite Y
Ability: Drought
EVs: 4 Hp / 252 SAtk / 252 Spe
Nature: Modest/ Timid
- Flame Thrower
- Protect/ Dragon Pulse
- Solar Beam
Air Slash
Charizard is what I am mainly having a problem with. This is just a rough idea. No charge Solar Beam is for coverage against waters, while Flamethrower is its main STAB. Protect is for scouting but Dragon Pulse allows for more coverage. Air Slash just adds another coverage move with STAB.
Vensaur @ Black Sludge
Ability: Chlorophyll
EVs: 72 Hp / 4 Def / 252 SAtk / 180 Spe
Nature: Timid
- Growth
- HP Fire
- Giga Drain
Sleep Powder/ Sludge Wave
Venusaur pairs well with Charizard Y's Drought as it's double speed will ensure it will outspeed almost everything. Growth in sunlight doubles his Special Attack. HP Fire takes care of other Grass and Ice counters. Giga Drain is his main move, allowing for healing as well. Sleep powder can phase out other pokemon while Sludge Wave allows for another STAB attacking move.
Snorlax @ Chesto Berry
Ability: Thick Fat
EVs: 252 Hp / 252 Def / 4 SDef
Nature: Careful
- Stockpile
- Rest
- Crunch
Belly Drum
I know this set is really gimmicky, but I thought I'd try it out to see if it works at all. This set relies on Snorlax's defenses, and with Espeon's Reflect/Light Screen it's bulk is increased. Stockpile increases both defenses one stage with each use. Rest allows for healing with Chesto Berry limiting it to a one turn rest. When defenses are high enough Belly Drum can be used to max attack followed by a Rest if needed. Crunch is his only attacking move but with max attack it can really do some damage.
Espeon @ Light Clay
Ability: Magic Bounce
EVs: 252 Hp / 4 SAtk / 252 Spe
Nature: Timid
- Reflect
- Light Screen
- Psychic/ Dazzling Gleam
Yawn
I plan on having Espeon lead to set up Reflect and Light Screen, if possible, which will help out specifically with Pikachu's poor defenses, as well as everyone else's. Psychic is for STAB and Dazzling Gleam is to take care of Dark. Yawn would be to phase out opponents, or to get a few extra hits if they don't switch out.
Pikachu @ Light Ball
Ability: Lightning Rod
EVs: 252 SAtk / 4 Def / 252 Spe
Nature: Hasty
- Thunderbolt
- HP Ice
Substitute
Encore
Thunderbolt is its main attack, while HP Ice is for coverage against grass and dragon if needed. Substitute helps with its poor defenses, and Reflect and Light Screen from Espeon help further. Encore is an option to help set up the substitute.
Blastoise @ Left Overs
Ability: Torrent
EVs: 252 Hp / 252 Def / 4 SDef
Nature: Bold
- Scald/ Surf
- Rapid Spin
- Roar/ Dragon Tail
Toxic
Blastoise is going to be my Rapid Spinner to get rid of entry hazards. Roar will force a switch on a pokemon that is boosting its stats and those with Subs, but Dragon Tail is for similar instances while damaging, but can't touch subs. Toxic is just toxic, trying to as much damage as possible if they decide to stay in. Scald is for the chance of burn for those with high attack, but Surf is for more damage.
Charizard @ Charizardite Y
Ability: Drought
EVs: 4 Hp / 252 SAtk / 252 Spe
Nature: Modest/ Timid
- Flame Thrower
- Protect/ Dragon Pulse
- Solar Beam
Air Slash
Charizard is what I am mainly having a problem with. This is just a rough idea. No charge Solar Beam is for coverage against waters, while Flamethrower is its main STAB. Protect is for scouting but Dragon Pulse allows for more coverage. Air Slash just adds another coverage move with STAB.
Vensaur @ Black Sludge
Ability: Chlorophyll
EVs: 72 Hp / 4 Def / 252 SAtk / 180 Spe
Nature: Timid
- Growth
- HP Fire
- Giga Drain
Sleep Powder/ Sludge Wave
Venusaur pairs well with Charizard Y's Drought as it's double speed will ensure it will outspeed almost everything. Growth in sunlight doubles his Special Attack. HP Fire takes care of other Grass and Ice counters. Giga Drain is his main move, allowing for healing as well. Sleep powder can phase out other pokemon while Sludge Wave allows for another STAB attacking move.
Snorlax @ Chesto Berry
Ability: Thick Fat
EVs: 252 Hp / 252 Def / 4 SDef
Nature: Careful
- Stockpile
- Rest
- Crunch
Belly Drum
I know this set is really gimmicky, but I thought I'd try it out to see if it works at all. This set relies on Snorlax's defenses, and with Espeon's Reflect/Light Screen it's bulk is increased. Stockpile increases both defenses one stage with each use. Rest allows for healing with Chesto Berry limiting it to a one turn rest. When defenses are high enough Belly Drum can be used to max attack followed by a Rest if needed. Crunch is his only attacking move but with max attack it can really do some damage.