- 53
- Posts
- 13
- Years
- The Middle of Nowhere
- Seen May 21, 2013
First Question: After a trainer battle I want to make it so a switch is activated where that trainer disappears. Is this possible or not possible? I try to set a self switch to make it happen but the trainer always stays there so if someone can show me an example of a script like that I'd appreciate it.
(I'd like to see what to put after you've added in Battle, Type, Name, Endspeech, and Endbattle pretty much)
Second Question: I want to know how you make it so the game chooses the back sprite you want for your partner trainer. Because I want to try to put a script like this:
pbRegisterPartner(PBTrainers::WATERTRAINER,"Misty",0)
But I don't know how to make it so it uses the back sprite you want.
Third Question: Do you have to make the partner trainer a dependent event? Because it'd be nothing but inconvenient for the way I want it to be like in my game?
Sorry I know I said three, but one more question!
Fourth Question: How do I choose what Pokemon the partner trainer has? Because I'm not sure of this so even if I did add in the partner trainer they wouldn't have any Pokemon. Can the partner trainer have multiple Pokemon as well?
So yeah if anyone can answer these (probably basic) questions I'd really appreciate it. I'm kind of new at this, but I know the basics of making events and mapping. Things like this just haven't been clarified to me yet. Have a great day!
(I'd like to see what to put after you've added in Battle, Type, Name, Endspeech, and Endbattle pretty much)
Second Question: I want to know how you make it so the game chooses the back sprite you want for your partner trainer. Because I want to try to put a script like this:
pbRegisterPartner(PBTrainers::WATERTRAINER,"Misty",0)
But I don't know how to make it so it uses the back sprite you want.
Third Question: Do you have to make the partner trainer a dependent event? Because it'd be nothing but inconvenient for the way I want it to be like in my game?
Sorry I know I said three, but one more question!
Fourth Question: How do I choose what Pokemon the partner trainer has? Because I'm not sure of this so even if I did add in the partner trainer they wouldn't have any Pokemon. Can the partner trainer have multiple Pokemon as well?
So yeah if anyone can answer these (probably basic) questions I'd really appreciate it. I'm kind of new at this, but I know the basics of making events and mapping. Things like this just haven't been clarified to me yet. Have a great day!
Last edited: