Zeta Sukuna
Descendant of the Inchlings
- 1,732
- Posts
- 17
- Years
- Age 31
- Southern Florida
- Seen Apr 27, 2025
A thought came to my head. Spoilered for now.
Johto's journey doesn't really have a good ending, in my eyes. Beating Silver is nice and all, but there's not too much for getting the badges. So, as a question for all of you, since I'm on the fence of this.
Should I repurpose some Kanto/Sevii/Johto trainers for a Johto Elite 4 on the island Cianwood is on? At most I'd use 16 trainers. But that would also remove 16 trainers from the three regions (10 for the two E4 rounds and 6 for some trainers on the way there) for something that might not be necessary. There's a lot of content as is, so I wanted to ask all of your opinions.
Would it just be more bloat to this game, or would it be worth taking out some more trainers from the routes for it?
In addition, if this does end up getting a lot of support for whatever reason, should I turn Shingyoku from a roamer into a stationary legendary? Or should I keep it as a roamer?
I'm on the fence about both of these thoughts. This game is large enough as it is, more than likely. I'll leave it up to you guys, though. (Boy I wish expanding trainers actually worked out, that would've made the first question not a question in my mind)
Either way, I am slowly working on something else, though. So, if that works out, then that should go well.
Spoiler:
Johto's journey doesn't really have a good ending, in my eyes. Beating Silver is nice and all, but there's not too much for getting the badges. So, as a question for all of you, since I'm on the fence of this.
Should I repurpose some Kanto/Sevii/Johto trainers for a Johto Elite 4 on the island Cianwood is on? At most I'd use 16 trainers. But that would also remove 16 trainers from the three regions (10 for the two E4 rounds and 6 for some trainers on the way there) for something that might not be necessary. There's a lot of content as is, so I wanted to ask all of your opinions.
Would it just be more bloat to this game, or would it be worth taking out some more trainers from the routes for it?
In addition, if this does end up getting a lot of support for whatever reason, should I turn Shingyoku from a roamer into a stationary legendary? Or should I keep it as a roamer?
I'm on the fence about both of these thoughts. This game is large enough as it is, more than likely. I'll leave it up to you guys, though. (Boy I wish expanding trainers actually worked out, that would've made the first question not a question in my mind)
Either way, I am slowly working on something else, though. So, if that works out, then that should go well.
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