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Trainer's ''noticing'' you, won't work.

Lord Varion

Guess who's back?
2,642
Posts
15
Years
    • Age 29
    • Seen Jan 6, 2015
    I'm at the stage of my game where I need to add trainers.

    I've gone through the wiki several time trying to figure this out.
    The battle works and everything, but noticing the player walk by doesn't.

    I walk past the trainer and nothing happens.

    iBE4R.jpg


    Any ideas?
     

    venom12

    Pokemon Crystal Rain Relased
    476
    Posts
    17
    Years
    • Age 33
    • Seen Dec 28, 2023
    Set from "Action Button" to "Event Touch"
     

    Maruno

    Lead Dev of Pokémon Essentials
    5,286
    Posts
    16
    Years
    • Seen May 3, 2024
    It's easiest to use the trainer comments to make trainer events. The only trick is that, after compiling the game, you need to close/restart RMXP for the event commands to show up. Afterwards, you can delete the comments and carry on with what you've got if you need to (usually you won't, though).

    You should always use Kernel.pbNoticePlayer(get_character(0)) with a 0, because that means "the current event moves to the player". You used 1 in your screenshot which means "event 1 moves to the player", which happened to be right in this particular case but obviously isn't a good idea to use in general.
     
    189
    Posts
    14
    Years
    • Seen Nov 23, 2023
    Actually, on the topic of trainers noticing the player, I've noticed when playtesting some trainers in my game that the [!] bubble is aligned to the tile below where the trainer is. I have updated the animation graphics for that particular animation, which I thought might be the problem, but I don't encounter problems when using it in Show Animation events; it only occurs when called by a trainer. Thoughts?
     
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