Gohan said:"because im sorta jealus.ill stop."
Max Hunter said:I was walking around until a Scyther jumped infront of me, "woa, what are you doing in a city?" the Scyther didn't understood so he started to slash me , and he slashed me in the face and a long scar appeared on my right side of my face , "no problem, this scar disappears after 1 day, you just 'touched' me" the Scyther started again to slash and slash me, I evaded some slashes and I jumped backwards, "Charmander!" I yelled and my pokemon appeared, "use flamethrower!" my Charmander obeyed and used the flamethrower against the wild Scyther , then wild pokemon fell fainted, then I gave him a pokeball and made a pokeball-pact , "yes!............ wow you looked really damaged, I need to take you to the Pokemon Center" I returned Charmander to his pokeball and I carried Scyther to the Pokemon Center and I talked to Nurse Joy , "please , heal this Scyther" I said , "yes of course, oh! are you ok with that scar?" said Joy, then I touched my scar and whispered to myself "wow it is long" then I said to nurse Joy "yea, I'm fine" , "ok , your Scyther will be totally healed after 10 minutes" Nurse Joy said, "thank you very much". Then I sat down in a corner and sighed.
FireEmporer said:-----Totorial-----Pokemon Catching-----
Like The System This Tells about.
This Is the "This" I Was talking about
But how would you go about capturing these Pok?mon in the first place? There are a couple things about battling and capturing Pok?mon in the wild that I find quite irksome. The fact that these creatures, no matter what their variety, will always attack you when you come near doesn't make any sense to me. I would imagine that the vast majority of Pok?mon would flee from a trainer crashing through the underbrush. I know that there are some more realistic ways of luring and capturing Pok?mon in places like the Safari Zone, but I don't think these methods need to be confined to special areas.
There's also the fact that capturing Pok?mon in the wild is the natural beginning of any Pok?mon Trainer's journey, but it is portrayed in a horribly barbaric fashion. The main pastime of the Pok?mon universe's occupants is the violent capture and enslavement of innocent forest creatures, which are then forced into mortal combat against their will. For such a cheerily portrayed world, the underlying truth behind these Pok?mon's cruel fates is callously disregarded.
What I'd like to propose is a system where Pok?mon are no longer "captured," but are instead "recruited" through non-violent means. I'll try and illustrate this system with an example. Let's take the role of Ash again, as he takes a walk through a forest. He may periodically see Rattatas or Pidgeys running through the underbrush or flying through the canopy. Let's say he wants to add a Pidgey to his lineup. His strategy would mirror that of a birdwatcher in the beginning. Follow a Pidgey to its nest, and attract it with bird calls. Perhaps from a flute that he acquired at a nearby shop. Once he has its attention, he baits it with food to draw it near. He may do this for several days, gradually building trust with the bird until it will happily sit on his shoulder and eat from his hand.
At this point, the bird's "friendship level" would be high enough for it to be recruited. A Pok?ball could then be tied to this particular Pidgey, and it would be able to be "summoned" whenever that Pok?ball is selected in battle. Pok?mon wouldn't actually LIVE in the Pok?balls any more; they'd live in the wild where they were originally found. Using a Pok?ball effectively teleports its linked Pok?mon to your side. A key feature in this is that the teleportation is based upon the Pok?mon's actual desire to be summoned. If you never use a Pok?mon or are generally cruel to it, it might not answer the call from the Pok?ball. You'd either have to return to where that particular Pok?mon lives and befriend it again, or choose to permanently sever your connection with it.
There could be some other methods of befriending Pok?mon, using the prior system as a basis. Let's say there's a Nidoking desperately trying to save its children from a forest fire. If you whip out a water Pok?mon and save the small Nidorans, the Nidoking would be indebted to you and form a Pok?ball pact with you right then and there. Or maybe you find a lone egg in the desert, and take care of it until it hatches. The baby Pok?mon that hatches could believe that you're its mother, and boom. There's another Pok?ball pact. Other more humanistic Pok?mon, like Mewtwo for example, may choose to form a pact with you after you defeat them in battle.
The whole idea here is that the system becomes a lot less video-gamey and a lot more believable. No more being jumped by rabid Rattatas in every field you walk through. No more knocking Pok?mon out and not being able to capture them because you can't limit the power of the Pok?mon you're trying to capture them with. Fewer systems based on stats and leveling up and more systems based upon actual trainer/Pok?mon interaction.