Kyaneos
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- Seen Oct 15, 2017
Partial TR team probably makes more sense since some of these Pokemon can function outside of Trick Room. I don't have a specific tier I'm using this team for, but OU would be the closest. I'm building this team on my copy of Moon instead of Showdown, so no legendaries for conveniency with time and whatnot. My plan is to use this team against my irl friends, specifically against my friend whose been playing VGC for a few years. This team isn't perfect, and my choices for my Pokemon aren't final. I'm also thinking about switching out one of my Pokemon for another special attacker because Pory2's pretty much the only special attacker I have currently.
The team:
Toxapex (F) @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 192 Def / 64 SpD
Impish Nature
- Liquidation
- Haze
- Recover
- Toxic
Your standard Toxapex wall set except Liquidation instead of Scald. Toxic has better long term effects than a burn from Scald in the long run. Liquidation provides a bit more strength to get rid of stragglers hanging on to low HP, and Toxapex has a better attack than special attack stat.
Ferrothorn (M) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Stealth Rock
- Leech Seed
- Power Whip
- Gyro Ball
Another typical Ferrothorn moveset for support and cover for Toxapex's weaknesses. Not much else to say on it.
Mimikyu (M) @ Ghostium Z
Ability: Disguise
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Play Rough
- Shadow Sneak
- Trick Room
- Taunt
The fastest Pokemon on my team; a back up if Pory2 fails to setup Trick Room. I thought about Shadow Claw instead of Shadow Sneak, but went with Shadow Sneak to outspeed moves like Extreme Speed, Bullet Punch, Aqua Jet, and etc. if HP is low. Taunt helps me Taunt other Taunt-users before they get to prevent me from setting up Trick Room.
Porygon2 @ Eviolite
Ability: Download
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Ice Beam
- Thunderbolt
- Recover
- Trick Room
My main Trick Room setter; has a typical Pory2 TR moveset. I'm not sure about having it as my only special attacker because if it gets poisoned by Toxic and faints after some point, I'm pretty much done for if I'm still going against Pokemon bulky in special defense.
Marowak-Alola (F) @ Thick Club
Ability: Cursed Body
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Shadow Bone
- Bonemerang
- Flare Blitz
- Protect
The main reason why I have Marowak-A is because I wanted a counter to my friend's Mega-Scizor. Once I get TR up, and switch to Marowak-A at the right time, I could pretty much sweep a part of my opponent's team until TR ends.
Araquanid (F) @ Assault Vest
Ability: Water Bubble
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Liquidation
- Leech Life
- Poison Jab
- Protect
Araquanid's there to cover up for Toxapex's and Marowak-A's weakness to Earthquake. Poison Jab helps me with hitting Fairy-Types in addition to Ferrothorn's Gyro Ball.
Considering:
Hariyama @ Flame Orb
Ability: Guts
EVs: 92 HP / 252 Atk / 164 Def
Brave Nature
- Fake Out
- Close Combat
- Knock Off
- Feint
I could use Hariyama instead of Marowak-A because most Earthquake-users are probably going to be part Steel-Type or Rock-Type. Plus, Hariyama isn't weak to Earthquake. The downside is my team would probably get screwed by a Mega-Scizor.
Aegislash @ Leftovers
Ability: Stance Change
EVs: 244 HP / 12 Def / 252 SpA
Quiet Nature
- Shadow Ball
- Shadow Sneak
- King's Shield
- Pursuit / Sacred Sword
Ferrothorn could be replaced by Aegislash. Aegislash is a nice choice for a special attacker, but ultimately, I'll have three Ghost-Types on my team, leaving my team more vulnerable to Dark-Types and other Ghost-Types.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Psyshock
- Recover
- Rapid Spin
Possible stand in for Araquanid in case I'm going against people who happen to have the moves Stealth Rock, Spikes, AND Leech Seed all on their team. Some of my Pokemon aren't bulky enough withstand all three of these moves going on at once. Felt like I needed a rapid spinner or a defogger to get rid of these, but Starmie doesn't fit that well on a TR team.
The team:
Toxapex (F) @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 192 Def / 64 SpD
Impish Nature
- Liquidation
- Haze
- Recover
- Toxic
Your standard Toxapex wall set except Liquidation instead of Scald. Toxic has better long term effects than a burn from Scald in the long run. Liquidation provides a bit more strength to get rid of stragglers hanging on to low HP, and Toxapex has a better attack than special attack stat.
Ferrothorn (M) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Stealth Rock
- Leech Seed
- Power Whip
- Gyro Ball
Another typical Ferrothorn moveset for support and cover for Toxapex's weaknesses. Not much else to say on it.
Mimikyu (M) @ Ghostium Z
Ability: Disguise
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Play Rough
- Shadow Sneak
- Trick Room
- Taunt
The fastest Pokemon on my team; a back up if Pory2 fails to setup Trick Room. I thought about Shadow Claw instead of Shadow Sneak, but went with Shadow Sneak to outspeed moves like Extreme Speed, Bullet Punch, Aqua Jet, and etc. if HP is low. Taunt helps me Taunt other Taunt-users before they get to prevent me from setting up Trick Room.
Porygon2 @ Eviolite
Ability: Download
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Ice Beam
- Thunderbolt
- Recover
- Trick Room
My main Trick Room setter; has a typical Pory2 TR moveset. I'm not sure about having it as my only special attacker because if it gets poisoned by Toxic and faints after some point, I'm pretty much done for if I'm still going against Pokemon bulky in special defense.
Marowak-Alola (F) @ Thick Club
Ability: Cursed Body
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Shadow Bone
- Bonemerang
- Flare Blitz
- Protect
The main reason why I have Marowak-A is because I wanted a counter to my friend's Mega-Scizor. Once I get TR up, and switch to Marowak-A at the right time, I could pretty much sweep a part of my opponent's team until TR ends.
Araquanid (F) @ Assault Vest
Ability: Water Bubble
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Liquidation
- Leech Life
- Poison Jab
- Protect
Araquanid's there to cover up for Toxapex's and Marowak-A's weakness to Earthquake. Poison Jab helps me with hitting Fairy-Types in addition to Ferrothorn's Gyro Ball.
Considering:
Hariyama @ Flame Orb
Ability: Guts
EVs: 92 HP / 252 Atk / 164 Def
Brave Nature
- Fake Out
- Close Combat
- Knock Off
- Feint
I could use Hariyama instead of Marowak-A because most Earthquake-users are probably going to be part Steel-Type or Rock-Type. Plus, Hariyama isn't weak to Earthquake. The downside is my team would probably get screwed by a Mega-Scizor.
Aegislash @ Leftovers
Ability: Stance Change
EVs: 244 HP / 12 Def / 252 SpA
Quiet Nature
- Shadow Ball
- Shadow Sneak
- King's Shield
- Pursuit / Sacred Sword
Ferrothorn could be replaced by Aegislash. Aegislash is a nice choice for a special attacker, but ultimately, I'll have three Ghost-Types on my team, leaving my team more vulnerable to Dark-Types and other Ghost-Types.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Psyshock
- Recover
- Rapid Spin
Possible stand in for Araquanid in case I'm going against people who happen to have the moves Stealth Rock, Spikes, AND Leech Seed all on their team. Some of my Pokemon aren't bulky enough withstand all three of these moves going on at once. Felt like I needed a rapid spinner or a defogger to get rid of these, but Starmie doesn't fit that well on a TR team.
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