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Trying out Gravity

Ooka

[font=Maven Pro][color=#A75EE2]Cosmic[/color][/fon
  • 2,626
    Posts
    17
    Years
    Well, after a recent post by Zero, I've gained an interest in Gravity teams. It's a pretty interesting battle factor in my opinion, and I'm going to go ahead and show you guys my team. It's a bit bad for the time being, as I don't really know what counters a Gravity Team exactly, so help a brotha out a bit. So far it's 3-0 on Shoddy, so I'm not disappointed. xD

    The Line-Up
    "image removed"*pokemonelite2000 image removed*"image removed"*pokemonelite2000 image removed*"image removed""image removed"​

    "image removed"@Focus Sash
    Ability: Own Tempo
    EVs: 252 HP / 4 Def / 252 Speed
    Spore
    Spikes
    Destiny Bond
    Gravity

    I'd like to give thanks to Zero for this set, it actually works pretty well. I start off with a Spore, the follow by using Gravity, and I tend to get off at least 1 Spikes before Destiny Bonding the enemy to death. Definitely a keeper.

    "image removed"@Leftovers
    Ability: Natural Cure
    EVs: 252 HP / 220 Def / 36 Speed
    Grass Knot
    Recover
    Perish Song
    Heal Bell

    This guy is definitely beast. He takes the Earthquakes that the rest of my team can't, and he kills any last Pokemon that decide to set up. Also my Cleric as Blissey is unable to do the job due to it using Gravity.

    *pokemonelite2000 image removed*@Leftovers
    Ability: Natural Cure
    EVs: 252 Def / 80 Sp. Atk / 176 Sp. Def
    Gravity
    Softboiled
    Blizzard
    Sing

    My Sp. Wall, although I had to change it up a bit due to the whole Gravity issue. I think it's worked out pretty well thus far. Get in a Gravity and Sing, the Blizzard the **** out of stuff.

    *pokemonelite2000 image removed*@Leftovers
    Ability: Serene Grace
    EVs: 240 HP / 160 Def / 76 SpD / 32 Spe
    Gravity
    U-Turn/HP Fire
    Iron Head
    Body Slam

    This guy sets up Gravity as well as pissing people off with the best parahax in the game.

    "image removed"@Choice Band
    Ability: Snow Cloak
    EVs: 252 Attack / 4 Def / 252 Speed
    Earthquake
    Stone Edge
    Ice Shard
    Superpower

    He rapes due to the fact that things like Zelf can't run from him after Gravity. He just comes in and quakes things because he can, and with Spikes out, nothing can use a Sash. ;)


    *pokemonelite2000 image removed*@Life Orb
    Ability: Natural Cure
    EVs: 4 HP / 252 Sp. Atk / 252 Speed
    Hydro Pump
    Blizzard
    Thunder
    Recover

    This guy is here to just rape with the advantages of Gravity. Also helps my Nape weak.

    I forgot natures, but I'm tired of doing this right now, so maybe later I'll update. You can kinda tell anyways. :P
     
    Last edited:
    Why the hell are you using Leftovers on Dugtrio? Life Orb >> Leftovers please, or else you won't be coming close to KOing things like Tyranitar or Metagross, which is pathetic.

    I don't see why you're using T-Spikes, as nothing on your team really takes advantage of it. You could trade Omastar for something like Mamoswine, who loves hitting Bronzong with its STAB Earthquake, as well as handling Salamence reasonably well. I don't know much about Gravity, but I do know you shouldn't be using Omastar.

    EDIT: Oh yeah, Scizor 6-0s you by the way. Fix that RIGHT now. You could try CB Pert over Omastar, still hits hard and can usually take some Scizor punishment.
     
    I actually meant to put CB, but I guess I could go LO. And yeah, Mamo sounds good, I'll add it there. ;)
     
    I actually meant to put CB, but I guess I could go LO. And yeah, Mamo sounds good, I'll add it there. ;)

    CB Dugtrio is good, although you REALLY need something to hit hard. Dugtrio is weak, and doesn't deal a ton of damage. I would focus more on Offense, even if it means making Clefable a Calm Minder. I find Blissey + Clefable redundant, so choose one, drop the other for something to handle Scizor + sweep (Gyarados, Zapdos, etc...) and call it a day.
     
    Flamethrower! On a Gravity team, why not Fire Blast?
     
    I'd put Flamethrower > Blizzard on Blissey, or Ice Beam at least if you still want the ice attack.

    Flamethrower is able to take the likes of Lucario, Scizor, and Skarmory.
    Blizzard is 100% accurate during Gravity.
    (it inceases the accuracy of all moves, except OHKO moves,
    by 1.67 times.) This also means Fire Blast is better than Flamethrower
    on Gravity teams. I wonder why my Gravity team wasn't posted here?
    Aw, well.....
    (by the way, I'm the Zero that Ooka is speaking of!)
    No Omastar.... I'd try .'S idea & use Mamoswine...
    & I remember that the Gravity guide said that it's near impossible
    to beat with paralyzsis support....& with Mamoswine to take out dragons,
    I'd put Fire Blast on Blissey...
     
    Last edited:
    I've played with a Gravity team a couple of times, so I hope I can help a little.

    Dugtrio isn't that great at sweeping under Gravity conditions. Mamoswine does the job a lot better, because of its higher Attack. Put a Mamo>> Trio.

    You also have a pretty bad Infernape weak. CC and Flamethrower alone can tear through the whole team. An Infernape counter that can still sweep well should go>> Omastar. Starmie is an ideal option, since it can abuse Gravity with BoltBeam (Thunder and Blizzard) and a STAB Hydro Pump or Surf.

    I also found that Jirachi is a must on almost any Gravity team, especially with a sweeper like Mamoswine and his average speed. On your team, I would drop Clefable for it. The set that works best on Gravity teams is:

    Jirachi @ Leftovers/Shed Shell
    Impish Nature
    240 HP/ 160 Def/ 76 SpD/ 32 Spe

    Gravity
    U-Turn/HP Fire
    Iron Head
    Body Slam

    The parahax from this set works great in tandem with Mamoswine, who can terrorize weakened opponents. This also allows room for Mamo to use Return instead of Body Slam on its moveset. Iron Head works for paraflinch, and you can either use U-Turn to escape Magnezone with Leftovers, or HP Fire and Shed Shell to beat Scizor and still flee from Magnezone.

    EDIT: (post 600 ftw)
     
    Actually that doesn't sound like a half bad idea, I'll see if other people agree first however.
     
    Archer agreeing with me is always a plus. If you're not overly concerned about Scizor, though, you can run Recover instead.
     
    Archer agreeing with me is always a plus. If you're not overly concerned about Scizor, though, you can run Recover instead.
    Um, trust me. When something stays in on you and you can 100% KO it without harm, it's better than postponing it till later, when CB Bullet Punches finish you off.

    I'm worried about Jirachi's EQ weakness, which makes things worse. Tangrowth resists it and has Stun Spore - a perfectly accurate (Gravity) way of getting even Electric immune pokemon paralysed. Did I mention that Gravity-powered Earthquake and 100% accuracy Power Whip means it hits like a truck?
     
    Scizor is just staring this team down at the moment and just saying "owned", so you REALLY need some insurance. As said earlier, the HP Fire Starmie wasn't a bad idea as it takes advantage of bigger STABs. Using Fire Blast on Blissey can also help in switch-in situations, and still hammers Celebi decently hard, although Dragons can easily come in at that point. To help even it out, use Mamoswine over Clefable (or over Blissey if you're gonna keep Clefable) to take advantage of the "Hits everything that evades ground for a lot of damage" feeling that Gravity gives. It'll also give you a response to any dragons that manage to set up.

    Omastar isn't really accomplishing anything here >_>; Toxic Spikes with nothing to really take extreme advantage of them isn't much help. Use the Starmie, or if you want a more bulky insurance, running a CM Cune with HP Fire will help, although that's extremely novelty to think of, it can work. I'm just throwing out random ideas as you can see.

    It needs some tweaks, but do so at your own desire. Just remember that Ho-oh isn't very Uber in Gravity which it switches in on Stealth Rock, Spikes, Toxic Spikes, Leech Seed, and Sandstorm ^^;
     
    i'm really liking the idea of tangrowth and starmie. they should be able to work together well.

    one poke who could definitely benefit from the accuracy boost is specsNape. i've experimented with it and one thing i've discovered is that it can tear through even some of its biggest threats with specs, STAB Focus Blast.

    you may also want to consider something like Dusknoir over blissey if you desperately want another Gravity user, but can handle fighters + scizor.
     
    A well trained nape could tear that team like paper.
    Instead of trying to counter him, try to add things resistant to it
    or a pokemon with a wave of superiority type-wise/movepool-wise/
    resistance-wise, etc.

    I can't really make any recommendations that benefit from
    gravity and could end infernape, so..

    I'll just show you what to be looking out for and build on it.
    Some of your moves could counter these, but there's ways
    to get around them.

    Smeargle/Blissey - Close Combat/Focus Blast
    Celebi/Mamoswine/Jirachi - Flamethrower/Fire Blast
    Starmie - Thunder Punch

    Hydro Pump on Starmie is reliable due to gravity, but so will his Fire Blast
    and Focus Blast... I have no experience with Gravity teams (or any team,
    for that matter, excluding Trick Room) so I'm just trying to give you some
    advice. Sorry if all this seems useless.


     
    Last edited by a moderator:
    Starmie does a fine job countering him, as it doesn't get OHKO'd by Grass Knot or Thunderpunch from Nape.
     
    i'd give starmie life orb. you want it to be able to do as much damage as possible.

    sure mamoswine hits everything with powerful EQ, but assuming that something like azelf would be threatened is very silly when it can't outspeed. if you're serious about it, you'd probably be better off running a scarf set. it still does hard damage and doesn't get owned by infernape once starmie is out of the way. you don't hit cresselia as hard, but it's probably going to use reflect anyway. if not that, at least run jolly nature so that you can 2hko non max spd gyara on the switch with EQ.

    there's a bunch of other stuff that this team is going to have trouble handling but i guess you'll come across that sooner than later.

    just one minor suggestion: use fake out on sleepdog over destiny bond. relying on destiny bond is just way too situational. at the very least, you can remove other focus sashes and bring in a proper counter if you have to. hell, you can even use it against expended sash users later on in the game. remember, destiny bond does not succeed in buffered damage such as weather.
     
    Well, I had already put the Life Orb on my Starmie, but the Jolly Mamo isn't a half bad idea. I'll have to do that the next chance I get, I'll go ahead and edit it in the first post though.

    (And judging by the battle I'm in right now, ScarfTar owns Smeargle. xD)
     
    Celebi wants T-Wave or Reflect >>P-Song since this isnt a stall team. I also question the use of Heal Bell with 3 natural cure pokes lol

    Jirachi definately wants HP Fire, Scizor is a huge threat to this team.

    Be careful of DDTar, seriously though that thing hurts you badly

    | Tyranitar | Move | Earthquake | 45.5% |
    | Tyranitar | Move | Dragon Dance | 36.2% |

    So yeah even Jirachi cant wall it. >.<

    You may want something to check or counter it.
     
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