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[Script✓] Trying to add more emotes (like the "!" icon) with hilarious results

POKéMIKE1

AKA meejle
  • 85
    Posts
    15
    Years
    I figured this would just be a case of "add my stuff to the existing structures". That works pretty well for most pokeemerald stuff.

    But no.

    Here are just some of the results when I tested it on Brendan's mom:
    https://youtu.be/-Oy7QLFgW7g

    This is the result of me using (for example)
    Code:
    applymovement LOCALID_RIVAL_MOM, Common_Movement_AngryEyes

    I can't for the life of me figure out where it's pulling these other animations from (and why!) -- can anyone help me make sense of it?

    Luckily there exists a git commit where these are the only changes I made, so if there's ever a good time to debug my horrible code, it's now! 😅

    Thanks so much <3
     
    Last edited:
    I figured this would just be a case of "add my stuff to the existing structures". That works pretty well for most pokeemerald stuff.

    But no.

    Here are just some of the results when I tested it on Brendan's mom:
    https://youtu.be/-Oy7QLFgW7g

    This is the result of me using (for example)
    Code:
    applymovement LOCALID_RIVAL_MOM, Common_Movement_AngryEyes

    I can't for the life of me figure out where it's pulling these other animations from (and why!) -- can anyone help me make sense of it?

    Luckily there exists a git commit where these are the only changes I made, so if there's ever a good time to debug my horrible code, it's now! 😅

    Thanks so much <3

    I'm guessing the issue is that your field effect IDs are in a different order than your field effect pointers.

    For example FLDEFF_ANGRY_EYES_ICON has the value 72, but the field effect pointer at index 72 is actually gFieldEffectScript_UseTeleport.
     
    Last edited:
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