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[Tut]Create complet new Tileset for Pokemon GBA games

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good tut
very clear instructions thanks
now i can add whole new tiles












~Shadow Magikarp
 
Hmm.. There's something I needed to ask.
LU-HO said:
A Palette have 16*16 Colors, each have 2 Bytes.
16*16*2 = 512
Um, I don't think its 16. 12 for secondary tilesets and 6 for the main tileset, that's for RSE I suppose.

Edit: Ah, I see now LU-HO, Amap shifts some bytes down... Anyway, I'm fine now.
@Others: People who want a tool for this, expect one soon. "AXVE" & "BPRE" are already supported :)

Edit2: Tool is out check the toolbox :)
 
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Would there be a way to change the dimensions of the tileset you can insert into RUBY using the hex data given? This would be really helpful as it will allow more leniency in how big your tileset should be.
 
Would there be a way to change the dimensions of the tileset you can insert into RUBY using the hex data given? This would be really helpful as it will allow more leniency in how big your tileset should be.

Hi

No it is not possible to insert a bigger (first part) Tileset. (Image or block count)

If it would be possible, it would be very hard ASM (assembler) work.
and no body knows how it could work, or where he have to change the ASM.

Greetz LU-HO
 
Help

Hey guys Im really new to Rom Hacking and I dont yet know how to hex edit. Does anyone have any good Hexediting tutorials?
 
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