Tyraniboah

luke

Master of the Elements
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    Okay, I need everyone's advice. Even though my two Tyranitars have 25+ IVs in Attack, Special Attack, Defense, and HP, I'm having a hard time getting a Larvitar with proper IVs. Here's the set up for the best one I've bred so far. I don't need advice on move set. I'm set on that:

    Tyranitar
    Rash Nature
    IVs: 7/29/2/27/28/10

    Crunch
    Focus Punch
    Flamethrower
    Substitute

    Since his Defense is so low, should I give him more Defense EVs. I'm not worried about Special Defense because of the Sandstorm boost. Lemme know what you think.
     
    If Substitute, then HP is needed.

    It's a decent IV set but the defensive stats do matter.
     
    Okay, I need everyone's advice. Even though my two Tyranitars have 25+ IVs in Attack, Special Attack, Defense, and HP, I'm having a hard time getting a Larvitar with proper IVs. Here's the set up for the best one I've bred so far. I don't need advice on move set. I'm set on that:

    Tyranitar
    Rash Nature
    IVs: 7/29/2/27/28/10

    Crunch
    Focus Punch
    Flamethrower
    Substitute More hp iv's. atk is important. def, meh. not much to care about.

    Since his Defense is so low, should I give him more Defense EVs. I'm not worried about Special Defense because of the Sandstorm boost. Lemme know what you think.

    Well to get the Attack and hp iv's, you're gonna have to get a ditto, or a another parent with the good iv's that you want. Unless you already have the good attack iv's, then you're set.
     
    Don't use Rash, use Brave or something since it needs the Special Defense to survive Water and Grass and Focus Blast attacks. It gets extra from Sandstorm.

    Icebeam covers more of its weaknesses I believe.
     
    Don't use Rash, use Brave or something since it needs the Special Defense to survive Water and Grass and Focus Blast attacks. It gets extra from Sandstorm.

    Icebeam covers more of its weaknesses I believe.

    Samson, suggested Rash. I don't find it too important, too use Brave. I also, support Rash Nature.
     
    Use max HP, don't use Rash, that is not Boah.
     
    I actually am not a fan of rash nature myself. I prefer brave, but meh. It depends on how defensive you intend on being I suppose.
     
    I agree with penguin, though sandstorm does bring up that special d in a heartbeat. I still prefer brave. If you want the special attack boost, why not quiet? It is -speed +special attack.
     
    Thunderbolt can be for Skarms. And shouldn't that be Dark Pulse >> Crunch?
     
    ok, the following is an explanation for the moves and stats:

    Rash Nature: sandstream already boosts its special defense by 50%. if you consider that Rash will only reduce its special defense by approximately 10%, then its base 100 sp def is, in a way, increased by 40%, which would make it a 140 base sp def stat. that's more than enough. also, if you consider sandstream, it takes away leftovers recovery, so bulky waters are still less of a threat.

    also, -Spd Natures make Tyranitar slower than Blissey and would require speed evs anyway, which would take away from the Attack evs put in for Crunch.

    why Crunch? Focus Punch will reduce Blissey's HP low enough to KO it with Crunch next turn instead of having to give it max HP evs and IVs so that you have to set up ANOTHER sub and use Focus Punch again. also, Crunch + Flamethrower covers everything EXCEPT Heatran, who isn't much of a threat anyway. Crunch is also preferred because it has a great tendency to severely hurt pokes that have a capability to cripple TTar -- Dusknoir, Cresselia, Gengar, etc. it is also awesome for pokes like Gallade who resist fighting attacks but has a low defense stat. then you have pokes like Slowbro who has a good defensive stat, but has no means of boosting their defense unlike their sp def and atk stats (Calm Mind).

    why Flamethrower instead of thunderbolt? Heracross. that simple. Focus Punch and Dark Pulse are NE on Heracross, and with 95 base sp def, Thunderbolt is a 3HKO to Hera. if you consider the circumstances, Close Combat is a OHKO to TTar. better to near OHKO Hera with Flamethrower while behind a sub, and then let it die from Sandstream that same turn. also, if you consider Close Combat's reduction of defenses, Flamethrower + Expert Belt should OHKO it.

    also, Flamethrower makes TTar more of a threatening factor to steel types in general who would feel the need to come in before -- Scizor, Forretress, Bronzong, Metagross, etc.

    i think this ttar is pretty much flawless and i wish i was using it myself.
     
    Also just to add, it needs flawless Hp IVS meaning 31, so it can make 101 HP Subs. If it doesnt it defeats the object of it being a SkarmBliss counter as Blissey breaks its Substitutes with seismic toss without flawless.

    but yeah Quiet Nature is standard, but Rash works as Samson said.Just make sure its any + Sp.Att Nature thats not modest so it OHKO Skarmory.

    and where you put Flamethrower, Thunderbolt and Icebeam can work there too, it depends on what your team lacks.
     
    Last edited:
    Agreed with the 31 HP IV. It needs 31 IV in HP with max EVs to give it 101 subs. Otherwise, you're not going to be focus punching Blissey, unless you're slower, in which case you'd probably be asleep/Paralyzed by then.
     
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