- 150
- Posts
- 9
- Years
- Seen Jul 13, 2023
[Last Updated: 12/24/2017]
Hello! Thought I'd give back to the community a bit and share some of the custom sprites I've been creating for the project I've been working on.
Changelog:
12/24/2017
- Added a custom Gate House sprite.
08/25/2017
- Just separated out the street tiles into their own tilesheet.
08/05/2017
- Added two new custom building sprites. [Custom Tileset Pieces]
- Added one additional custom door. [Custom Tileset Pieces]
08/04/2017
- Added a "Tile Objects (Characters)" section with a bunch of new sprites. [NEW]
- Added a few more custom tiles to the "Factory" and "Cave" tilesets. [Expanded Base Tilesets]
- Added an "Outside" edited tileset. [Expanded Base Tilesets]
- Added two new Custom Building Sprites. [Custom Tileset Pieces]
- Added some custom Doors with animations. [Custom Tileset Pieces]
- Added a custom Piplup sprite. [Overworld Sprites]
- Added one more "Pokemon Emerald Misc Trainer Rip" (Mr. Briney's sprite). [Overworld Sprites]
- Organized the "Overworld Sprites" section by "Pokemon" and "Humans". [Overworld Sprites]
=====================
All Of The Things:
----------------------------------
Overworld Sprites:
Pokemon:
Kabutops Custom Overworld:
Kabutops Custom Overworld Sprites.7z
Includes a full movement set with a couple levels of color darkening reshade meant to be used inside caves and the like, as well as a "sleep wake up" animation set:
Previews:
*Based on the overworld model from Hg/Ss, but heavily edited to add more fluid movement. Sleeping sprite is based on the Kabutops Fossil overworld sprite used in the Museum in Fr/Lg.
Piplup Custom Overworld:
*Based on the overworld model from Hg/Ss, but edited to add additional (missing) movement frames.
Humans:
Custom Workman Sprite:
*I never intended to use this sprite for anything other than a basic unmoving "road block", so I did not create all the animation frames for it. It can only turn up and down.
Custom Pokemon Ranger Sprite:
Never much liked the constant reusing of the same overworld sprite models for many different trainer classes, particularly when it was very... off, like the Camper/Picknicker sprite being used for the Pokemon Rangers.
So I made them their own overworld sprite:
Female:
Male:
Tate & Liza - Original Sprite (Fixed and Expanded):
As gym leaders, Tate & Liza never moved, and so GameFreak did not bother creating movement frames for their sprites, nor even a "looking up" variant. I have created all of those:
Tate & Liza - Custom Sprite:
I made this one from scratch, as I wasn't overall too happy with how the original sprites for Tate & Liza looked.
Movement Test:
Roxie Custom Sprite (Fr/Lg Style):
I wanted to use Roxie from Black & White as a gym leader in my game, but the overworld sprites from that generation are incompatible with earlier generations, as they both use a VERY different art style, and are roughly 150% larger in size.
So I made a custom sprite for her from scratch:
Movement Test:
(Here's what the original B&W sprite looked like for Roxie):
Pokemon Emerald Misc Trainer Rips:
Just a couple of trainer sprites from Pokemon Emerald that I wanted to use, and so set up to work with Pokemon Essentials.
----------------------------------
Custom Tileset Pieces:
Doors:
*Rename image file to whatever you'd like after downloading, but I called it "Doors_Custom_02.png".
*Rename image file to whatever you'd like after downloading, but I called it "Doors_Custom_01.png".
- The first door is an existing one that did not have an opening animation (I believe it was only ever used for Team Rocket's secret bases on the Sevii Islands, and "fades to black" were used to remove the doors entirely.
- The second door is just a slight variation on one of the existing glass doors.
- The third and fourth doors are custom made "Jail Cell Sliding Doors". Here's a preview of this one animating:
*If you plan to use this one, I recommend setting up the event like so:
...Otherwise the door will flicker to it's ending frame for a second when activating it from above, since the "Door"
turns to face you, and for doors "facing up" is the "fully opened" animation frame.
Custom Buildings:
Poké Mart & Center Building:
Police Station:
Light House:
Real Estate Office:
Gate House:
Arcade Tileset Assets:
Claw Machine (with animation):
Ball Pit:
Dedenne Slide:
Snowy/Winter Map Assets:
Snowplow Vehicles:
----------------------------------
Expanded Base Tilesets:
Dunno if people will find these useful or not, but I expanded upon many of the base tilesheets from Pokemon Essentials, mostly just to create all of the orientation variants for many of the pieces that GameFreak did not create a full set for, i.e. walls, floors with partial shadows, etc.
Factory (v2):
*Rename image file to "Factory interior.png" after downloading.
*I know these sheets are a bit of a mess. I did my best to use up all of the unused spaces before expanding the size of the tilesheet, so things are a bit all over the place. Sorry!
----------------------------------
Custom Tilesets:
Mossdeep City Gym (Emerald):
*I've included the moveable statue for this gym design under the "Tile Objects (Characters)" section.
**Rename image file to whatever you'd like after downloading, but I called it "Gym Mossdeep City.png".
Street Tiles:
*Rename image file to whatever you'd like after downloading.
----------------------------------
Tile Objects (Characters):
I needed some additional Objects and Doors to use in events, so I set them up as "Characters" (similar to like the Overworld Pokeball, Rock Smash Rock, Cut Tree, or Doors).
Vehicles:
B&W Boat (Blue):
*Rename image file to whatever you'd like after downloading, but I called it "Object Boat 01.png".
Helicopter:
*I did not draw this model, I merely set it up to work as a character in RPG Maker XP. Credit for the model goes to godofsalad, and the original can be found in his resource thread here.
**Rename image file to whatever you'd like after downloading, but I called it "Object Helicopter 01.png".
Tall Grass (No Background):
*Rename image file to whatever you'd like after downloading, but I called it "Object TallGrass 1.png".
Rock Smash Boulder (Alt Color):
*Rename image file to whatever you'd like after downloading, but I called it "Object Rock - Alt 01.png".
Dome Fossil:
*This one isn't perfect, but I wanted to have a visual differentiation between the Helix and Dome Fossils on the Overworld level.
**Rename image file to whatever you'd like after downloading, but I called it "Object fossil.png".
Gym Statue (Mossdeep):
*This statue was used in Lisa & Tate's Mossdeep Gym in Pokemon Emerald just like the Tileset I released.
**Rename image file to whatever you'd like after downloading, but I called it "Object statue 1.png".
----------------------------------
Custom Animations:
Emote Bubbles:
*Rename image files to whatever you'd like after downloading, but I called them "175-Emotion02.png" and "176-Emotion03.png".
**I believe these were originally ripped from the game "Mario & Luigi: Superstar Ultra", but they fit in very well with Pokemon's art style and the existing bubbles (i.e. the "Exclamation" one).
----------------------------------
Custom Item Icons:
Memory Card:
*Yeah I know this one is rather crudely drawn. I always intended to go back later and make a better one, but never got around to doing thing. Still, I figured someone may find it useful anyways lol.
Note:
*Obviously this is just a tile using by the base game that I repurposed as an icon for inventory note items. I did have to edit it a bit though to make it fit right if I recall correctly.
----------------------------------
As I make more assets, I will try to keep this resource list updated! Hope you guys enjoy my artwork, and find it useful! ;3
----------------------------------
==============
Usage Disclaimer (since apparently everyone does these):
"All of my assets are free to be used by anyone for anything. Edit them, redistribute them, whatever - I don't care.
Giving me credit as the original creator is always nice, but I'm not gonna be anal about it if you don't lol.
The only thing I DO ask is that you don't try to write off these assets as things YOU created, since that's really not cool..."
(I also like seeing how my stuff is used (cuz it makes me happy lol!), so if you wanna send me a link to what you used my stuff for that would be neat! :D)
Hello! Thought I'd give back to the community a bit and share some of the custom sprites I've been creating for the project I've been working on.
Changelog:
Spoiler:
12/24/2017
- Added a custom Gate House sprite.
08/25/2017
- Just separated out the street tiles into their own tilesheet.
08/05/2017
- Added two new custom building sprites. [Custom Tileset Pieces]
- Added one additional custom door. [Custom Tileset Pieces]
08/04/2017
- Added a "Tile Objects (Characters)" section with a bunch of new sprites. [NEW]
- Added a few more custom tiles to the "Factory" and "Cave" tilesets. [Expanded Base Tilesets]
- Added an "Outside" edited tileset. [Expanded Base Tilesets]
- Added two new Custom Building Sprites. [Custom Tileset Pieces]
- Added some custom Doors with animations. [Custom Tileset Pieces]
- Added a custom Piplup sprite. [Overworld Sprites]
- Added one more "Pokemon Emerald Misc Trainer Rip" (Mr. Briney's sprite). [Overworld Sprites]
- Organized the "Overworld Sprites" section by "Pokemon" and "Humans". [Overworld Sprites]
=====================
All Of The Things:
Spoiler:
----------------------------------
Overworld Sprites:
Spoiler:
Pokemon:
Spoiler:
Kabutops Custom Overworld:
Spoiler:
Kabutops Custom Overworld Sprites.7z
Includes a full movement set with a couple levels of color darkening reshade meant to be used inside caves and the like, as well as a "sleep wake up" animation set:
Previews:
![[PokeCommunity.com] UD's Custom Sprite Resources [PokeCommunity.com] UD's Custom Sprite Resources](https://i.imgur.com/MLdA30A.png)
![[PokeCommunity.com] UD's Custom Sprite Resources [PokeCommunity.com] UD's Custom Sprite Resources](https://i.imgur.com/4O4Mz1S.png)
![[PokeCommunity.com] UD's Custom Sprite Resources [PokeCommunity.com] UD's Custom Sprite Resources](https://i.imgur.com/nOB01xf.png)
*Based on the overworld model from Hg/Ss, but heavily edited to add more fluid movement. Sleeping sprite is based on the Kabutops Fossil overworld sprite used in the Museum in Fr/Lg.
Piplup Custom Overworld:
Spoiler:
![[PokeCommunity.com] UD's Custom Sprite Resources [PokeCommunity.com] UD's Custom Sprite Resources](https://i.imgur.com/K0pMn5q.png)
*Based on the overworld model from Hg/Ss, but edited to add additional (missing) movement frames.
Humans:
Spoiler:
Custom Workman Sprite:
Spoiler:
![[PokeCommunity.com] UD's Custom Sprite Resources [PokeCommunity.com] UD's Custom Sprite Resources](https://i.imgur.com/LCYy3TI.png)
*I never intended to use this sprite for anything other than a basic unmoving "road block", so I did not create all the animation frames for it. It can only turn up and down.
Custom Pokemon Ranger Sprite:
Spoiler:
Never much liked the constant reusing of the same overworld sprite models for many different trainer classes, particularly when it was very... off, like the Camper/Picknicker sprite being used for the Pokemon Rangers.
So I made them their own overworld sprite:
Female:
![[PokeCommunity.com] UD's Custom Sprite Resources [PokeCommunity.com] UD's Custom Sprite Resources](https://i.imgur.com/u4ta7bn.png)
Male:
![[PokeCommunity.com] UD's Custom Sprite Resources [PokeCommunity.com] UD's Custom Sprite Resources](https://i.imgur.com/xHVHjkX.png)
Tate & Liza - Original Sprite (Fixed and Expanded):
Spoiler:
As gym leaders, Tate & Liza never moved, and so GameFreak did not bother creating movement frames for their sprites, nor even a "looking up" variant. I have created all of those:
![[PokeCommunity.com] UD's Custom Sprite Resources [PokeCommunity.com] UD's Custom Sprite Resources](https://i.imgur.com/5LO5I1z.png)
![[PokeCommunity.com] UD's Custom Sprite Resources [PokeCommunity.com] UD's Custom Sprite Resources](https://i.imgur.com/CAYbGTs.png)
Tate & Liza - Custom Sprite:
Spoiler:
I made this one from scratch, as I wasn't overall too happy with how the original sprites for Tate & Liza looked.
![[PokeCommunity.com] UD's Custom Sprite Resources [PokeCommunity.com] UD's Custom Sprite Resources](https://i.imgur.com/Qu1NAVQ.png)
![[PokeCommunity.com] UD's Custom Sprite Resources [PokeCommunity.com] UD's Custom Sprite Resources](https://i.imgur.com/jKvBlta.png)
Movement Test:
![[PokeCommunity.com] UD's Custom Sprite Resources [PokeCommunity.com] UD's Custom Sprite Resources](https://i.imgur.com/jcaq0Uk.gif)
Roxie Custom Sprite (Fr/Lg Style):
Spoiler:
I wanted to use Roxie from Black & White as a gym leader in my game, but the overworld sprites from that generation are incompatible with earlier generations, as they both use a VERY different art style, and are roughly 150% larger in size.
So I made a custom sprite for her from scratch:
![[PokeCommunity.com] UD's Custom Sprite Resources [PokeCommunity.com] UD's Custom Sprite Resources](https://i.imgur.com/LM11NZz.png)
Movement Test:
![[PokeCommunity.com] UD's Custom Sprite Resources [PokeCommunity.com] UD's Custom Sprite Resources](https://i.imgur.com/fUajedB.gif)
(Here's what the original B&W sprite looked like for Roxie):
Spoiler:
![[PokeCommunity.com] UD's Custom Sprite Resources [PokeCommunity.com] UD's Custom Sprite Resources](https://i.imgur.com/pPcS6KZ.png)
Pokemon Emerald Misc Trainer Rips:
Spoiler:
Just a couple of trainer sprites from Pokemon Emerald that I wanted to use, and so set up to work with Pokemon Essentials.
![[PokeCommunity.com] UD's Custom Sprite Resources [PokeCommunity.com] UD's Custom Sprite Resources](https://i.imgur.com/XG5p5fy.png)
![[PokeCommunity.com] UD's Custom Sprite Resources [PokeCommunity.com] UD's Custom Sprite Resources](https://i.imgur.com/RgegntN.png)
![[PokeCommunity.com] UD's Custom Sprite Resources [PokeCommunity.com] UD's Custom Sprite Resources](https://i.imgur.com/JQSoWri.png)
![[PokeCommunity.com] UD's Custom Sprite Resources [PokeCommunity.com] UD's Custom Sprite Resources](https://i.imgur.com/CjVMUIx.png)
----------------------------------
Custom Tileset Pieces:
Spoiler:
Doors:
Spoiler:
![[PokeCommunity.com] UD's Custom Sprite Resources [PokeCommunity.com] UD's Custom Sprite Resources](https://i.imgur.com/zMpMQYH.png)
*Rename image file to whatever you'd like after downloading, but I called it "Doors_Custom_02.png".
![[PokeCommunity.com] UD's Custom Sprite Resources [PokeCommunity.com] UD's Custom Sprite Resources](https://i.imgur.com/m6NoZdl.png)
*Rename image file to whatever you'd like after downloading, but I called it "Doors_Custom_01.png".
- The first door is an existing one that did not have an opening animation (I believe it was only ever used for Team Rocket's secret bases on the Sevii Islands, and "fades to black" were used to remove the doors entirely.
- The second door is just a slight variation on one of the existing glass doors.
- The third and fourth doors are custom made "Jail Cell Sliding Doors". Here's a preview of this one animating:
![[PokeCommunity.com] UD's Custom Sprite Resources [PokeCommunity.com] UD's Custom Sprite Resources](https://i.imgur.com/3Kkg05P.gif)
*If you plan to use this one, I recommend setting up the event like so:
Spoiler:
![[PokeCommunity.com] UD's Custom Sprite Resources [PokeCommunity.com] UD's Custom Sprite Resources](https://i.imgur.com/XOCldGm.png)
![[PokeCommunity.com] UD's Custom Sprite Resources [PokeCommunity.com] UD's Custom Sprite Resources](https://i.imgur.com/eiPKUAP.png)
...Otherwise the door will flicker to it's ending frame for a second when activating it from above, since the "Door"
turns to face you, and for doors "facing up" is the "fully opened" animation frame.
Custom Buildings:
Spoiler:
Poké Mart & Center Building:
![[PokeCommunity.com] UD's Custom Sprite Resources [PokeCommunity.com] UD's Custom Sprite Resources](https://i.imgur.com/OjKHbL1.png)
Police Station:
![[PokeCommunity.com] UD's Custom Sprite Resources [PokeCommunity.com] UD's Custom Sprite Resources](https://i.imgur.com/oDBirsi.png)
Light House:
![[PokeCommunity.com] UD's Custom Sprite Resources [PokeCommunity.com] UD's Custom Sprite Resources](https://i.imgur.com/aaKsLOz.png)
Real Estate Office:
![[PokeCommunity.com] UD's Custom Sprite Resources [PokeCommunity.com] UD's Custom Sprite Resources](https://i.imgur.com/397zu2h.png)
Gate House:
![[PokeCommunity.com] UD's Custom Sprite Resources [PokeCommunity.com] UD's Custom Sprite Resources](https://i.imgur.com/7LCFiOn.png)
Arcade Tileset Assets:
Spoiler:
Claw Machine (with animation):
![[PokeCommunity.com] UD's Custom Sprite Resources [PokeCommunity.com] UD's Custom Sprite Resources](https://i.imgur.com/liAUkbL.gif)
Ball Pit:
![[PokeCommunity.com] UD's Custom Sprite Resources [PokeCommunity.com] UD's Custom Sprite Resources](https://i.imgur.com/6whIuqI.png)
Dedenne Slide:
![[PokeCommunity.com] UD's Custom Sprite Resources [PokeCommunity.com] UD's Custom Sprite Resources](https://i.imgur.com/j07edEU.png)
Snowy/Winter Map Assets:
Spoiler:
Snowplow Vehicles:
![[PokeCommunity.com] UD's Custom Sprite Resources [PokeCommunity.com] UD's Custom Sprite Resources](https://i.imgur.com/taQW8Wd.png)
![[PokeCommunity.com] UD's Custom Sprite Resources [PokeCommunity.com] UD's Custom Sprite Resources](https://i.imgur.com/GUhMS59.png)
----------------------------------
Expanded Base Tilesets:
Spoiler:
Dunno if people will find these useful or not, but I expanded upon many of the base tilesheets from Pokemon Essentials, mostly just to create all of the orientation variants for many of the pieces that GameFreak did not create a full set for, i.e. walls, floors with partial shadows, etc.
Factory (v2):
Spoiler:
![[PokeCommunity.com] UD's Custom Sprite Resources [PokeCommunity.com] UD's Custom Sprite Resources](https://i.imgur.com/H0dzQET.png)
*Rename image file to "Factory interior.png" after downloading.
*I know these sheets are a bit of a mess. I did my best to use up all of the unused spaces before expanding the size of the tilesheet, so things are a bit all over the place. Sorry!
----------------------------------
Custom Tilesets:
Spoiler:
Mossdeep City Gym (Emerald):
Spoiler:
![[PokeCommunity.com] UD's Custom Sprite Resources [PokeCommunity.com] UD's Custom Sprite Resources](https://i.imgur.com/uz7vUuO.png)
*I've included the moveable statue for this gym design under the "Tile Objects (Characters)" section.
**Rename image file to whatever you'd like after downloading, but I called it "Gym Mossdeep City.png".
Street Tiles:
Spoiler:
![[PokeCommunity.com] UD's Custom Sprite Resources [PokeCommunity.com] UD's Custom Sprite Resources](https://i.imgur.com/YNqmKr2.png)
*Rename image file to whatever you'd like after downloading.
----------------------------------
Tile Objects (Characters):
Spoiler:
I needed some additional Objects and Doors to use in events, so I set them up as "Characters" (similar to like the Overworld Pokeball, Rock Smash Rock, Cut Tree, or Doors).
Vehicles:
Spoiler:
B&W Boat (Blue):
Spoiler:
![[PokeCommunity.com] UD's Custom Sprite Resources [PokeCommunity.com] UD's Custom Sprite Resources](https://i.imgur.com/yTYXRdz.png)
*Rename image file to whatever you'd like after downloading, but I called it "Object Boat 01.png".
Helicopter:
Spoiler:
![[PokeCommunity.com] UD's Custom Sprite Resources [PokeCommunity.com] UD's Custom Sprite Resources](https://i.imgur.com/323qHhO.png)
*I did not draw this model, I merely set it up to work as a character in RPG Maker XP. Credit for the model goes to godofsalad, and the original can be found in his resource thread here.
**Rename image file to whatever you'd like after downloading, but I called it "Object Helicopter 01.png".
Tall Grass (No Background):
![[PokeCommunity.com] UD's Custom Sprite Resources [PokeCommunity.com] UD's Custom Sprite Resources](https://i.imgur.com/45PvsJ5.png)
*Rename image file to whatever you'd like after downloading, but I called it "Object TallGrass 1.png".
Rock Smash Boulder (Alt Color):
![[PokeCommunity.com] UD's Custom Sprite Resources [PokeCommunity.com] UD's Custom Sprite Resources](https://i.imgur.com/cBfe08N.png)
*Rename image file to whatever you'd like after downloading, but I called it "Object Rock - Alt 01.png".
Dome Fossil:
![[PokeCommunity.com] UD's Custom Sprite Resources [PokeCommunity.com] UD's Custom Sprite Resources](https://i.imgur.com/38dHZQb.png)
*This one isn't perfect, but I wanted to have a visual differentiation between the Helix and Dome Fossils on the Overworld level.
**Rename image file to whatever you'd like after downloading, but I called it "Object fossil.png".
Gym Statue (Mossdeep):
![[PokeCommunity.com] UD's Custom Sprite Resources [PokeCommunity.com] UD's Custom Sprite Resources](https://i.imgur.com/ELfjFgu.png)
*This statue was used in Lisa & Tate's Mossdeep Gym in Pokemon Emerald just like the Tileset I released.
**Rename image file to whatever you'd like after downloading, but I called it "Object statue 1.png".
----------------------------------
Custom Animations:
Spoiler:
Emote Bubbles:
Spoiler:
![[PokeCommunity.com] UD's Custom Sprite Resources [PokeCommunity.com] UD's Custom Sprite Resources](https://i.imgur.com/aPEejdt.png)
![[PokeCommunity.com] UD's Custom Sprite Resources [PokeCommunity.com] UD's Custom Sprite Resources](https://i.imgur.com/Eus5jk5.png)
*Rename image files to whatever you'd like after downloading, but I called them "175-Emotion02.png" and "176-Emotion03.png".
**I believe these were originally ripped from the game "Mario & Luigi: Superstar Ultra", but they fit in very well with Pokemon's art style and the existing bubbles (i.e. the "Exclamation" one).
----------------------------------
Custom Item Icons:
Spoiler:
Memory Card:
![[PokeCommunity.com] UD's Custom Sprite Resources [PokeCommunity.com] UD's Custom Sprite Resources](https://i.imgur.com/uE6zhp6.png)
*Yeah I know this one is rather crudely drawn. I always intended to go back later and make a better one, but never got around to doing thing. Still, I figured someone may find it useful anyways lol.
Note:
![[PokeCommunity.com] UD's Custom Sprite Resources [PokeCommunity.com] UD's Custom Sprite Resources](https://i.imgur.com/eFw0EX2.png)
*Obviously this is just a tile using by the base game that I repurposed as an icon for inventory note items. I did have to edit it a bit though to make it fit right if I recall correctly.
----------------------------------
As I make more assets, I will try to keep this resource list updated! Hope you guys enjoy my artwork, and find it useful! ;3
----------------------------------
==============
Usage Disclaimer (since apparently everyone does these):
"All of my assets are free to be used by anyone for anything. Edit them, redistribute them, whatever - I don't care.
Giving me credit as the original creator is always nice, but I'm not gonna be anal about it if you don't lol.
The only thing I DO ask is that you don't try to write off these assets as things YOU created, since that's really not cool..."
(I also like seeing how my stuff is used (cuz it makes me happy lol!), so if you wanna send me a link to what you used my stuff for that would be neat! :D)
Last edited: