Unfortunately, I am inferior to Anti at battling, looking like a stud, and existing

Pokedra

Retired
  • 1,661
    Posts
    16
    Years
    • Seen Aug 21, 2016
    [PokeCommunity.com] Unfortunately, I am inferior to Anti at battling, looking like a stud, and existing

    *pokemonelite2000 image removed**pokemonelite2000 image removed*
    [PokeCommunity.com] Unfortunately, I am inferior to Anti at battling, looking like a stud, and existing
    "image removed"
    [PokeCommunity.com] Unfortunately, I am inferior to Anti at battling, looking like a stud, and existing
    *pokemonelite2000 image removed*
    This is my newest team that I've been laddering with, it's a dual Steel / Dragon team and I've enjoyed using it heaps. While laddering with it I've achieved a rating of 1523 which is pretty decent for me. It's not as effective as it was before and now I want to try some semi-stall so I decided to post this up and maybe make it better.

    The basic strategy is to get the rocks up with Metagross and hopefully take something out in the process then switch to Latias and let her setup and leave some holes early-game, she relies on Scizor to back her up and in general to wipe out stuff that annoy her namely Ttar and Pursuiters. Mence leaves holes and tries to clear a path for Kingdra to get a nice late-game sweep and Jirachi revenges anything that gives me trouble.

    --
    *pokemonelite2000 image removed*
    Metagross @ Lum Berry
    Nature : Adamant
    EV : 252 HP / 232 Atk / 12 Def / 12 Spe
    - Stealth Rock
    - Meteor Mash
    - Bullet Punch
    - Explosion

    Metagross is my lead because I wanted something that was sturdy yet could get the rocks up yet take something out in the process. Lum Berry allows me to get the jump on stuff like Roserade or Smeargle who loves sleeping you. He's done well, setting up the rocks and also usually taking something out. I save him for later since he usually doesn't die and I can often use him to blow up on something troubling me late-game.

    *pokemonelite2000 image removed*
    Latias @ Life Orb
    Nature : Timid
    EV : 4 HP / 252 SpAtk / 252 Spe
    - Calm Mind
    - Dragon Pulse
    - Surf
    - Recover

    Latias is great, she covers all of Metagross's weaknesses and leaving holes early-game. I usually attempt an early-sweep to try weaken the opponent's team or just pick off slower stuff that are threatening. Overall she's been great, packs nice resistances and really helps out the team.

    [PokeCommunity.com] Unfortunately, I am inferior to Anti at battling, looking like a stud, and existing

    Scizor @ Choice Band
    Nature : Adamant
    EV : 212 HP / 216 Atk / 80 SpD
    - Bullet Punch
    - U-Turn
    - Superpower
    - Pursuit

    CBScizor has been great for this team, providing some handy resistances and adding momentum with U-Turn. I made more specially defensive so he can take hits easier against those things he can Pursuit(Latias, Gengar). Overall he's been doing his job well, whether he's picking off stuff, Pursuiting something or U-Turning.

    "image removed"
    Salamence @ Life Orb
    Nature : Naive
    EV : 18 Atk / 240 SpAtk / 252 Spe
    - Draco Meteor
    - Fire Blast
    - Earthquake
    - Outrage

    Fast MixMence is on here to help cover Jirachi/Metagross/Scizor's weakness and also for something that hits hard straight off the bat smashing holes in the opponent's team. The extra speed he boasts lets me get the jump on alot of things and has helped me win many matches.

    [PokeCommunity.com] Unfortunately, I am inferior to Anti at battling, looking like a stud, and existing

    Kingdra @ Lum Berry
    Nature : Adamant
    EV : 4 HP / 252 Atk / 252 Spe
    - Dragon Dance
    - Waterfall
    - Substitute
    - Outrage

    Fantastic Pokemon, this thing is one of the best late-game sweepers I have ever used. I always save this thing for last just come in and clean up. Lum Berry allows her to shrug off status(which is one of her biggest problems) and can back-up to cure her from Outrage confusion and I find LO just kills her too fast when coupled with SR and potential weather.

    *pokemonelite2000 image removed*
    Jirachi @ Choice Scarf
    Nature : Jolly
    EV : 4 HP / 252 Atk / 252 Spe
    - Fire Punch
    - Ice Punch
    - Thunderpunch
    - Iron Head

    Jirachi is a great revenge-killer, I needed something that was fast yet wasn't Pursuit weak and was decently bulky. Jirachi has helped immensely well in protecting the rest of the team from stuff that would otherwise cause heaps of trouble.

    --
    Overall I'm pretty satisfied with this team, it packs quite a bit of power yet has a good defense to fall back on. One problem I seem to face is that it does tend to struggle against the "new" semi-stall teams that are becoming popular so anything to help would be nice. Tear it apart ^_^
     
    Definitely watch out for Magnezone. It + anything with offensive capabilities is going to beat you more than likely. The thing I noticed especially was the SkarmBliss weakness...it basically walls your whole team except a CB Scizor Superpower, which isn't very difficult to predict. By extension, I really don't see this team beating stall or even semistall as you mentioned.

    Otherwise, this is a lot better than your other teams. This looks like it's going to beat most balanced and offensive teams, though as I just said stall is probably going to win. I'm not going to mess around with your team much since it seems to be pretty well-built...after all, it's your average triple dragon/triple steel team. However, some suggestions:

    First of all, why are you using New MixMence? I think it's a lot better than D_A gives it credit for (sorry you little ginger :3), but needing Outrage to beat the already-troublesome SkarmBliss doesn't sound good to me. It's also your only Pokemon that has any kind of hope switching into Lucario and especially Heracross, so having longevity would be nice. I would use Old MixMence for the sake of longevity and not locking into Outrage your only sweeper that can really do immediate damage.

    I would actually get rid of the mighty Explosion on Metagross in place of Earthquake...trust me, it REALLY sucks when MM misses Roserade or Smeargle and then they've set up to the point where you're basically going to lose the battle.Besides, having both attacks is great because people usually don't just let their lead die and will switch it out at 1% health, so if you're really sharp and like taking risks, you can MM the incoming Gengar or Salamence. Honestly though, it's just really nice to have if you do plan on saving it for later. You have plenty of revenge killing anyway.
     
    Definitely watch out for Magnezone. It + anything with offensive capabilities is going to beat you more than likely. The thing I noticed especially was the SkarmBliss weakness...it basically walls your whole team except a CB Scizor Superpower, which isn't very difficult to predict. By extension, I really don't see this team beating stall or even semistall as you mentioned.

    Magnezone is always a pain but it has never actually caused me to lose a match. Actually stall isn't as troublesome in my opinion, I've managed to beat the few stall teams I've faced on the ladder. Semi-stall is my main concern.


    Otherwise, this is a lot better than your other teams. This looks like it's going to beat most balanced and offensive teams, though as I just said stall is probably going to win. I'm not going to mess around with your team much since it seems to be pretty well-built...after all, it's your average triple dragon/triple steel team. However, some suggestions:

    First of all, why are you using New MixMence? I think it's a lot better than D_A gives it credit for (sorry you little ginger :3), but needing Outrage to beat the already-troublesome SkarmBliss doesn't sound good to me. It's also your only Pokemon that has any kind of hope switching into Lucario and especially Heracross, so having longevity would be nice. I would use Old MixMence for the sake of longevity and not locking into Outrage your only sweeper that can really do immediate damage.

    I was trying Fast MixMence(which is yeah New MixMence with more speed) I suppose that I could change it over to Old and see how it goes.

    I would actually get rid of the mighty Explosion on Metagross in place of Earthquake...trust me, it REALLY sucks when MM misses Roserade or Smeargle and then they've set up to the point where you're basically going to lose the battle.Besides, having both attacks is great because people usually don't just let their lead die and will switch it out at 1% health, so if you're really sharp and like taking risks, you can MM the incoming Gengar or Salamence. Honestly though, it's just really nice to have if you do plan on saving it for later. You have plenty of revenge killing anyway.

    Yeah I'll change that, I actually don't blow it up much anymore. I swear there is a Rotom-A on every team I see so I rarely blow it up in fear of losing Metagross for no reason unless I really need to wipe something out.
    Thanks for the rate, Anti =)

    I'll test some of your suggested changes later.
     
    Like all Triple DracoSteel teams, this one has very little issue with stall in general, which is quite ironic since nearly all of your previous teams were ridiculously stall weak. While I addressed this, you do have trouble with high octane offense, and more offensive versions of balanced teams. The reason for this is that nothing on your team can reliable take repeated hits from the likes of a Life Orb Jolteon or Life Orb Starmie. Both of these sweepers are faster than your whole team, bar Jirachi, and can 2HKO pretty much every member with Stealth Rock down. You can set-up on them with Kingdra (Jolteon deals fatal damage after Stealth Rock if I remember correctly). To remedy this, I would give Latias a more defensive spread, preferably 128 HP / 128 SpA / 252 Spe with a moveset of Calm Mind / Dragon Pulse / Recover / Reflect or Roar. Roar would be useful to handle foe Calm Minders such as Suicune, who can become quite troublesome if they manage to set up. Change Salamence back to Old MixMence because once it dies, stall actually becomes troublesome, which is sad because Triple DracoSteel are designed to defeat stall =/

    Pretty solid overall, but then again, most DracoSteel are. I can't say originality is present though XP
     
    Last edited:
    I agree with what bedlam is saying here, Skarm can Spike up on 4/6 of your team which is really quite sad.

    Ive said this before and ill say it again New Mixmence does not break stall, the fact that you HAVE to Outrage Bliss/special wall just gives stall a free switch into Skarm and Forry for yet more Spikes and even spin away those rocks your team relies so much on. I dont like new Mixmence anyway and just laugh at it when it is played against me because its so easy to wear down and beat and wall but Old Mixmence really does work better here and is much more frightening in general.

    Spikes hits 4/6 of your team for heavy damage which is why its an issue.

    So yeah in short you are Bliss Skarm weak. :/

    This team needs more Magnezone, who should be a staple of all tri dragon tri steel teams so you can actually sweep with Outrage, prolly >> Jira. Even Scarf Zone works and does the same thing as Jira. Still, shed shell. :/
     
    Last edited:
    lol I completely forgot to respond to this. Every time I tried I got distracted lol.

    As much as I think D_A's New MixMence hate is ridiculous most of the time, he is 100% right about it not breaking stall. I have no idea how a team like this can lose to semi stall but not stall when the only thing semi stall is doing that stall isn't is revenge killing your more effectively, and you don't have any sweepers that are really susceptible to that sort of thing.

    I agree that you probably should put in Magnezone. It's pretty necessary. Your own CB Scizor issues cannot be ignored either. It can U-Turn all over you. Magnezone helps a lot, especially since Latias is such good Mag bait.
     
    The new mixmence is imo better than the old one, because speed is getting more and more important in the metagame. Though I would agree it's not as good as breaking stall as the modest version, it still hits quite hard and works hand in hand with CB Scizor scouting for switches, so you don't need any more than that.

    I'm not a fan of CM Lati here, it just increases your weakness to stall and can still be revenged by Scizor when it's not packing hp fire. I think a defensive set with Reflect (over CM) could help your team a lot more, especially Kingdra and Salamence, who really can't afford to take many hits.

    As mentioned, the spikes weakness is quite big and I don't see Jirachi doing anything significant for this team other than revenge killing Gyarados / Salamence. Salamence can already be handled by Scizor so that leaves us with the problematic Gyara.. I think you are better off with a harder hitting scarf user like Inferape or Staraptor (yes I said it), both learn U-turn which is highly valuable.

    Looks like a solid team overall.
     
    Like all Triple DracoSteel teams, this one has very little issue with stall in general, which is quite ironic since nearly all of your previous teams were ridiculously stall weak. While I addressed this, you do have trouble with high octane offense, and more offensive versions of balanced teams. The reason for this is that nothing on your team can reliable take repeated hits from the likes of a Life Orb Jolteon or Life Orb Starmie. Both of these sweepers are faster than your whole team, bar Jirachi, and can 2HKO pretty much every member with Stealth Rock down. You can set-up on them with Kingdra (Jolteon deals fatal damage after Stealth Rock if I remember correctly). To remedy this, I would give Latias a more defensive spread, preferably 128 HP / 128 SpA / 252 Spe with a moveset of Calm Mind / Dragon Pulse / Recover / Reflect or Roar. Roar would be useful to handle foe Calm Minders such as Suicune, who can become quite troublesome if they manage to set up. Change Salamence back to Old MixMence because once it dies, stall actually becomes troublesome, which is sad because Triple DracoSteel are designed to defeat stall =/

    Pretty solid overall, but then again, most DracoSteel are. I can't say originality is present though XP
    I'll give Latias that spread, it hasn't really been sweeping well anymore and I'll switch New to Classic.

    I agree with what bedlam is saying here, Skarm can Spike up on 4/6 of your team which is really quite sad.

    Ive said this before and ill say it again New Mixmence does not break stall, the fact that you HAVE to Outrage Bliss/special wall just gives stall a free switch into Skarm and Forry for yet more Spikes and even spin away those rocks your team relies so much on. I dont like new Mixmence anyway and just laugh at it when it is played against me because its so easy to wear down and beat and wall but Old Mixmence really does work better here and is much more frightening in general.

    Spikes hits 4/6 of your team for heavy damage which is why its an issue.

    So yeah in short you are Bliss Skarm weak. :/

    This team needs more Magnezone, who should be a staple of all tri dragon tri steel teams so you can actually sweep with Outrage, prolly >> Jira. Even Scarf Zone works and does the same thing as Jira. Still, shed shell. :/
    My biggest problem with Scarf Magenzone > Jirachi is that DDGyarados will completely sweep me then.

    Yeah I'll switch it over but Classic.

    lol I completely forgot to respond to this. Every time I tried I got distracted lol.

    As much as I think D_A's New MixMence hate is ridiculous most of the time, he is 100% right about it not breaking stall. I have no idea how a team like this can lose to semi stall but not stall when the only thing semi stall is doing that stall isn't is revenge killing your more effectively, and you don't have any sweepers that are really susceptible to that sort of thing.

    I agree that you probably should put in Magnezone. It's pretty necessary. Your own CB Scizor issues cannot be ignored either. It can U-Turn all over you. Magnezone helps a lot, especially since Latias is such good Mag bait.
    Once again I've switched it over ^_^

    I want to put Magenzone in but I can't really make room. Metagross is out of the question, personally I like the momentum Scizor gives me and Pursuiting stuff is always nice and that leaves Jirachi who is replaceable but leaves me open to some new threats >.>

    The new mixmence is imo better than the old one, because speed is getting more and more important in the metagame. Though I would agree it's not as good as breaking stall as the modest version, it still hits quite hard and works hand in hand with CB Scizor scouting for switches, so you don't need any more than that.

    I'm not a fan of CM Lati here, it just increases your weakness to stall and can still be revenged by Scizor when it's not packing hp fire. I think a defensive set with Reflect (over CM) could help your team a lot more, especially Kingdra and Salamence, who really can't afford to take many hits.

    As mentioned, the spikes weakness is quite big and I don't see Jirachi doing anything significant for this team other than revenge killing Gyarados / Salamence. Salamence can already be handled by Scizor so that leaves us with the problematic Gyara.. I think you are better off with a harder hitting scarf user like Inferape or Staraptor (yes I said it), both learn U-turn which is highly valuable.

    Looks like a solid team overall.
    That's what I like about New MixMence, the extra speed has saved me numerous times from the likes of Jolly Luke, Sub CM Jirachi but I will replace it =[

    Yeah CMLatias worked better a little while back but now it's not doing that well so I'll give Bedlam's spread a go then maybe try a Dual-Screener ;)

    Jirachi has helped me revenge other stuff DDTar and SDLuke. Though Scizor can handle Mence I still like extra insurance incase Scizor goes down. Yeah but Ape and Staraptor kinda ruin the Triple DracoSteel setting XD
     
    Jirachi doesn't even OHKO Luke with Expert Belt, so I wouldn't count on it to revenge it 100%, unless it has taken some prior damage or it already lost 20% or so from LO. Your Jirachi makes an opening for enemy Kingdra to come and easily DD on you. Infernape could utilize U-turn, CC, Overheat and T-punch to hit harder than Jirachi. Staraptor can also use U-turn and also has Intimidate to weaken incoming Extremespeed from Luke. Salamence is already a good check against Luke (as long as it doesnt have -def nature), and you also have bulky fast Lati to set up Reflect.
     
    Back
    Top