UPDATE (11/20/2020)
GitHub: https://github.com/AJ2O/pbs-unity
I came back just for some small updates and to more formally open-source this project:
Here's an updated demo video showcasing a multiplayer battle:
Screenshots:
[tr]
[td]
[/td] [td]
[/td]
[td]
[/td][td]
[/td]
[/tr]
More updates on the project are on the GitHub Readme. It's also open-source so anyone can contribute!
Thanks!
GitHub: https://github.com/AJ2O/pbs-unity
I came back just for some small updates and to more formally open-source this project:
- Enabled WiFi battling using Mirror
- Created a Project Board on GitHub to better sort the ongoing and remaining tasks for this project
- Set up a Discord Server for discussing the project in detail
- Code cleanup and folder re-organization for cleanliness. This will be an ongoing project, so I can clear up any confusion involving legacy code
Here's an updated demo video showcasing a multiplayer battle:
Screenshots:
[tr]
[td]
![[PokeCommunity.com] Unity Engine: Pokémon Battle Simulator (Now with WiFi) [PokeCommunity.com] Unity Engine: Pokémon Battle Simulator (Now with WiFi)](https://github.com/AJ2O/pbs-unity/blob/main/Screenshots/Doubles%20Battle.png?raw=true)
![[PokeCommunity.com] Unity Engine: Pokémon Battle Simulator (Now with WiFi) [PokeCommunity.com] Unity Engine: Pokémon Battle Simulator (Now with WiFi)](https://github.com/AJ2O/pbs-unity/blob/main/Screenshots/Z-Move%20Select.png?raw=true)
[td]
![[PokeCommunity.com] Unity Engine: Pokémon Battle Simulator (Now with WiFi) [PokeCommunity.com] Unity Engine: Pokémon Battle Simulator (Now with WiFi)](https://github.com/AJ2O/pbs-unity/blob/main/Screenshots/Bag%20Item%20Select.png?raw=true)
![[PokeCommunity.com] Unity Engine: Pokémon Battle Simulator (Now with WiFi) [PokeCommunity.com] Unity Engine: Pokémon Battle Simulator (Now with WiFi)](https://github.com/AJ2O/pbs-unity/blob/main/Screenshots/Turn%20Event%202.png?raw=true)
[/tr]
More updates on the project are on the GitHub Readme. It's also open-source so anyone can contribute!
Thanks!
Attachments
Last edited: