• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Unknown Pokedex Tutorial (RM2K)

Firemaker

Pokemon Master
  • 496
    Posts
    20
    Years
    This tutorial is for to keep track of your pokemon, mostly unknown. So you need
    • Fork Conditions
    • Pictures of things
    • RM2K Knowladge

    First there is 1 fork condition for every thing.

    Make an item called Pokedigital (or anything you want)
    Make a switch called (ex. CE)
    Make the item use the switch

    You do a common event. Call it Unknown Dex Data
    Appear the event with the switch from before (CE)
    Now here is the hard part​

    Make a fork condition,

    Hero, A has it
    Show picture: A
    ELSE
    (Put nothing here)
    Make another fork
    Hero, B has it
    Show picture: B
    ELSE
    (Put nothing)
    Another Fork
    Hero, C has it
    Show Picture: C
    ELSE
    (Put nothing)

    Do the rest and at the end

    Fork
    Hero, ! has it
    Show Picuture
    ELSE
    (Do nothing)
    END CASE
    Erase Picture: 1
    Erase Picture: 2
    Erase Picture: 3
    Erase Picture: 4
    Erase Picture: 5
    Erase Picture: 6
    Erase Picture: 7
    Erase Picture: 8
    Erase Picture: 9
    Erase Picture: 10
    Erase Picture: 11
    Erase Picture: 12
    Erase Picture: 13
    Erase Picture: 14
    Erase Picture: 15
    Erase Picture: 16
    Erase Picture: 17
    Erase Picture: 18
    Erase Picture: 19
    Erase Picture: 20
    Erase Picture: 21
    Erase Picture: 22
    Erase Picture: 23
    Erase Picture: 24
    Erase Picture: 25
    Erase Picture: 26
    Erase Picture: 27
    Erase Picture: 28

    There you are done. You can also do this with a regular pokedex. It would just take longer
     
    Last edited:

    DarknessMonkey

    Avatars are for squares..
  • 1,419
    Posts
    19
    Years
    • Age 31
    • ...
    • Seen Apr 27, 2009
    What?
    What if you do finish it?
    Or are you breaking it in to 2 parts?

    Oh well, this looks good.
     

    Dawson

    The Rebirth Is Upon Us
  • 9,727
    Posts
    20
    Years
    Why didn't you post the full tutorial when you had more time or when it was finished? It's not really any help to anyone like this.
     
  • 1,279
    Posts
    20
    Years
    Hmm... I spose it's a good way for people to learn how to make their own..
    Good job :) But I think you should have explained a bit more.. Like a cursor movement thing and some other things.
     

    Dawson

    The Rebirth Is Upon Us
  • 9,727
    Posts
    20
    Years
    It would have been easier to read if you typed it how it looks in RM2K/3 too. I had to take too long reading it, but it was a pretty nice job though!
     

    Nick360

    Guest
  • 0
    Posts
    im confused and is this the full tutorial b/c if it is its confusing can u plz post the full thing
     

    Sorye HK

    Looking around here and there
  • 3,363
    Posts
    20
    Years
    • Seen Dec 1, 2021
    Though, this seems like an okay tut, you could have explained
    cursor movement, and how the pictures should change along with
    those changes. Also, you could just add a "-----" pic for those
    pokemon that you haven't caught.

    --EDIT--

    If you consider using switches as a waste, you could also use
    variables, or rather the hero arrays.
     

    PokeCreator_09

    RM2K3 Professional
  • 513
    Posts
    19
    Years
    Fork condition is also called fork option, or conditional branch. Just depends on which RPGMaker you're using.

    Tutorial looks great, but it would be better if you had screenshots of how the events would look in RM. Anyways, I might make some sreens and put them up later.
     

    LegosJedi

    Amateur Video Game Maker
  • 229
    Posts
    17
    Years
    I think I know a way so that when you see a POKEMON, but not catch it, it's picture will be added to the POKEDEX, but not the info. Here goes!

    So, in your wild battles, have a conditional branch that checks to see if you have seen a POKEMON or not. It might look like this:

    < > Conditional Branch: If Switch [SeenPidgy]OFF
    < >Switch Oper: [SeenPidgy]ON
    : End

    Then, back in the POKEDEX, for each POKEMON, have it check to see if the above switch is on (But change it for every POKEMON in your game.). Then have the POKEDEX just display the image and not the info.
     
    Back
    Top