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Research: UNLZ-GBA Image Indexes

  • 228
    Posts
    14
    Years
    Here are all UNLZ-GBA image indexes, but it isn't completed yet.
    All indexes in red still need more research or is something I can't recognize.
    If you want to help, go ahead and help me to complete this list.

    Pokemon Ruby: Normal Scan
    Spoiler:


    List of all people who helped:
    sab
    dr4g0n12
     
    Last edited:
    162 is the cry meter in the pokedex.
     
    1637 is in 256 color mode.
    Also, 1704-1709 are attack animations.
     
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    okay thanks, specifically what im looking for is the emerald text on the title screen, and the raquaza.
    maybe someone can make a emerald title screen tutorial?
     
    okay thanks, specifically what im looking for is the emerald text on the title screen, and the raquaza.
    maybe someone can make a emerald title screen tutorial?

    I'll probably make the list for Emerald tomorrow, but it could be possible I'll post it later, so keep checking back :)
     
    which one edits the "HOENN" you see when looking at a regular map? I tried editing 1598, but all it changed was the pokenav HOENN...
     
    Dude. Use GBA Graphics Editor and offsets. It's easilly 1000 times butter than unlz b/c it lets you use tileset data on images and compressed pallets, too. It also has the ability to view both normal and compressed images in 4bp, 8bp, indexet bitmap, and truecolor bitmap forms, and lets you use offsets. just to give credit to the creator, Nintenlord made it. besides, UnLZ doesn't refresh the offsets when you go backward, and GBA Graphics Editor does.
     
    Can someone tell me where the stuff for the screen when you trade is?
     
    It might help people a lot if you also added the offsets as well, since other tools such as GBAGE don't have the same index count due to searching for a wider variety of data. Since offsets are the same for every tool, this would help people be able to use their preffered tool without having to manually find the offset. Also, since last I checked, There is an error in UnLZ-GBA that when you go to the previous image, it doesn't update the offset being displayed. Also (again), UnLZ numbers no longer apply if an image is inserted before other images in terms off offset, because it pushes the images after it up 1 number.
    EDIT: oops! sorry I forgot that I had already posted the document in this thread.
     
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