- 7
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- Seen Aug 5, 2022
So I'm trying to do something relatively simple, change the sprite badges of fire red from their boring gray looking ones with colored ones. I am not actually editing fire red, but radical red, since that is the romhack I intended to play. The process is mostly the same except that the badge sprite location is 141 as opposed to 149.
Anyways to the point, I made my png (saved the original badge sprite to make sure the dimensions are the same, only has 16 colors, it's indexed etc), I open unLZ, import the new sprite and try to save it, the sprite is too big, so I go to FSF to find a new image offset, I find it, I copy it, I paste it in unLZ when writing to rom, making sure "automatically fix pointers" is enabled, I press ok and it gives me no errors or anything, but when I click on next and then previous to make sure I actually edited the sprite, it goes back to its original sprite. No matter what I do, I can't seem to make the new sprite actually get written to the rom, is there something I'm doing wrong?
Anyways to the point, I made my png (saved the original badge sprite to make sure the dimensions are the same, only has 16 colors, it's indexed etc), I open unLZ, import the new sprite and try to save it, the sprite is too big, so I go to FSF to find a new image offset, I find it, I copy it, I paste it in unLZ when writing to rom, making sure "automatically fix pointers" is enabled, I press ok and it gives me no errors or anything, but when I click on next and then previous to make sure I actually edited the sprite, it goes back to its original sprite. No matter what I do, I can't seem to make the new sprite actually get written to the rom, is there something I'm doing wrong?