Derxwna Kapsyla
Derxwna "The Badman" Kapsyla
- 437
- Posts
- 12
- Years
- Everywhere, yet Nowhere
- Seen Apr 29, 2024
To start this thread off right, I just have to say this: To err is human, and that is exactly what I am. A human who makes mistakes. These mistakes often result in many things, particularly oversights. In this example, typographical errors and grammatical issues. Or in laymans terms, typos and grammar.
In a moderately sized game, it can become tedious to check over every single event for typos and grammar errors. Of course, checking for these things is required for a good game, but this procedure is a bit long-winded.
Recently, I was hit with an idea - the Extract Text function in the Editor provided with Pokemon Essentials. One could, theoretically, use that to fix typos on massive scale without having to go through each event individually, and then compile it back to game.
For my question, it's as simple as this: is my theory actually possible? Can I actually use the Extract Text function as a way to fix typos and grammar issues on a large scale? And if so... How do I do it? I don't quite understand exactly how the Extract Text function and Compile Text functions work.
In a moderately sized game, it can become tedious to check over every single event for typos and grammar errors. Of course, checking for these things is required for a good game, but this procedure is a bit long-winded.
Recently, I was hit with an idea - the Extract Text function in the Editor provided with Pokemon Essentials. One could, theoretically, use that to fix typos on massive scale without having to go through each event individually, and then compile it back to game.
For my question, it's as simple as this: is my theory actually possible? Can I actually use the Extract Text function as a way to fix typos and grammar issues on a large scale? And if so... How do I do it? I don't quite understand exactly how the Extract Text function and Compile Text functions work.