I've been experimenting with UU teams, some gimmicky (ie Sandstorm/Rain Dance) some not. This is just a typical mixed team that I put together using some sets of smogon and a bit of my personal touch <_<
Driftblim@Focus Sash
252 SpA/252 Spe/6 HP
Timid/Unburden
Hypnosis
HP Fighting
Shadow Ball
Destiny Bond
Comments: Against any lead with the exception of Kabutops, this is an excellent choice. Shadow Ball is STAB and can hit taunt leads hard, HP fighting hits normal type taunt leads (Especially Ambipom) very hard, Hypnosis on the counter switch in, and Destiny Bond + Unburden = kill. I usually take out 1-2 with the lead alone, although there has been one time where I 6-0'd a team...but he wasn't very good.
Clefable@Toxic Orb
252 HP/154 Def/100SpD/4Spe
Calm/Magic Guard
Encore
Seismic Toss
Thunder Wave
Softboiled
Comments: Typical Stall Clefable with Toxic Orb over Leftovers for the status protection. It can outstall other stalls and take out people who try to set up on it with Encore. Has won many a game for me when it ends up 1v1 thanks to Encore and good defenses. Can take special hits pretty well and acts as a semi-special sponge.
Blastoise@Leftovers
252 HP/252 Def/6 SpA
Bold/Torrent
Toxic
Surf
Rapid Spin
Ice Beam
Comments: Water resist, Physical Wall, Spinner, and Toxic...er. He's at the center of the team support role. Between him and Clefable I can outstall most everything. Rest is there to clear statuses and increase his lifespan later game when most of their setup sweepers are already down, otherwise I just let him die.
Espeon@Leftovers
252SpA/252Spe/6 HP
Timid/Synchronize
Substitute
Calm Mind
Pyschic
Signal Beam
Comments: Special Sweeper that wins games. Has a decent base SpD so I can come in and set up on special sponges like Milotic and Lanturn, after 1-2 calm minds their surfs no longer break sub. Psychic and Signal beam gives coverage over every non-steel, but I normally don't come out till they're gone.
Honchkrow@Choice Scarf
252 Atk/156 Spe/102 SpA
Hasty/Insomnia
Drill Peck
Pursuit
Night Slash
Superpower
Comments: Revenge killer. Evs in SpA to 1-2HKO most of the steel walls that like to switch in. Still outspeeds most everything except a scarf Blaziken which can't OHKO from my experience and gets OHKO'd right back with Drill Peck. Can pretty much take anything except that blasted Regirock.
Toxicroak@Life Orb
Timid/Dry Skin
252 SpA/252 Spe/6 HP
Nasty Plot
Dark Pulse
Vacuum Wave
Sludge Bomb
Comments: Anti-Rain dance teams. Once it sets up with NP, it can sweep very well. Dark Pulse >> Shadow Ball because it covers Ghost/Psychics and can still hit Normals if I mispredict. Also has a flinch chance for hax.
Well that's it, blast away.
Driftblim@Focus Sash
252 SpA/252 Spe/6 HP
Timid/Unburden
Hypnosis
HP Fighting
Shadow Ball
Destiny Bond
Comments: Against any lead with the exception of Kabutops, this is an excellent choice. Shadow Ball is STAB and can hit taunt leads hard, HP fighting hits normal type taunt leads (Especially Ambipom) very hard, Hypnosis on the counter switch in, and Destiny Bond + Unburden = kill. I usually take out 1-2 with the lead alone, although there has been one time where I 6-0'd a team...but he wasn't very good.
Clefable@Toxic Orb
252 HP/154 Def/100SpD/4Spe
Calm/Magic Guard
Encore
Seismic Toss
Thunder Wave
Softboiled
Comments: Typical Stall Clefable with Toxic Orb over Leftovers for the status protection. It can outstall other stalls and take out people who try to set up on it with Encore. Has won many a game for me when it ends up 1v1 thanks to Encore and good defenses. Can take special hits pretty well and acts as a semi-special sponge.
Blastoise@Leftovers
252 HP/252 Def/6 SpA
Bold/Torrent
Toxic
Surf
Rapid Spin
Ice Beam
Comments: Water resist, Physical Wall, Spinner, and Toxic...er. He's at the center of the team support role. Between him and Clefable I can outstall most everything. Rest is there to clear statuses and increase his lifespan later game when most of their setup sweepers are already down, otherwise I just let him die.
Espeon@Leftovers
252SpA/252Spe/6 HP
Timid/Synchronize
Substitute
Calm Mind
Pyschic
Signal Beam
Comments: Special Sweeper that wins games. Has a decent base SpD so I can come in and set up on special sponges like Milotic and Lanturn, after 1-2 calm minds their surfs no longer break sub. Psychic and Signal beam gives coverage over every non-steel, but I normally don't come out till they're gone.
Honchkrow@Choice Scarf
252 Atk/156 Spe/102 SpA
Hasty/Insomnia
Drill Peck
Pursuit
Night Slash
Superpower
Comments: Revenge killer. Evs in SpA to 1-2HKO most of the steel walls that like to switch in. Still outspeeds most everything except a scarf Blaziken which can't OHKO from my experience and gets OHKO'd right back with Drill Peck. Can pretty much take anything except that blasted Regirock.
Toxicroak@Life Orb
Timid/Dry Skin
252 SpA/252 Spe/6 HP
Nasty Plot
Dark Pulse
Vacuum Wave
Sludge Bomb
Comments: Anti-Rain dance teams. Once it sets up with NP, it can sweep very well. Dark Pulse >> Shadow Ball because it covers Ghost/Psychics and can still hit Normals if I mispredict. Also has a flinch chance for hax.
Well that's it, blast away.
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