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UU RMT (My actually decent one)

d2m

  • 68
    Posts
    16
    Years
    I've been experimenting with UU teams, some gimmicky (ie Sandstorm/Rain Dance) some not. This is just a typical mixed team that I put together using some sets of smogon and a bit of my personal touch <_<

    Driftblim@Focus Sash
    252 SpA/252 Spe/6 HP
    Timid/Unburden
    Hypnosis
    HP Fighting
    Shadow Ball
    Destiny Bond

    Comments: Against any lead with the exception of Kabutops, this is an excellent choice. Shadow Ball is STAB and can hit taunt leads hard, HP fighting hits normal type taunt leads (Especially Ambipom) very hard, Hypnosis on the counter switch in, and Destiny Bond + Unburden = kill. I usually take out 1-2 with the lead alone, although there has been one time where I 6-0'd a team...but he wasn't very good.

    Clefable@Toxic Orb
    252 HP/154 Def/100SpD/4Spe
    Calm/Magic Guard
    Encore
    Seismic Toss
    Thunder Wave
    Softboiled

    Comments: Typical Stall Clefable with Toxic Orb over Leftovers for the status protection. It can outstall other stalls and take out people who try to set up on it with Encore. Has won many a game for me when it ends up 1v1 thanks to Encore and good defenses. Can take special hits pretty well and acts as a semi-special sponge.

    Blastoise@Leftovers
    252 HP/252 Def/6 SpA
    Bold/Torrent
    Toxic
    Surf
    Rapid Spin
    Ice Beam

    Comments: Water resist, Physical Wall, Spinner, and Toxic...er. He's at the center of the team support role. Between him and Clefable I can outstall most everything. Rest is there to clear statuses and increase his lifespan later game when most of their setup sweepers are already down, otherwise I just let him die.

    Espeon@Leftovers
    252SpA/252Spe/6 HP
    Timid/Synchronize

    Substitute
    Calm Mind
    Pyschic
    Signal Beam

    Comments: Special Sweeper that wins games. Has a decent base SpD so I can come in and set up on special sponges like Milotic and Lanturn, after 1-2 calm minds their surfs no longer break sub. Psychic and Signal beam gives coverage over every non-steel, but I normally don't come out till they're gone.

    Honchkrow@Choice Scarf
    252 Atk/156 Spe/102 SpA
    Hasty/Insomnia
    Drill Peck
    Pursuit
    Night Slash
    Superpower

    Comments: Revenge killer. Evs in SpA to 1-2HKO most of the steel walls that like to switch in. Still outspeeds most everything except a scarf Blaziken which can't OHKO from my experience and gets OHKO'd right back with Drill Peck. Can pretty much take anything except that blasted Regirock.

    Toxicroak@Life Orb
    Timid/Dry Skin
    252 SpA/252 Spe/6 HP

    Nasty Plot
    Dark Pulse
    Vacuum Wave
    Sludge Bomb

    Comments: Anti-Rain dance teams. Once it sets up with NP, it can sweep very well. Dark Pulse >> Shadow Ball because it covers Ghost/Psychics and can still hit Normals if I mispredict. Also has a flinch chance for hax.


    Well that's it, blast away.
     
    Last edited:
    Comments: Against any lead with the exception of Kabutops, this is an excellent choice.

    So you remember battling my stall team on the ladder then XD ? The one where your last 2 pokes were rest toise and clefable and they wouldnt go away so i deliberately froze your blastoise rofl.

    Anyways through using Honchkrow regularly in uu i can say Heat Wave is ass in UU. Does nothing.

    Honchkrow@Choice Scarf
    252 ATT / 252 SPEED/ 6 S.DEF
    Jolly Nature
    Trait : Insomnia
    - Drill Peck
    - SuperPower
    - Pursuit
    - Night Slash

    Seems to work best.

    As for your rain dance problems Lanturn is not a good stop to it. Qwilfish, Kabutops and to an extent Relicanth still shred it. There are 4 general good stops to it, Golduck, Poliwrath, Quagsire and the last one i suggest to cover Ludicolo too, that being Toxicroak. However it MUST have Vacuum Wave or it gets outsped and OHKO's with sd lo Kabutops's Stone Edge despite the resistance. =/


    Toxicroak@Life Orb
    252 SP.ATT / 252 SPEED / 6 HP
    Modest Nature
    Trait : Dry Skin
    - Nasty Plot
    - Sludge Bomb
    - Vacuum Wave
    - Shadow Ball

    Very nifty and it actually hurts alot of things, also still sucks up those nasty Toxic Spikes for you >> Nido/Lanturn.

    Now, another problem i noticed and alot of people have it is, RP Torterra. I would suggest something like CM Mesprit or LO Shaymin >> Espeon to cover this weak.

    Lastly, Swellow. Nothing stops it and it outspeeds your entire team and OHKO's it. The most replaceable member seems to be drifblim. Something rock or steel would work >> it and luckily for you most of them have access to Stealth Rock, something which you SHOULD have but currently lack. A steel type might work better though and also covers that idiot Yanmega weak (Its broken anyway so w/e lol >_>)


    <Random steel type>
    Toxicroak
    Clefable
    Blastoise
    Honckrow
    <Mesprit/Shaymin/Something to cover torterra>


    Something like this.
     
    Last edited:
    So you remember battling my stall team on the ladder then XD ? The one where your last 2 pokes were rest toise and clefable and they wouldnt go away so i deliberately froze your blastoise rofl.

    Anyways through using Honchkrow regularly in uu i can say Heat Wave is ass in UU. Does nothing.

    Honchkrow@Choice Scarf
    252 ATT / 252 SPEED/ 6 S.DEF
    Jolly Nature
    Trait : Insomnia
    - Drill Peck
    - SuperPower
    - Pursuit
    - Night Slash

    Seems to work best.

    As for your rain dance problems Lanturn is not a good stop to it. Qwilfish, Kabutops and to an extent Relicanth still shred it. There are 4 general good stops to it, Golduck, Poliwrath, Quagsire and the last one i suggest to cover Ludicolo too, that being Toxicroak. However it MUST have Vacuum Wave or it gets outsped and OHKO's with sd lo Kabutops's Stone Edge despite the resistance. =/


    Toxicroak@Life Orb
    252 SP.ATT / 252 SPEED / 6 HP
    Modest Nature
    Trait : Dry Skin
    - Nasty Plot
    - Sludge Bomb
    - Vacuum Wave
    - Shadow Ball

    Very nifty and it actually hurts alot of things, also still sucks up those nasty Toxic Spikes for you >> Nido/Lanturn.

    Now, another problem i noticed and alot of people have it is, RP Torterra. I would suggest something like CM Mesprit or LO Shaymin >> Espeon to cover this weak.

    Lastly, Swellow. Nothing stops it and it outspeeds your entire team and OHKO's it. The most replaceable member seems to be drifblim. Something rock or steel would work >> it and luckily for you most of them have access to Stealth Rock, something which you SHOULD have but currently lack. A steel type might work better though and also covers that idiot Yanmega weak (Its broken anyway so w/e lol >_>)


    <Random steel type>
    Toxicroak
    Clefable
    Blastoise
    Honckrow
    <Mesprit/Shaymin/Something to cover torterra>


    Something like this.
    Yes, I remember that match, I also know I could have outstalled you if that didn't happen ><


    Yeah, switching Heat Wave seems to be a good idea, and I really like Toxicroak...but he leaves me very weak to Alteria.

    I've only seen RP Torterra once, he tried to setup on Blastoise, got surfed for a good % of his HP then got revenge killed by Honchkrow. For Swellow: Blastoise and Driftblim (due to immunity, and if he's still at full health, I can 2HKO with burn/poison damage + 2HP fightings I get in thanks to unburden) can take a Facade and the former deals heavy damage with surf, from there Nido can kill it with Sucker Punch...admittedly, it will probably kill at least 2 guys :(

    I switch in Honchkrow on Yanmega leads to take the inevitable hypnosis then drill peck it to death...if it has protect, I can usually take it out with Clefable (Survives 2 bug buzzes and can Twave it) or Blastoise (Can survive 2 Bug Buzzes and deal a LOT of damage with surf).

    Shaymin is always a problem. Espeon is the only thing that reliably takes it out with signal beam (Does over 75% to the LO set, so I just have to tap it with something else before it dies), although Toxicroak with sludge bomb should counter it decently well...does it get killed by Air Slash?
     
    Last edited:
    Yes, I remember that match, I also know I could have outstalled you if that didn't happen ><

    ORLY ? NO ONE OUTSTALLS ME EVER.>:<

    Yeah, switching Heat Wave seems to be a good idea, and I really like Toxicroak...but he leaves me very weak to Alteria.

    No he doesnt Toxi plugs your RD weakness up. Mesprit and Blastiose tank the hell out of Altaria anyway. Speaking of which you really should use Ice Beam>> rest imo especially since you now have toxi to suck up t-spikes and rest is set up fodder without STalk and ice beam at least lets you hit grass type switch ins.

    Altaria used Outrage. Poliwrath Lost 48% of its health!

    That happened after a dd to me so its not really that threatening lol.

    I've only seen RP Torterra once, he tried to setup on Blastoise, got surfed for a good % of his HP then got revenge killed by Honchkrow.

    RP Torterra outruns scarf Honchkrow though and OHKO's with SE. So honestly Mesprit would be better than Espeon to plug the weakness up.

    For Swellow: Blastoise and Driftblim (due to immunity, and if he's still at full health, I can 2HKO with burn/poison damage + 2HP fightings I get in thanks to unburden) can take a Facade and the former deals heavy damage with surf, from there Nido can kill it with Sucker Punch...admittedly, it will probably kill at least 2 guys :(

    Yes it will.

    I switch in Honchkrow on Yanmega leads to take the inevitable hypnosis then drill peck it to death...if it has protect, I can usually take it out with Clefable (Survives 2 bug buzzes and can Twave it) or Blastoise (Can survive 2 Bug Buzzes and deal a LOT of damage with surf).

    I guess.

    Shaymin is always a problem. Espeon is the only thing that reliably takes it out with signal beam (Does over 75% to the LO set, so I just have to tap it with something else before it dies), although Toxicroak with sludge bomb should counter it decently well...does it get killed by Air Slash?

    Honchkrow can revenge kill and come in on pretty much all its moves and nail it with drill peck.

    SPAM SPAM SPAM TROLL TROLL LOL

    Comments are in bold >:
     
    OP Updated: Toxicroak >> Nidoking and Ice beam on Blastoise.

    As for Rock Polish Torterra, it's not as huge of a threat as you're making it to be...It can really only SAFELY switch in to T-wave, then I'll just encore it. Other than that, the 2 hits it takes + LO recoil means I can Vacuum wave revenge it at worst.
     
    espeon is dead weight. drop plz. you definitely want speed, just not a set like that one doing nothing for your team.

    i'd just go with explosion on drifblim instead of destiny bond. so many ways to avoid it. explosion at least gives you the ability to punish stallers.

    is jolteon UU nowadays? cus it could give this team some trouble.
     
    espeon is dead weight. drop plz. you definitely want speed, just not a set like that one doing nothing for your team.

    i'd just go with explosion on drifblim instead of destiny bond. so many ways to avoid it. explosion at least gives you the ability to punish stallers.

    is jolteon UU nowadays? cus it could give this team some trouble.

    Jolteon is actually still OU. Explosion on Driftblim would be nice, but it would require a considerable investment in Atk EVs that would drop its usefulness a bit, which is why I'm somewhat wary. Destiny Bond isn't quite as predictable on Driftblim as it is on Banette or Froslass, though, so I have that going for me.

    What do you guys have against Espeon though? It outspeeds a good deal of the tier and has been far and away my most successful sweeper as setup fodder (Slowbro/king, Milotic, any encored poke) is abundant and she's nearly unstoppable behind a substitute (With the exception of aforementioned Registeel and ST Chansey). 9/10 times I can get 1 CM in and kill or seriously cripple at least one enemy. The Clefable/Espeon/Blastoise team is amazing, Clefable can paralyze and/or Encore the incoming threat, Blastoise can take the hit and draw out the Special Walls that tend to have weak enough offense for Espeon to set up on.

    The only problem I've been noticing lately is a Crobat weakness...the Brave Bird/Roost LO set tends to sweep me if Clefable and Driftblim are dead or dying.
     
    The only problem I've been noticing lately is a Crobat weakness...the Brave Bird/Roost LO set tends to sweep me if Clefable and Driftblim are dead or dying.

    Another great reason why you should add a rock or steel type.

    We dont have anything against espeon, its just that Mesprit does the exact same job and doesnt lose to torterra.

    Speaking of torterra, sure it cant switch in on anything well (well actually it can, after a super power drop or after something has died etc), but if it does get in a rp you basically auto lose.
     
    Another great reason why you should add a rock or steel type.

    We dont have anything against espeon, its just that Mesprit does the exact same job and doesnt lose to torterra.

    Speaking of torterra, sure it cant switch in on anything well (well actually it can, after a super power drop or after something has died etc), but if it does get in a rp you basically auto lose.
    So if I'm replacing Espeon with Mespirit, who am I replacing for a rock/steel?
     
    rotom does fairly well against swellow if you don't want to have to resort to something like sudowoodo (who is actually quite viable with unsuspecting suckerpunch). it still provides you with a fakeout resist. it's not the best choice for a lead in my opinion but it should be a semi-tankish addition to your team that offers resistances as opposed to just dying earlier in the game.

    you could also try a LO Intimidate Staraptor w/ Quick Attack. Facade still hits hard, but swellow will be down enough to finish. this'll also help you handle Scyther a lot better.

    and DA is absolutely right about heat wave in UU. i would go with Pursuit as well as absorbing sleep isn't enough for Honchkrow to actually get a kill. even with a neutral atk, pursuit will do good damage.
     
    Last edited:
    It seems like the tank that would work best with this team would be some version of Registeel. It gives me resistance against Yanmega, Crobat, etc plus gives me SR, however, he's an extremely easy lead to set up on, which has me worried.

    Also, before I design a set, does Clear Body prevent the speed drop from Curse?
     
    clear body prevents stat drops only caused by the opponent, i believe.
     
    **out with OU in with the NU** RMT

    Please delete post misposted
     
    For reference, I've been running:
    Registeel@Leftovers
    252 HP, 168 Atk, 88 Def

    -T-wave
    -Stealth Rock
    -Iron Head
    -Explosion

    And so far it's worked decently well. Perfect counter to Crobat leads, but leaves me more open to unconventional leads. Provides SR support and can paraflinch with Twave and STAB Iron Head.

    Any suggestions on improving that?
     
    I dont' see how it's a perfect counter to Cro leads, as almost 100% of them carry taunt.
     
    I dont' see how it's a perfect counter to Cro leads, as almost 100% of them carry taunt.
    And none of them carry focus sash.

    Taunt/Rain dance users, NP setup sweepers, Taunt/U-turn all carry Leftovers/Damp(or Heat) Rock.

    Boom.
     
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