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UU Team Help Built around Darmanitan

cjakabuck90

Rising Star
172
Posts
13
Years
  • I was really intrigued to run a Scarfed Darmanitan lead and kind of just thew some random things together. Here's what I came up with and all pieces are interchangeable with just about anything as long as its UU.

    Darmanitan @ Choice Scarf
    Ability: Sheer Force
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Flare Blitz
    - Rock Slide
    - U-turn
    - Superpower

    Trevenant @ Sitrus Berry
    Ability: Harvest
    EVs: 252 HP / 4 Atk / 252 SpD
    Careful Nature
    - Protect
    - Substitute
    - Horn Leech
    - Will-O-Wisp

    Kyurem @ Choice Specs
    Ability: Pressure
    EVs: 252 SpA / 252 Spe
    Timid Nature
    - Draco Meteor
    - Earth Power
    - Flash Cannon
    - Ice Beam

    Aggron @ Aggronite
    Ability: Sturdy
    EVs: 252 HP / 136 Def / 120 SpD
    Impish Nature
    - Heavy Slam
    - Earthquake
    - Stealth Rock
    - Roar

    Crobat @ Choice Band
    Ability: Infiltrator
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Defog
    - U-turn
    - Brave Bird
    - Cross Poison

    Blissey (F) @ Leftovers
    Ability: Natural Cure
    EVs: 4 HP / 252 Def / 252 SpD
    Calm Nature
    - Heal Bell
    - Wish
    - Seismic Toss
    - Toxic

    Any help is appreciated and all advise is welcome. I definitely want to run a mega and I thought Aggron was a good fit. I also want to run a scarf used which doesn't have to be Darmanitan if he would benefit more from another item.
     

    cjakabuck90

    Rising Star
    172
    Posts
    13
    Years
  • Leech Seed > Protect on Trevenant; you could use more passive recovery besides Sitrus Berry.

    Ok thats pretty reasonable and thats how I originally ran it so I can see that being useful. I just ran protect to help scout and mainly to stall out for the harvest of sitrus berry. But I've relearned leech seed and test that out for awhile. How does the team look overall though?
     
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