UU Tier Team

  • 62
    Posts
    11
    Years
    Hi All

    So I just recently decided to try my hand at competitive play - and by recently, I mean the last few days - and decided to go in the UU tier as I figured I'd be totally smashed in OU.

    Was wondering if you guys would give me your opinion on my team and what I could change. I'm getting about a 60-40 win-lose rate at the moment which I guess isn't THAT bad but I'd like to be better. I have terrible trouble getting rid of Darmanitan, Crobat, Heracross, and to a lesser extent, Azelf so a way to get rid of those would be awesome!

    Infernape (F) - aka Goldilocks @ Choice Band
    - Thunder Punch
    - Fire Punch
    - Close Combat
    - U-Turn
    Ability: Iron Fist
    EVs: 252 Attack, 252 Speed, 4 Def
    Nature: Adamant

    Goldilocks is almost always my lead. If she comes into something that she is strong against they almost always switch out and I try and guess what they would switch in and try and get as much damage done as possible. If a Crobat is in the opposing team I try and hide her Thunder Punch until I'm facing it but most of the time she is out-sped.

    Florges (F) - aka Juicy Lucy @ Leftovers
    - Moonblast
    - Aromatherapy
    - Wish
    - Calm Mind
    Ability: Flower Veil
    EVs: 252 Sp Attack, 252 HP, 4 Defence
    Nature: Modest

    I use Juicy Lucy slightly differently to what I believe the standard set it. I switch her into the opposing team's wall and Calm Mind my way up until I can wreck the opposing team with Moonblast. When I see someone setting up entry hazards I generally use her then, too. Wish is obviously used as Juicy Lucy's own source of recovery and aromatherapy would be to heal any status on my team. Her Sp Defence is still high enough to make her a special wall.

    Blastoise (M) - aka TMNT @ Blastoisnite
    - Water Pulse
    - Dark Pulse
    - Aura Sphere
    - Dragon Pulse
    Ability: Mega Launcher
    EVs: 252 Sp Attack, 252 HP, 4 Speed
    Nature: Modest

    TMNT is my all rounder as he can hit super-effectively on enough types. He's a bit slow though. I use him about mid-match - I don't particularly have a plan for him other than cause damage and die.

    Trevenant (M) - aka Maureen @ Lum Berry
    - Rest
    - Earthquake
    - Will-o-Wisp
    - Horn Leech
    Ability: Harvest
    EVs: 244 Sp Defence, 228 HP, 36 Attack
    Nature: Careful

    Maureen is odd. This is a case of me loving the design of the Pokemon so much that I just have to use it and sometimes he rocks and sometimes he goes down easily. (I had the same love feeling for Wailord but he isn't that easy to use!). I have the Lum Berry on Harvest which allows me to get enough rests in to cure myself. I guess I mainly use it as a wall that can do a fair chunk of damage with recovery with Horn Leech.

    Honchkrow (M) - aka Boss @ Life Orb
    - Sucker Punch
    - Superpower
    - Brave Bird
    - Facade
    Ability: Moxie
    EVs: 252 Attack, 252 Speed, 4 HP
    Nature: Jolly

    Boss is the Boss of the team. He takes charge when Spikes/Toxic Spikes are around and the opposing is starting to lose the plot. Its a pretty standard set from what I gather except for Facade. Everyone likes to inflict status on it so I figured "Hey, this gets stronger with status inflictions so why not."

    Durant (M) - aka Durable Ant @ Life Orb
    - Hone Claws
    - Rock Slide
    - Iron Head
    - X Scissor
    Ability: Hustle
    EVs: 252 Attack, 252 Speed, 4HP
    Nature: Jolly

    Durable Ant and Boss are interchangeable depending on the team I am facing. If Boss isn't going to be able to handle what's left at the end then Durable Ant can. I like to Switch him into a wall that is nearing the end of its life, chuck in a Hone Claws and away I go.


    What do you guys think? Where can I improve?

    Thanks!
     
    Use a Jolly nature for Infernape; being outsped by +Speed Pokemon like Hydreigon and Mienshao is bad.

    Florges should use a defensive spread to take advantage of its bulk. Calm Mind Florges also faces competition with other Calm Minders, since it lacks recovery outside of Wish/Protect, which take up two valuable moveslots:
    -Wish
    -Protect
    -Moonblast
    -Aromatherapy/Toxic
    Nature: Bold/Calm
    EVs: 252 HP/232 Def/24 SDef
    Item: Leftovers

    Rapid Spin support is needed for Honchkrow, so drop Mega Blastoise's Aura Sphere or Dragon Pulse for it.

    Facade works best with status abusers, which Honchkrow isn't. Substitute is a viable option on Honchkrow, since it forces a lot of switches:
    -Sucker Punch
    -Brave Bird
    -Roost/Pursuit
    -Pursuit/Substitute/Superpower
    Nature: Adamant
    EVs: 252 Atk/4 SDef/252 Spe
    Item: Life Orb
    Ability: Moxie

    or
    -Night Slash
    -Brave Bird
    -Pursuit
    -Heat Wave/Superpower
    Nature: Naive/Jolly
    EVs: 252 Atk/4 SAtk/252 Spe
    Item: Choice Scarf
    Ability: Moxie
     
    Thanks, PlatinumDude! I switched the nature of Infernape to Jolly and she's much quicker (obviously!). With Honchkrow, I took out facade and replaced with Roost. I'm not great at using substitute :)

    Any recommendations on how to get rid of pesky Crobats? I have thunder punch on Infernape but she's out sped by Crobat's brave bird. I have rock slide on Durant but he's out sped too. I know Crobat has high base speed but my gosh it's super fast!
     
    Electric, Rock and Steel Pokemon counter Crobat well. Examples are Heat Rotom, Tyrantrum and Bronzong:

    Heat Rotom:
    -Volt Switch
    -Overheat
    -Will-o-Wisp/Thunder Wave
    -Pain Split
    Nature: Bold
    EVs: 248 HP/216 Def/44 Spe
    Item: Leftovers

    or
    -Volt Switch
    -Overheat
    -Hidden Power (Grass/Ice)
    -Trick/Thunderbolt
    Nature: Timid/Modest
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Choice Specs/Choice Scarf

    Tyrantrum:
    -Dragon Dance
    -Head Smash/Stone Edge
    -Earthquake
    -Ice Fang
    Nature: Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Life Orb/Lum Berry/Focus Sash

    or
    -Stone Edge
    -Earthquake
    -Ice Fang
    -Crunch
    Nature: Adamant
    EVs: 4 HP/252 Atk/252 Spe
    Item: Choice Band

    Bronzong:
    -Stealth Rock
    -Gyro Ball
    -Earthquake/Protect
    -Toxic
    Nature: Relaxed
    EVs: 252 HP/252 Def/4 SDef
    Item: Leftovers
    Ability: Levitiate/Heatproof
     
    Looks alright but a bit open to physical fire types, M-Blastoise can't take repeated hits too much because of its lack of recovery.

    I'd suggest replacing either Trevanent or Durant with Rhyperior which also allows you to set up SR.
     
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