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[v17] Adding new moves in FieldMoves

Rinkoou

Awful-Pun Master
54
Posts
7
Years
  • Hi, I'm trying to add different moves that can cut trees, but it doesn't seem to work. In the Cut section of PField_FieldMoves I've tried stuff like this:
    Code:
    def Kernel.pbCut
      move = getID(PBMoves,:CUT,:SLASH,:LEAFBLADE,:NIGHTSLASH)
      movefinder = Kernel.pbCheckMove(move)
      if !pbCheckHiddenMoveBadge(BADGEFORCUT,false) || (!$DEBUG && !movefinder)
        Kernel.pbMessage(_INTL("A thorny tree blocks your way."))
        return false
      end
    and copied
    Code:
    ,:SLASH,:LEAFBLADE,:NIGHTSLASH
    behind every instense of
    Code:
    :CUT
    in this section, but it ends up crashing immediatly. Can someone help?
     

    Ego13

    hollow_ego
    311
    Posts
    6
    Years
  • Hi, I'm trying to add different moves that can cut trees, but it doesn't seem to work. In the Cut section of PField_FieldMoves I've tried stuff like this:
    Code:
    def Kernel.pbCut
      move = getID(PBMoves,:CUT,:SLASH,:LEAFBLADE,:NIGHTSLASH)
      movefinder = Kernel.pbCheckMove(move)
      if !pbCheckHiddenMoveBadge(BADGEFORCUT,false) || (!$DEBUG && !movefinder)
        Kernel.pbMessage(_INTL("A thorny tree blocks your way."))
        return false
      end
    and copied
    Code:
    ,:SLASH,:LEAFBLADE,:NIGHTSLASH
    behind every instense of
    Code:
    :CUT
    in this section, but it ends up crashing immediatly. Can someone help?

    Have a look at this tutorial. It explains it very well and it works too. Tried it myself
     
    1,682
    Posts
    8
    Years
    • Seen today
    The reason it crashes, is because getID only accepts 2 arguments, the Constant module to use (in this case, PBMoves) and the constant to check, which is usually a symbol. All getID does is change the symbol into a numerical constant. It does no other checks.

    The tutorial that Ego13 posted shows the correct applications to implement this, so I won't discuss this further.
     

    Rinkoou

    Awful-Pun Master
    54
    Posts
    7
    Years
  • Thank you both so much! It originally didn't work for me, resulting in me posting about this issue, but I later found out I misplaced it.
     
    4
    Posts
    4
    Years
    • Seen Sep 17, 2019
    not to necropost, but I want to do this exact thing, and that tutorial link is dead, and there are no other posts about this, presumably because it was answered once upon a time, is there a chance it was saved somewhere else?
     
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