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[v19.1] Boon's Phenomena 3.0: BW Style Grass Rustle, Cave Dust + More!

Soccersam

Hilbert is Badass
179
Posts
7
Years
    • Seen Feb 26, 2024
    Hi, I have a question. I tried version 16.2 and followed all the steps, but it fails.
    Is there no way to put this script in version 16.2?

    I don't think so. I did everything as mentioned in v16.2, and it didn't work. I tried tweaking around the script to see if I could change anything, didn't work either.

    This sucks because it's such an amazing resource:frown:
     

    WolfPP

    Spriter/ Pixel Artist
    1,309
    Posts
    5
    Years
  • Hi, I have a question. I tried version 16.2 and followed all the steps, but it fails.
    Is there no way to put this script in version 16.2?

    I don't think so. I did everything as mentioned in v16.2, and it didn't work. I tried tweaking around the script to see if I could change anything, didn't work either.

    This sucks because it's such an amazing resource:frown:

    Ernnn, you guys can find a resource made by KleinStudio: BW Essentials. It supports v15~v16.2 IIRC. There you can dig his scripts to get Phenomenon script.
     
    50
    Posts
    4
    Years
    • Seen Oct 17, 2023
    You really always know that doing WolfPP really works very well.

    Thanks a lot
     
    62
    Posts
    6
    Years
    • Seen Aug 11, 2022
    Hello
    I did everything as indicated.
    It works but when I enter the tall grass I don't encounter any Pokémon.
    Even when I walk on the "Phenomenon" tile, nothing happens.
    No Pokémon are generated.

    How can I fix this?
    Thank you in advance.
     
    44
    Posts
    6
    Years
    • Seen Jul 13, 2021
    Do you know what could cause the animations to not appear?
    I hear the sound, but I cant actually see them, I have to get lucky and step on the right tile for encounter/item.

    Edit: Found the issue, the animation number was incorrect. In the code Cave Phenomenon animation is 21, but in the actual animations menu I have it at 59. I'm dumb. Sorry.
     
    5
    Posts
    6
    Years
    • Seen Oct 21, 2021
    This looks really good, but I can't seem to get it to work. I followed all the instructions, changed al the sections of the script I was supposed to, but I still get the following error:

    ---------------------------
    Pokemon Essentials Gen 6
    ---------------------------
    Exception: NoMethodError

    Message: undefined method `in_menu' for #<Game_Temp:0xe00d2a8>

    BW Encounter:289:in `update'

    Spriteset_Map:180:in `_animationSprite_initialize'

    AnimationSprite:45:in `shadow_initialize'

    DynamicShadows:220:in `initialize'

    Scene_Map:29:in `new'

    Scene_Map:29:in `createSpritesets'

    Scene_Map:28:in `each'

    Scene_Map:28:in `createSpritesets'

    Scene_Map:63:in `main'

    Main:49:in `mainFunctionDebug'

    Does anyone have any idea what the issue is, because I can't seem to figure it out.
     
    62
    Posts
    6
    Years
    • Seen Aug 11, 2022
    I too have a problem with this script.
    Any function but when I go on the phenomenon tile (grasse, bird, cave), nothing happens.
    No pokémon is generated and the animation disappears.
     
    5
    Posts
    6
    Years
    • Seen Oct 21, 2021
    Fixed my previous issue. I thought I was using 17.2, but apparently I was using some older version this whole time. Upgrading solved a lot of problems.

    This script still doesn't work though. I no longer get an error message, but phenomenon encounters are not showing up
     
    44
    Posts
    6
    Years
    • Seen Jul 13, 2021
    Wondering, but would it be possible to encounters found on Tall Grass all give boosted EXP? I don't want to make it be only Audinos.
     

    Boonzeet

    Pokémon Secrets of the Ages Developer
    188
    Posts
    15
    Years
  • Fixed my previous issue. I thought I was using 17.2, but apparently I was using some older version this whole time. Upgrading solved a lot of problems.

    This script still doesn't work though. I no longer get an error message, but phenomenon encounters are not showing up

    The phenomenon switch needs to be set to ON - is this set?

    I too have a problem with this script.
    Any function but when I go on the phenomenon tile (grasse, bird, cave), nothing happens.
    No pokémon is generated and the animation disappears.

    Are the phenomenon encounters set up for your map?
     
    62
    Posts
    6
    Years
    • Seen Aug 11, 2022
    Are the phenomenon encounters set up for your map?


    Hello
    Yes I did this.
    I followed the instructions, I added The Pokemon Encounters on the map.
    I added the meetings to the PBS file.
    When I play, the animation of the phenomenon appears well in the tall grass, in the water, for the birds etc...
    But when I go on to meet, nothing happens.
    And of course, after a certain time, the animation disappears.

    I don't understand what's going on.
    Everything is well written in PField_Encounters.
     
    Last edited:
    5
    Posts
    6
    Years
    • Seen Oct 21, 2021
    The phenomenon switch needs to be set to ON - is this set?
    ?

    Yeah, I even tried it both ways. Using the standard switch (70) set to on, and by setting the switch to -1 (permanently enabled. Still not seeing anything. Encounter script, this script and the animations are all set up as you said they should be.
     
    62
    Posts
    6
    Years
    • Seen Aug 11, 2022
    Hello
    Can you tell me how to solve my problem.
    The script works but when the phenomenon appears on the map, the Pokémon is not generated.
    The fight does not start against the Wild Pokémon.
     
    73
    Posts
    4
    Years
    • Seen yesterday
    Exception: ArgumentError

    Message: wrong number of arguments(1 for 0)

    PhenomenonEncounters:76:in `rand'

    PhenomenonEncounters:76:in `random'

    PhenomenonEncounters:117:in `phenomenonHighlight'

    PhenomenonEncounters:194

    PhenomenonEncounters:191:in `call'

    EventHandlers:54:in `trigger'

    EventHandlers:49:in `each'

    EventHandlers:49:in `trigger'

    PField_Field:362:in `pbOnStepTaken'

    Game_Player:461:in `update_old'


    Any help please?
     
    62
    Posts
    6
    Years
    • Seen Aug 11, 2022
    Hi all,

    I really have a problem with this script.
    It doesn't work with me.
    I did everything as requested in the instruction.
    The phenomenon appears well, the animations of grass, surfing or bird also appear.
    But when the play walks on the tile for the wild encounter, nothing happens.
    The pokémon does not appear.

    What's going on?
    Is it because I installed another script that is not compatible?

    I really need help to solve this problem.

    Thank you in advance.
     
    22
    Posts
    7
    Years
    • Seen May 15, 2023
    Exception: ArgumentError

    Message: wrong number of arguments(1 for 0)

    PhenomenonEncounters:76:in `rand'

    PhenomenonEncounters:76:in `random'

    PhenomenonEncounters:117:in `phenomenonHighlight'

    PhenomenonEncounters:194

    PhenomenonEncounters:191:in `call'

    EventHandlers:54:in `trigger'

    EventHandlers:49:in `each'

    EventHandlers:49:in `trigger'

    PField_Field:362:in `pbOnStepTaken'

    Game_Player:461:in `update_old'


    Any help please?

    Same exact error here.. ☹️

    I have all well installed, set the encounters on my map etc.,
    When i activate the switch and come close to a grass, the error comes, no animation showing.
    I would thank any help to solve this.
    I love this script and I would like to make a game with this feature.

    Edit: I installed in a 17.2 clean version, and all worked fine, so the error is probably due to an incompatibility between scripts.
    I have this other scripts intalled:
    -EBS
    -Pokemon Following
    -Birthsign
    -Common Events
    -Advanced Pokedex
    -Marin Utilities
    -Other smaller scripts

    Edit2: I changed the position of this script from the bottom to above marin utilities, now the error i have is this:

    ---------------------------
    Pokemon Essentials
    ---------------------------
    [Pokémon Essentials version 17.2]

    Exception: ArgumentError

    Message: wrong number of arguments(1 for 0)

    Marin_Utilities:139:in `rand'

    Marin_Utilities:139:in `random'

    Phenomenom:117:in `phenomenonHighlight'

    Phenomenom:194

    Phenomenom:191:in `call'

    EventHandlers:54:in `trigger'

    EventHandlers:49:in `each'

    EventHandlers:49:in `trigger'

    PField_Field:362:in `pbOnStepTaken'

    Game_Player:461:in `update_old'


    Edit3:

    I Solved! just i had an old version of Marin's Utilities installed. Reinstalled the script and all seems to be working fine now.
     
    Last edited:
    2
    Posts
    3
    Years
    • Seen Jan 10, 2021
    Hello, I seem to be having trouble to install this script, and I used an unedited copy of Essentials v17.2 . I receive no error messages, but the phenomenon encounters aren't happening when I walk around.
     
    62
    Posts
    6
    Years
    • Seen Aug 11, 2022
    Hello, I seem to be having trouble to install this script, and I used an unedited copy of Essentials v17.2 . I receive no error messages, but the phenomenon encounters aren't happening when I walk around.

    I too had the same problem as you.
    Does the animations of grass, water and bird work?
    If so, it's because you need to install the latest script version
    If these animations do work then in this case you have incorrectly installed the script or you have not recorded the encounters in the PBS file.
     

    Boonzeet

    Pokémon Secrets of the Ages Developer
    188
    Posts
    15
    Years
  • Updated the script to version 2.0.

    This version includes v18 and Plugin Manager compatibility, and a complete rewrite of the code base to reduce the amount of processing on steps and update cycles, and disabling processing on maps that have no phenomena when the plugin is active. This means way, way smoother performance when running this script. It's also now plug and play, so no need to jump in and edit other files!
     
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