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[v19.1] Boon's Phenomena 3.0: BW Style Grass Rustle, Cave Dust + More!

Hi, I have a question. I tried version 16.2 and followed all the steps, but it fails.
Is there no way to put this script in version 16.2?

I don't think so. I did everything as mentioned in v16.2, and it didn't work. I tried tweaking around the script to see if I could change anything, didn't work either.

This sucks because it's such an amazing resource:frown:
 
Hi, I have a question. I tried version 16.2 and followed all the steps, but it fails.
Is there no way to put this script in version 16.2?

I don't think so. I did everything as mentioned in v16.2, and it didn't work. I tried tweaking around the script to see if I could change anything, didn't work either.

This sucks because it's such an amazing resource:frown:

Ernnn, you guys can find a resource made by KleinStudio: BW Essentials. It supports v15~v16.2 IIRC. There you can dig his scripts to get Phenomenon script.
 
You really always know that doing WolfPP really works very well.

Thanks a lot
 
Hello
I did everything as indicated.
It works but when I enter the tall grass I don't encounter any Pokémon.
Even when I walk on the "Phenomenon" tile, nothing happens.
No Pokémon are generated.

How can I fix this?
Thank you in advance.
 
Do you know what could cause the animations to not appear?
I hear the sound, but I cant actually see them, I have to get lucky and step on the right tile for encounter/item.

Edit: Found the issue, the animation number was incorrect. In the code Cave Phenomenon animation is 21, but in the actual animations menu I have it at 59. I'm dumb. Sorry.
 
This looks really good, but I can't seem to get it to work. I followed all the instructions, changed al the sections of the script I was supposed to, but I still get the following error:

---------------------------
Pokemon Essentials Gen 6
---------------------------
Exception: NoMethodError

Message: undefined method `in_menu' for #<Game_Temp:0xe00d2a8>

BW Encounter:289:in `update'

Spriteset_Map:180:in `_animationSprite_initialize'

AnimationSprite:45:in `shadow_initialize'

DynamicShadows:220:in `initialize'

Scene_Map:29:in `new'

Scene_Map:29:in `createSpritesets'

Scene_Map:28:in `each'

Scene_Map:28:in `createSpritesets'

Scene_Map:63:in `main'

Main:49:in `mainFunctionDebug'

Does anyone have any idea what the issue is, because I can't seem to figure it out.
 
I too have a problem with this script.
Any function but when I go on the phenomenon tile (grasse, bird, cave), nothing happens.
No pokémon is generated and the animation disappears.
 
Fixed my previous issue. I thought I was using 17.2, but apparently I was using some older version this whole time. Upgrading solved a lot of problems.

This script still doesn't work though. I no longer get an error message, but phenomenon encounters are not showing up
 
Wondering, but would it be possible to encounters found on Tall Grass all give boosted EXP? I don't want to make it be only Audinos.
 
Fixed my previous issue. I thought I was using 17.2, but apparently I was using some older version this whole time. Upgrading solved a lot of problems.

This script still doesn't work though. I no longer get an error message, but phenomenon encounters are not showing up

The phenomenon switch needs to be set to ON - is this set?

I too have a problem with this script.
Any function but when I go on the phenomenon tile (grasse, bird, cave), nothing happens.
No pokémon is generated and the animation disappears.

Are the phenomenon encounters set up for your map?
 
Are the phenomenon encounters set up for your map?


Hello
Yes I did this.
I followed the instructions, I added The Pokemon Encounters on the map.
I added the meetings to the PBS file.
When I play, the animation of the phenomenon appears well in the tall grass, in the water, for the birds etc...
But when I go on to meet, nothing happens.
And of course, after a certain time, the animation disappears.

I don't understand what's going on.
Everything is well written in PField_Encounters.
 
Last edited:
The phenomenon switch needs to be set to ON - is this set?
?

Yeah, I even tried it both ways. Using the standard switch (70) set to on, and by setting the switch to -1 (permanently enabled. Still not seeing anything. Encounter script, this script and the animations are all set up as you said they should be.
 
Hello
Can you tell me how to solve my problem.
The script works but when the phenomenon appears on the map, the Pokémon is not generated.
The fight does not start against the Wild Pokémon.
 
Exception: ArgumentError

Message: wrong number of arguments(1 for 0)

PhenomenonEncounters:76:in `rand'

PhenomenonEncounters:76:in `random'

PhenomenonEncounters:117:in `phenomenonHighlight'

PhenomenonEncounters:194

PhenomenonEncounters:191:in `call'

EventHandlers:54:in `trigger'

EventHandlers:49:in `each'

EventHandlers:49:in `trigger'

PField_Field:362:in `pbOnStepTaken'

Game_Player:461:in `update_old'


Any help please?
 
Hi all,

I really have a problem with this script.
It doesn't work with me.
I did everything as requested in the instruction.
The phenomenon appears well, the animations of grass, surfing or bird also appear.
But when the play walks on the tile for the wild encounter, nothing happens.
The pokémon does not appear.

What's going on?
Is it because I installed another script that is not compatible?

I really need help to solve this problem.

Thank you in advance.
 
Exception: ArgumentError

Message: wrong number of arguments(1 for 0)

PhenomenonEncounters:76:in `rand'

PhenomenonEncounters:76:in `random'

PhenomenonEncounters:117:in `phenomenonHighlight'

PhenomenonEncounters:194

PhenomenonEncounters:191:in `call'

EventHandlers:54:in `trigger'

EventHandlers:49:in `each'

EventHandlers:49:in `trigger'

PField_Field:362:in `pbOnStepTaken'

Game_Player:461:in `update_old'


Any help please?

Same exact error here.. ☹️

I have all well installed, set the encounters on my map etc.,
When i activate the switch and come close to a grass, the error comes, no animation showing.
I would thank any help to solve this.
I love this script and I would like to make a game with this feature.

Edit: I installed in a 17.2 clean version, and all worked fine, so the error is probably due to an incompatibility between scripts.
I have this other scripts intalled:
-EBS
-Pokemon Following
-Birthsign
-Common Events
-Advanced Pokedex
-Marin Utilities
-Other smaller scripts

Edit2: I changed the position of this script from the bottom to above marin utilities, now the error i have is this:

---------------------------
Pokemon Essentials
---------------------------
[Pokémon Essentials version 17.2]

Exception: ArgumentError

Message: wrong number of arguments(1 for 0)

Marin_Utilities:139:in `rand'

Marin_Utilities:139:in `random'

Phenomenom:117:in `phenomenonHighlight'

Phenomenom:194

Phenomenom:191:in `call'

EventHandlers:54:in `trigger'

EventHandlers:49:in `each'

EventHandlers:49:in `trigger'

PField_Field:362:in `pbOnStepTaken'

Game_Player:461:in `update_old'


Edit3:

I Solved! just i had an old version of Marin's Utilities installed. Reinstalled the script and all seems to be working fine now.
 
Last edited:
Hello, I seem to be having trouble to install this script, and I used an unedited copy of Essentials v17.2 . I receive no error messages, but the phenomenon encounters aren't happening when I walk around.
 
Hello, I seem to be having trouble to install this script, and I used an unedited copy of Essentials v17.2 . I receive no error messages, but the phenomenon encounters aren't happening when I walk around.

I too had the same problem as you.
Does the animations of grass, water and bird work?
If so, it's because you need to install the latest script version
If these animations do work then in this case you have incorrectly installed the script or you have not recorded the encounters in the PBS file.
 
Updated the script to version 2.0.

This version includes v18 and Plugin Manager compatibility, and a complete rewrite of the code base to reduce the amount of processing on steps and update cycles, and disabling processing on maps that have no phenomena when the plugin is active. This means way, way smoother performance when running this script. It's also now plug and play, so no need to jump in and edit other files!
 
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