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[v19.1] Boon's Phenomena 3.0: BW Style Grass Rustle, Cave Dust + More!

Hello, I have a few problems when I use this script.

When I try to run the game, I get a NameError message regarding this code:

Code:
PluginManager.register({
  :name => "Phenomenon",
  :version => "2.0",
  :credits => ["Boonzeet","Maruno","Marin", "DaSpirit"],
  :link => "https://reliccastle.com/resources/356/"
})

If I remove the code, the game will work, but, if I try to add a new encounter type to a map like PhenomenonCave in the PBS file or through Debug Mode, the game will not recognize it as an actual encounter type and crash.

I'm not sure if the two problems correlate with each other. Also, I'm using version 17.2.
 
Hello, I have a few problems when I use this script.

When I try to run the game, I get a NameError message regarding this code:

Code:
PluginManager.register({
  :name => "Phenomenon",
  :version => "2.0",
  :credits => ["Boonzeet","Maruno","Marin", "DaSpirit"],
  :link => "https://reliccastle.com/resources/356/"
})

If I remove the code, the game will work, but, if I try to add a new encounter type to a map like PhenomenonCave in the PBS file or through Debug Mode, the game will not recognize it as an actual encounter type and crash.

I'm not sure if the two problems correlate with each other. Also, I'm using version 17.2.

This code has been upgraded to 2.0 which supports v18, and not v17.2. The code which you pointed is pluggin installer of v18 for Phnomenon.
 
Hello, I have a few problems when I use this script.

When I try to run the game, I get a NameError message regarding this code:

Code:
PluginManager.register({
  :name => "Phenomenon",
  :version => "2.0",
  :credits => ["Boonzeet","Maruno","Marin", "DaSpirit"],
  :link => "https://reliccastle.com/resources/356/"
})

If I remove the code, the game will work, but, if I try to add a new encounter type to a map like PhenomenonCave in the PBS file or through Debug Mode, the game will not recognize it as an actual encounter type and crash.

I'm not sure if the two problems correlate with each other. Also, I'm using version 17.2.

The plugin has dropped v17.2 support and will only support v18 going forward.

I'll attach the v17.2 code below, but this will not be supported for fixes.

Spoiler:
 
A quick question. The number for the frequency, does raising it or lowering make the chances for encountering a phenomenon higher?
 
I have an issue with both the Bird phenemon and the surf one. The Surf one never appears in maps I set it up and the Bird one only seems to drop items, and I even set up the encounters and added a terrain tag.

Any idea what this could be?
 
Hi, I'm using this script and it gives me a problem, I'm using version 18.1. I copy the script file above main, I close RPG MAKER to replace the animations data, I paste the animations into graphic animations and the SE into SE audio. I open the game, I get into the debugger and configure the events of the grass phenomena of a map, then I get into that map, I wait and nothing happens, the animation does not come out and I do not hear anything, also, I get into the grass and I only get Pokémon that I have configured as "land" and not as "PhenomenonGrass" , Have I left any step and that's why it doesn't work? I'm putting in all the steps I do to make it easier to tell if I've skipped something. Sorry if something is not well understood, I am using the translator.
 
Last edited:
Howdy y'all, I've just updated this script to version 3.0.

Changes in this version include being updated for v19 and now supporting 'blocked' tiles - areas of your map you don't want phenomena to appear.
 
Hey, whenever i add this plugin, all other encounter types stop working. I can't find anything in the grass or go fishing or anything. But the phenomena encounter work fine. Once i remove this plugin fishing and finding pokemon in grass works again.
 
Fixed it. If anyone has the same problem: you can't have the terrain tag for flying encounters 0.
 
Updated to version 3.0.

Features:
v20.1 Support
Performance improvements
 
Released 3.0.1 - Fixed a minor issue with left in debug controls
 
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