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[Completed] [v6.4] Pokémon Infinite Fusion (New Pokémon, Character Customization and more!)

My nidobasaur has a menu sprite and cry of flaffy. probably because it's #180 in the pokedex. please fix.
 
Finally got around to coding something that people have been asking for a long time
[PokeCommunity.com] [v6.4] Pokémon Infinite Fusion (New Pokémon, Character Customization and more!)


I also made it so that you can choose which moves to keep after fusing a Pokemon. This should prevent some frustration.
 
Last edited:
Finally got around to coding something that people have been asking for a long time

I also made it so that you can choose which moves to keep after fusing a Pokemon. This should prevent some frustration.

this makes it so you can get all 3 starters by the way, choose squirtle, get the bulbtata from the trade near cerulean cape and the charmander as a reward for building materials.
 
Alex Onsager, the original creator of the fusion generator, created a script for the generator as you may know. He may provide help in providing you the script or help you create a script that generates the back sprites. Now I don't know how you can move the script to a rom hack, but it's better to ask him for help.
 
Alex Onsager, the original creator of the fusion generator, created a script for the generator as you may know. He may provide help in providing you the script or help you create a script that generates the back sprites. Now I don't know how you can move the script to a rom hack, but it's better to ask him for help.

We have actually contacted him about that a while back.
He was cool with his sprites being used in the game, but he didn't want to share the source code of his generator, which is understandable.

We've actually been developing our own sprites generator to use instead. It's basically a modified version of FrankenPokemon's sprite generator script. I posted a few examples of what the sprites look so far a few pages back. However, there IS a lot of manual spritework involved, which takes a long time so it the new sprites probably won't be in the next update just yet.
 
it makes a waste of a fusion.

only if by same type he means a rattatta, and a rattatta. If you fuse a rattatta and a ditto it will be different, but they are both "normal type". The same is as if you fused a ekans face to an oddish body, it would be a poison/poison or just poison, but would be stronger because its two differnt fused pokemon.
 
We have actually contacted him about that a while back.
He was cool with his sprites being used in the game, but he didn't want to share the source code of his generator, which is understandable.

We've actually been developing our own sprites generator to use instead. It's basically a modified version of FrankenPokemon's sprite generator script. I posted a few examples of what the sprites look so far a few pages back. However, there IS a lot of manual spritework involved, which takes a long time so it the new sprites probably won't be in the next update just yet.

do you have a rough estimate as to how long it will take you to get the final bit of the game out? a year from now? sooner? later?
 
Can anyone help me, with this issue.
I have been playing the game and i want to do the trade for a shellder in the SS.Anne but everytime i do it it crashes with this message
Can anyone tell me how to fix it.

I wasn't aware of that bug, thanks for letting me know.
I fixed it and will release a small patch soon.
 
Hello I got this when I loaded the game:

There is also sometimes a crash when in the introduction of the game, Pr.Oak wants to battle Giovanni.
 

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