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VGC Team Looking To Improve

  • 48
    Posts
    15
    Years
    • Seen Sep 18, 2015
    This team was made for me and there are things that I just don't understand about it and I could never find the guy on PO again after he gave me the team. Anything that will help is welcome. Also, descriptions aren't my forte so they are really short, so I apologize in advance.


    Terrakion @ Rock Gem
    Trait: Justified
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Rock Slide
    - Close Combat
    - Earthquake
    - Protect

    Normally lead and combo with this and Whimsy. I love the coverage this thing gets with 2 great stab moves and EQ.


    Whimsicott (M) @ Grass Gem
    Trait: Prankster
    EVs: 80 HP / 76 SAtk / 100 SDef / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Grass Knot
    - Beat Up
    - Tailwind
    - Protect

    Tailwind is great but the sole purpose of this guy is to support Terrakion in every way possible.


    Zoroark (M) @ Dark Gem
    Trait: Illusion
    EVs: 4 HP / 252 Atk / 252 Spd
    Naughty Nature (+Atk, -SDef)
    - Sucker Punch
    - Low Sweep
    - U-turn
    - Protect

    Besides Sucker Punch and Protect I don't really get this set. I'd love to still use him because SP is killer with Dark Gem but the Naughty Nature and move choices are head-scratches so if someone could explain that would be nice.

    Weavile (M) @ Focus Sash
    Trait: Pressure
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Night Slash
    - Fake Out
    - Ice Shard
    - Protect

    This guy works well with the whole team. Fake Out support is always great and Ice Shard does great in a metagame infested with types with high speed that are weak to it.

    Salamence (M) @ Draco Plate
    Trait: Intimidate
    EVs: 252 Atk / 160 SDef / 96 Spd
    Adamant Nature (+Atk, -SAtk)
    - Dragon Tail
    - Dragon Claw
    - Rock Slide
    - Protect

    Dragon Tail is a bit puzzling because a move that has to go last isn't something I'd want in a Double Battle. Still everything else works great. Salamence has always been a true powerhouse.

    Kangaskhan (F) @ Life Orb
    Trait: Scrappy
    EVs: 40 HP / 252 Atk / 20 Def / 20 SDef / 176 Spd
    Jolly Nature (+Spd, -SAtk)
    - Outrage
    - Protect
    - Return
    - Fake Out

    I find myself rarely sending him out but Scrappy + Fake Out is really cool.

    Again I'm sorry about the descriptions, I'm still new to competitive battling in general.
     
    For Zoroark, Low Sweep is there because it's its only option against Steel Pokemon. U-turn is there for scouting purposes or to get out of the battle if Zoroark is up against one of its counters.

    If you still don't get what physical Zoroark can do, maybe you can go to a Special set.

    For Salamence, if you don't find Dragon Tail working out for you, try EQ.

    Kangaskhan is flat-out walled by Steels. A Fighting or Ground move will help here (Hammer Arm or EQ, with both having their own drawbacks. Hammer Arm slows you down, while EQ also damages your partner, as long as it's not Flying or a Levitator)
     
    Alright. EQ seems like a better option for Salamence. As for Kangaskan I'll see how Hammer Arm works out. Any other suggestions?
     
    It seems all of your pokemon have Protect. Are you the type of battler that is offensive and defensive at the same time? I like it.
     
    I always think Protect is essential in Double Battles.

    Yeah it really is, esp for VGC, the other protects are good too such as Wide Guard, and Quick Guard. Honestly Platinum really hit it on the head there with Kang being walled by Steels.

    Honestly Salamence, I see more Special because of it's access to heat wave or even running a mixed mence. When I was at philly I saw 2 mences with heat wave, prob mixed. If you went to a regional this is late but could help if your going to nats, I could have a breakdown of mence for you in a PM (:
     
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