- 48
- Posts
- 15
- Years
- Seen Sep 18, 2015
This team was made for me and there are things that I just don't understand about it and I could never find the guy on PO again after he gave me the team. Anything that will help is welcome. Also, descriptions aren't my forte so they are really short, so I apologize in advance.
Terrakion @ Rock Gem
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Rock Slide
- Close Combat
- Earthquake
- Protect
Normally lead and combo with this and Whimsy. I love the coverage this thing gets with 2 great stab moves and EQ.
Whimsicott (M) @ Grass Gem
Trait: Prankster
EVs: 80 HP / 76 SAtk / 100 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Grass Knot
- Beat Up
- Tailwind
- Protect
Tailwind is great but the sole purpose of this guy is to support Terrakion in every way possible.
Zoroark (M) @ Dark Gem
Trait: Illusion
EVs: 4 HP / 252 Atk / 252 Spd
Naughty Nature (+Atk, -SDef)
- Sucker Punch
- Low Sweep
- U-turn
- Protect
Besides Sucker Punch and Protect I don't really get this set. I'd love to still use him because SP is killer with Dark Gem but the Naughty Nature and move choices are head-scratches so if someone could explain that would be nice.
Weavile (M) @ Focus Sash
Trait: Pressure
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Night Slash
- Fake Out
- Ice Shard
- Protect
This guy works well with the whole team. Fake Out support is always great and Ice Shard does great in a metagame infested with types with high speed that are weak to it.
Salamence (M) @ Draco Plate
Trait: Intimidate
EVs: 252 Atk / 160 SDef / 96 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Tail
- Dragon Claw
- Rock Slide
- Protect
Dragon Tail is a bit puzzling because a move that has to go last isn't something I'd want in a Double Battle. Still everything else works great. Salamence has always been a true powerhouse.
Kangaskhan (F) @ Life Orb
Trait: Scrappy
EVs: 40 HP / 252 Atk / 20 Def / 20 SDef / 176 Spd
Jolly Nature (+Spd, -SAtk)
- Outrage
- Protect
- Return
- Fake Out
I find myself rarely sending him out but Scrappy + Fake Out is really cool.
Again I'm sorry about the descriptions, I'm still new to competitive battling in general.
Terrakion @ Rock Gem
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Rock Slide
- Close Combat
- Earthquake
- Protect
Normally lead and combo with this and Whimsy. I love the coverage this thing gets with 2 great stab moves and EQ.
Whimsicott (M) @ Grass Gem
Trait: Prankster
EVs: 80 HP / 76 SAtk / 100 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Grass Knot
- Beat Up
- Tailwind
- Protect
Tailwind is great but the sole purpose of this guy is to support Terrakion in every way possible.
Zoroark (M) @ Dark Gem
Trait: Illusion
EVs: 4 HP / 252 Atk / 252 Spd
Naughty Nature (+Atk, -SDef)
- Sucker Punch
- Low Sweep
- U-turn
- Protect
Besides Sucker Punch and Protect I don't really get this set. I'd love to still use him because SP is killer with Dark Gem but the Naughty Nature and move choices are head-scratches so if someone could explain that would be nice.
Weavile (M) @ Focus Sash
Trait: Pressure
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Night Slash
- Fake Out
- Ice Shard
- Protect
This guy works well with the whole team. Fake Out support is always great and Ice Shard does great in a metagame infested with types with high speed that are weak to it.
Salamence (M) @ Draco Plate
Trait: Intimidate
EVs: 252 Atk / 160 SDef / 96 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Tail
- Dragon Claw
- Rock Slide
- Protect
Dragon Tail is a bit puzzling because a move that has to go last isn't something I'd want in a Double Battle. Still everything else works great. Salamence has always been a true powerhouse.
Kangaskhan (F) @ Life Orb
Trait: Scrappy
EVs: 40 HP / 252 Atk / 20 Def / 20 SDef / 176 Spd
Jolly Nature (+Spd, -SAtk)
- Outrage
- Protect
- Return
- Fake Out
I find myself rarely sending him out but Scrappy + Fake Out is really cool.
Again I'm sorry about the descriptions, I'm still new to competitive battling in general.