Azire
Mr. Premier Ball
- 753
- Posts
- 12
- Years
- Seen Dec 25, 2016
Changes in Bold.
Here is my VGC first draft. I have done this much solo but have hit a couple snags.
With the release of XY we received Mega Evolutions!! When I first saw this I was excited, when I saw that one of my favorite Pokémon that doesn't get the attention he deserves received Mega Evolution, I just knew I had to put him in my VGC team!! Without further ado, here is Team Abomasnow.
Abomasnow @ Abomasite
Ability: Soundproof
EV: 252 HP / 48 Atk / 208 SAtk
IV: 0 Spe
Quiet Nature
- Blizzard
- Wood Hammer
- Ice Shard
- Protect
This here is the team leader. I went with the Ability Soundproof to provide him with some slight immunities on the switch in. Snow Warning activates upon Mega Evolution providing his much desired Hail. This also ensures no wasted turns. Blizzard is his primary STAB to be spammed. Wood Hammer is being used for a secondary STAB due to Giga Drain being illegal. Ice Shard is STAB priority to knock out weakened opponents and an attacking option if Trick Room isn't up. Protect is standard in VGC.
Aromatisse @ Leftovers
Ability: Aroma Veil
EV: 252 HP / 240 Def / 16 SDef
IV: 0 Spe
Relaxed Nature
- Aromatherapy
- Heal Pulse
- Protect
- Trick Room
My first Trick Room setter and cleric of the team. The EV spread maximizes the Def and HP to heal the most possible. Nature boosts Def while minimizing Spe. Aromatherapy cures all status effects of the team. The Ability provides immunity to Taunt so an attacking move isn't necessary.
Conkeldurr @ Assault Vest
Ability: Iron Fist
EV: 252 Atk / 4 Def / 252 SDef
IV: 0 Spe
Brave Nature
- Drain Punch / Hammer Arm
- Mach Punch
- Rock Slide
- Poison Jab
Assault Vest is being used as it's a great item for Conkeldurr and Life Orb / Leftovers are in other locations on the team. Iron Fist is being used to boost the two STAB attacks which provides more healing via Drain Punch. Guts is counter productive with Aromatherapy support. Mach Punch provides priority to net KO's and to provide an option outside of Trick Room. Rock Slide is used to hit Fire Types and Flying Types, especially to nail Charizard Y. Poison Jab is used to hit Fairies hard.
Reuniclus @ Life Orb
Ability: Magic Guard
EV: 252 HP / 252 SAtk / 4 Def
IV: 0 Spe
Quiet Nature
- Psychic
- Shadow Ball
- Protect
- Trick Room
My second Trick Room setter. Life Orb to boost attacks while taking no damage from it. Psychic as STAB, good for Poison Types targeting Aromatisse. Recover is used to provide healing while Protect stalls one turn. Shadow Ball is still in question to target Ghost Types.
This is where my original team ended. I wanted to focus on 4 as you can only use 4 and fill the last slots afterwards. What makes the most sense to me is to fill the last two slots with another Trick Room setter and another Mega Evolution. These would be chosen if one TR setter or Abomasnow won't be good for the upcoming match up.
Slowbro @ Life Orb / Sitrus Berry
Ability: Regenerator / Oblivious
EV: 252 HP / 4 Def / 252 SAtk
IV: 0 Spe
Quiet Nature
- Surf
- Fire Blast
- Ice Beam / Blizzard / Protect
- Trick Room
My back up Trick Room setter. I believe Item and Ability will differ based on which Trick Room setter is replaced for the match. Oblivious would help when replacing Aromatisse as I will still retain a Taunt immune setter. Regenerator could be used with Life Orb if Reuniclus is replaced. Surf will serve as the primary STAB. Fire Blast is used to provide coverage. Ice Beam could be used with Mega Mawile while Blizzard could be used with Mega Abomasnow. Other options could include Protect or Heal Pulse. I could go with a mono attacking set with Surf and run Heal Pulse and Protect on the same set.
Mawile @ Mawilite
Ability: Intimidate
EV: 252 HP / 204 Atk / 52 SDef
IV: 0 Spe
Sassy Nature
- Play Rough
- Iron Head
- Sucker Punch
- Protect
Mawile is running duel STAB with Sucker Punch added for coverage. EV spread is to survive Flamethrower from Manectic and Fire Blast from Salamence. This is primarily my back up Mega, only to be used in situations where Abomasnow isn't going to do well. I understand many people like Mawile more than Abomasnow but this is still my back up.
A final selection for my team as it's been brought to my attention that I am horribly weak against Mega Gyarados Taunt. This is the only solution I could think of, adding it to my team wouldn't disappoint me as I quite like it. Thoughts?
Meowstick (M) @ Sitrus Berry / Mental Herb / Light Clay
Ability: Prankster
EV: 252 HP / 188 Def / 68 SDef
Bold Nature
- Fake Out / Psychic
- Reflect
- Light Screen
- Trick Room
Prankster speedy Trick Room setter. I haven't personally tested this yet so I still haven't figured out what I want to do. Trick Room is mandatory. I thought of Fake Out to open with, Psychic as STAB. The fact that Meowstick is speedy on a Trick Room team is insignificant. Prankster takes care of any speed issues unless Meowstick is attacking, which is not something I see it doing unless it's the first move it's in play, Fake Out. Other options I thought of were Quick Guard / Protect. SafeSwag has been suggested but I don't know how good that will be. Thunder Wave I feel is counter productive due to the Speed drop.
Here is my VGC first draft. I have done this much solo but have hit a couple snags.
With the release of XY we received Mega Evolutions!! When I first saw this I was excited, when I saw that one of my favorite Pokémon that doesn't get the attention he deserves received Mega Evolution, I just knew I had to put him in my VGC team!! Without further ado, here is Team Abomasnow.
Abomasnow @ Abomasite
Ability: Soundproof
EV: 252 HP / 48 Atk / 208 SAtk
IV: 0 Spe
Quiet Nature
- Blizzard
- Wood Hammer
- Ice Shard
- Protect
This here is the team leader. I went with the Ability Soundproof to provide him with some slight immunities on the switch in. Snow Warning activates upon Mega Evolution providing his much desired Hail. This also ensures no wasted turns. Blizzard is his primary STAB to be spammed. Wood Hammer is being used for a secondary STAB due to Giga Drain being illegal. Ice Shard is STAB priority to knock out weakened opponents and an attacking option if Trick Room isn't up. Protect is standard in VGC.
Aromatisse @ Leftovers
Ability: Aroma Veil
EV: 252 HP / 240 Def / 16 SDef
IV: 0 Spe
Relaxed Nature
- Aromatherapy
- Heal Pulse
- Protect
- Trick Room
My first Trick Room setter and cleric of the team. The EV spread maximizes the Def and HP to heal the most possible. Nature boosts Def while minimizing Spe. Aromatherapy cures all status effects of the team. The Ability provides immunity to Taunt so an attacking move isn't necessary.
Conkeldurr @ Assault Vest
Ability: Iron Fist
EV: 252 Atk / 4 Def / 252 SDef
IV: 0 Spe
Brave Nature
- Drain Punch / Hammer Arm
- Mach Punch
- Rock Slide
- Poison Jab
Assault Vest is being used as it's a great item for Conkeldurr and Life Orb / Leftovers are in other locations on the team. Iron Fist is being used to boost the two STAB attacks which provides more healing via Drain Punch. Guts is counter productive with Aromatherapy support. Mach Punch provides priority to net KO's and to provide an option outside of Trick Room. Rock Slide is used to hit Fire Types and Flying Types, especially to nail Charizard Y. Poison Jab is used to hit Fairies hard.
Reuniclus @ Life Orb
Ability: Magic Guard
EV: 252 HP / 252 SAtk / 4 Def
IV: 0 Spe
Quiet Nature
- Psychic
- Shadow Ball
- Protect
- Trick Room
My second Trick Room setter. Life Orb to boost attacks while taking no damage from it. Psychic as STAB, good for Poison Types targeting Aromatisse. Recover is used to provide healing while Protect stalls one turn. Shadow Ball is still in question to target Ghost Types.
This is where my original team ended. I wanted to focus on 4 as you can only use 4 and fill the last slots afterwards. What makes the most sense to me is to fill the last two slots with another Trick Room setter and another Mega Evolution. These would be chosen if one TR setter or Abomasnow won't be good for the upcoming match up.
Slowbro @ Life Orb / Sitrus Berry
Ability: Regenerator / Oblivious
EV: 252 HP / 4 Def / 252 SAtk
IV: 0 Spe
Quiet Nature
- Surf
- Fire Blast
- Ice Beam / Blizzard / Protect
- Trick Room
My back up Trick Room setter. I believe Item and Ability will differ based on which Trick Room setter is replaced for the match. Oblivious would help when replacing Aromatisse as I will still retain a Taunt immune setter. Regenerator could be used with Life Orb if Reuniclus is replaced. Surf will serve as the primary STAB. Fire Blast is used to provide coverage. Ice Beam could be used with Mega Mawile while Blizzard could be used with Mega Abomasnow. Other options could include Protect or Heal Pulse. I could go with a mono attacking set with Surf and run Heal Pulse and Protect on the same set.
Mawile @ Mawilite
Ability: Intimidate
EV: 252 HP / 204 Atk / 52 SDef
IV: 0 Spe
Sassy Nature
- Play Rough
- Iron Head
- Sucker Punch
- Protect
Mawile is running duel STAB with Sucker Punch added for coverage. EV spread is to survive Flamethrower from Manectic and Fire Blast from Salamence. This is primarily my back up Mega, only to be used in situations where Abomasnow isn't going to do well. I understand many people like Mawile more than Abomasnow but this is still my back up.
A final selection for my team as it's been brought to my attention that I am horribly weak against Mega Gyarados Taunt. This is the only solution I could think of, adding it to my team wouldn't disappoint me as I quite like it. Thoughts?
Meowstick (M) @ Sitrus Berry / Mental Herb / Light Clay
Ability: Prankster
EV: 252 HP / 188 Def / 68 SDef
Bold Nature
- Fake Out / Psychic
- Reflect
- Light Screen
- Trick Room
Prankster speedy Trick Room setter. I haven't personally tested this yet so I still haven't figured out what I want to do. Trick Room is mandatory. I thought of Fake Out to open with, Psychic as STAB. The fact that Meowstick is speedy on a Trick Room team is insignificant. Prankster takes care of any speed issues unless Meowstick is attacking, which is not something I see it doing unless it's the first move it's in play, Fake Out. Other options I thought of were Quick Guard / Protect. SafeSwag has been suggested but I don't know how good that will be. Thunder Wave I feel is counter productive due to the Speed drop.
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